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Lleibi

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Posts posted by Lleibi

  1. 10 hours ago, FinderKeeper said:

    Yeah. Just max Felicia, and during full combo spam click her to max level. That will bring you to your max reachable stages relatively quickly.

    During full combo, which Sexual Power is the most efficient to use Mojo Energizer with? I've been trying Neptune's Touch, Exciting Flirt and Manly Sweat, but I don't think I know what I'm doing.

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  2. I have a question, for charm spec:

    I know that a high level rainbow legendary piece is better for charm than a low level charm legendary. My question is: where do we draw the line? When the charm stat of the rainbow piece is more half of the charm-only piece? When it's more than 2/3? more than 3/4?

  3. 9 hours ago, casey said:

    personally the amazon like girl dark-skinned girl is more attractive to me (i guess i like tans :P )

    Agree, the ebony girl was my favorite in that scene.

    9 hours ago, Zorba the Geek said:

    But she's a guy with boobs, a peculiar mixture, to me anyway.

    I think that's because she's intended to be a genderbend of Barret (from FF7), and the orange-haired one, a genderbend of Cloud. I suppose that the maroon-haired girl would be Tifa?

  4. 5 hours ago, ObviouslyFake said:

    I don't want to criticize the real person, but she really doesn't fit in this game. Her art style sticks out and she looks really bad because of this clash. I needed four more days to go after villains' regular girls anyway. 

    I'm a fan of Sara Jay, and I think it's amusing they put her. But I agree, she's out of place in a hentai game, specially because they attempted a realistic drawing rather than a more manga-like stylized version.

    The name of the haremette is Sponsor Sara Jay, so I wonder if she donated a lot of money with the condition that they put her in the game?

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  5. I am having the same issue, but on Nutaku. I have already opened a ticket with them.
    In my hentaiheroes.com account, however, it's working fine.

    At first i thought it might be an issue with nutaku's version only, but seeing this report, i guess it's a problem with some servers.

  6. 2 hours ago, casey said:

    I wonder if the player who has used Kobans to buy refills realizes that the top prize is only 120 Kobans

    Or maybe he just wants the glory and the bragging rights of being a league championship winner

    Even for that, using as many refills as i've seen, and so early in the season, doesn't make sense. It's better to leave them for the final push, i think.

    Without refills, you have a maximum of 336 challenge points for the 2 weeks. But you can't fight any of the other 99 players of each cluster more than 3 times, for a total of 297 possible battles. Assuming that every day you lose 3 challenge points to sleep, that 42 for the 2 weeks, so 294. You're very close to the maximum possible, even assuming that you can beat every other single person in your cluster.

  7. 12 hours ago, algguy said:

     

    The drop rate cannot have been fixed for this event. Statistics do not work this way; the difference between the "luck" of "lucky" and "unlucky" players is too large. 

    That is exactly what random is. There will be people with extremely good luck and people with extremely bad luck. You can get 5 girls in 100 battles, or you could get no girls in 1000 battles. As I had calculated, if the drop rate is 0.5%, in any 1000 battle series you have an approx. 1% chance of not getting anything. If the drop rates are lower, the chances of those bad luck streaks happening increase. For example, if the drop rate is half of that, 0.25%, the chance of an empty 1000 battle series is 8%. If the drop rate is 0.1%, the chance of an empty 1000 battle series goes up to 37%.

    Also, let's keep in mind that the forums show a self-selecting sample. Only people who are shocked by their good luck or annoyed by their bad luck will feel compelled to post.

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  8. 1 hour ago, GarfEild said:

    I think very much mixed results like these are the reason I would prefer to see some sort of visual tool indicating how close to a drop a player is. Even if it was only available for events, and even if it only worked for one girl during the event, and even if participating only guaranteed a single drop whether it was event-related or not... that would still be better than what is in place. Which is no guarantee at all. I know some people tend to think that awards you get solely for participating aren't real awards, but on the flip side, if you participate and get nothing at all... it's almost like you didn't participate, or there was no event for you at all. Which is a pretty weird feeling to have about an event that was apparently much improved from a year previous.

    If the drop rate is fixed for events as they say, then there is no way to say how close to drop the player is. Because at every battle, the player is exactly as far, or as close, to getting the drop.
    It would be different for the troll girls, where the drop rate increases with the amount of battles without a drop, for each troll. In this case such a counter would help.

    I'll also give an update on my event experience: after my last post, i didn't do any more refills. I ended up doing around 1400 battles, and eventually got one event girl, Val Abrael. This is my main account in Nutaku.
    In my hentaiheroes account, I took all the free battles (240 for 5 days, if i am not wrong), and 11 refills (at 14 battles per refill, 154 battles; this is a very new account, started one week before the event). So for 394 battles, no drop.
    So, among both accounts, nearly 1800 battles, and just one drop. I got a drop rate per koban that was much worse than epic pachinko use (I would have gotten 3 girls with 10x epic pachinko).

  9. 5 minutes ago, Skiron said:

    after reading your thread i have recalculated my event:

    ive started with full 20 combat points into the event,

    since then i have used every single point, so 48 for one day and 39 for 19,5 hours...

    107 tries total, first and only drop was the first of the last five tries in a row, means on the 103rd try...

    pretty much 1% drop chance, statistically spoken...

    and thats the thing... take a hundred sided dice and roll:

    you might get five 100s in a row or none at all in a thousand tries...

    statistics just calculate average values, no promised results... sadly... ;)

    I know, it's perfectly possible that I am indeed a case that only happens 0.004% of times.
    My own sample of 1000 battles is not a statistical sample. If the drop probability is 1% we would need 10,000 battles to test it with any reliability, and if the drop probability is 0.1%, then we would need 100,000 battles, to have made a statistically significant measure.
    And that is if the drop rate is a fixed flat rate for all event girls. If it is not, we'd need millions of battles worth of data.

  10. 1 hour ago, wertyu said:

    Talk about rubbing salt into the wound., :P

    Only got Bunny's mother so far and that was  after using a ton of refills.

    Well done hope your luck keeps  going  on for the event.

    If you want to feel better, after spending enough kobans in refills to pay for 3 10xEpic Pachinko spins (a total of more than 1000 battles this week), I didn't get a single event girl. I got 4 troll girls, though. 
    Not a single event girl.
    I was doing some numbers:
    -if the drop rate is 1%, the probability of not getting a single girl after 1000 battles is 0.004%
    -if the drop rate is 0.5%, the probability of not getting a single girl after 1000 battles is 0.7%
    -if the drop rate is 0.1%, the probability of not getting a single girl after 1000 battles is 37%
    So, either I am a statistical improbability, or the drop rate is lower than 0.5%, or there is some factor affecting drop rates (for example, i have 82 girls and I have been consistently getting all the troll girls in the recent events).

     

  11. It's by leveling the girls up. An epic book can give up to 40 level ups to a single girl, specially common ones. If you do that to 10 girls, you already have 400,000 points for the challenge, without even having in account the exp given to them.

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