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Love Raids are the only known chance for the revived LD5* Girls to reappear at the moment. As 5*Girls they has Labyrinth shop chance too, if you have at least 1 Shard of a Girl, or SM if you have at least 40 Shards.
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[November 14th, 2025] Lively Scenes #09
bolitho76 replied to bolitho76's topic in General Discussion
No. Only an aditional, animated piece of art. - Today
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[November 14th, 2025] Lively Scenes #09
Anon_sama replied to bolitho76's topic in General Discussion
Do vids give a boost like skins? -
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[November 14th, 2025] Lively Scenes #09
Anon_sama replied to bolitho76's topic in General Discussion
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56 coins to get the last 14 shards seems worth it. IIRC she was revived in the last LD, so it would be a long time before she would be revived again (assuming KK is still keeping any sort of schedule for that).
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Hmm, now that you point it out, it makes all the gut feelings I've had make sense. And having implemented your advice, I no longer burn as many tickets on Champs and can go back to using my energy to progress the story. Thanks so much!
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[November 14th, 2025] Lively Scenes #09
Vovantillo replied to bolitho76's topic in General Discussion
The event was completed with minimal expenses. I consider spending more resources on video production an unaffordable luxury. -
start from for about next dozen years))))
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Um, so what's the point of playing this then? There's nothing compelling here other than the story. The interface is lousy, the combat mechanics are awful, the economy is terrible, the girl pics are simplistic, and you can find tons of better, more interesting ones without having to invest tons of resources into upgrading them.
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The Labyrinth - Feature since December 6th 2023
aeshka replied to bolitho76's topic in General Discussion
why even bother with any type of damage, bugger or not, when the main damage is burnout (like 90% on lvl 5 boss) they should make the bugger ignore defense and rethink domi girls -
[November 14th, 2025] Lively Scenes #09
bolitho76 replied to bolitho76's topic in General Discussion
Done! And because of CbC Day1 I had a reason to spend enough Orbs, so gaining the Video were not spending extra ressources. -
I am back after four month without playing. I feel lost like i ve never played this game before. i dont know from where to start.🤕
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The Labyrinth - Feature since December 6th 2023
EpicBacon replied to bolitho76's topic in General Discussion
You do make some good points, when I looked at spermcaster I only considered red and white, as most of the other girl skills are somewhat questionable. Alltho when thinking about it, a blue spermcaster is probably quite good too. The problem (as you pointed out in your post) is that the mana goes to two random girls, a sexomancer does not use mana unless she can revive. 1 sexomancer is 14.2% of your team, while running 2 sexomancers would mean 28.5% of your team does not need mana (if things are going to plan) I seem to remember you cannot save up mana; as a girl will use all available mana, even if you exceed 100. Don't quote me on this tho, if I am wrong and mana saving is a thing, then green could be quite useful. Red (eccentric) seems strong, more burnout for more damage. White (submissive) seems strong too, extra healing to stabilize the frontline early on when you need seems good to me. Blue (sensual) Can't go wrong with shields, still random who is cast on, but better chance with more casts. Black (domi) One extra attack each 3rd round (critical if 5 bulbs) Basically 1/3 more attacks. Seems fine, but red probably better overall Yellow (playful) Stun is unreliable, more unreliable stun is still unreliable. Purple (Voyeur) Mana drain still bad. Green (exhib) A lot better with spermcaster then a normal girl. Is reliant on mana going to a girl you need it on. Unshure how it will work in practice as its highly dependent on the team, and what girl gets the mana. High Variance BUGGER ANALYSIS After my testing last night I decided to take a closer look at the bugger role, It's really bad, but I just wanted to see just how bad it is. So first of all, the reduction in attack is very bad, because all damage numbers are based on this one stat. Having a lower attack means that more damage is blocked by the enemy's defence, since critical is calculated after enemy defence, it makes criticals do way less damage. It's also worth noting that since the enemies is scaled towards your best girls, you will face girls with really high defence towards the end of the run, the final boss on hard mode will have 215-225% the defence rating of your best girls. Your bugger girls will do bugger all against the boss. I've setup a spreadsheet to compare a normal girl against bugger girls with the same attack level, but with different levels of critical damage added to them, just to see how bad they are. Normal critical rate in the laby is 15% dependent on harmony, higher harmony gives you more critical and lowers the enemy critical. To simplyfy I am not going to use harmony in this example apart from the first 10% critical test. 10% critical; if you pick up no critical chance % relics or harmony relics, you will fall behind in critical chance, on hard mode you will be below 10% on the final boss. For a bugger girl to break even in damage against a normal girl with 10% crit, her critical damage would have to be increased from 40% to 800%. 20% critical (1 legendary crit chance relic) A bugger would need 500% critical damage in order to do slighly more damage then a normal girl. 30% critical (3 legendary crit chance relic) good luck with that A bugger almost breaks even at 300% critical damage. 400% does slighly more then a normal girl. 40% critical (5 legendary crit chance relic (more like 6 due to harmony)) Welcome to fantasy land. A bugger would need 300% critical damage to do slightly more damage. These are numbers against a hard laby floor3 normal (yellow) fight. These do not represent damage against a boss, I have not done the calculations, but I assume her damage will be too low to even get a hit in. Suggested changes; Remove the attack debuff and give her a base +200% critical damage bonus. Or Give her an innate +10% critical chance and give her a +100% critical damage bonus. I think anything less then this would make buggers unusable in the laby, especially with so many better options to pick from. -
The Labyrinth - Feature since December 6th 2023
aeshka replied to bolitho76's topic in General Discussion
By my calculations a green spermacaster gives a profit of mana They regenerate 42 mana to other girls. Let's take 30 rounds and 3 girls: With no spermacaster and no green girls, they will generate 600 mana each and use their skills 6 times If we replace one girl with a green spermacaster, then the spermacaster will generate 1000 mana(100 mana every 3 rounds) and use her skill 10 times, which will generate 840 mana for other girls. So we profit 240 mana over 30 rounds BUT, this is assuming that the timing of refilling mana is ideal, but that is not the case. When your girl receive s mana and has over 100 mana, she will skip the turn for mana regeneration, which is a huge downside for green girls And they continue to give mana to girls with over 100 mana and dont prioritize girls w/o mana - Last week
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The Labyrinth - Feature since December 6th 2023
EpicBacon replied to bolitho76's topic in General Discussion
Okay, I've done some testing on the new roles, I have some good and some bad news. I'll do them in the order on the list from the patch notes. Masochist - 10% Defence Bonus. Finaltits normal defence goes from 30.042 to 34.549. That is an increase of 15% instead of 10% 10% would have been : 30.042*1.10 = 33.046 15% makes it to be : 30.042*1.15 = 34.548 (rounded to 34.549) No defence relics obtained when test was done. Verdict - 5% more defence then advertised. Not sure if it has interactions with other defence relics, could be something to come back and check later. Spermcaster - 75% more starting mana and regain. Radka's starting mana and regain Does increase with 75% each. Starting mana 21*1.75 = 36.75 (rounded up to 37) Regain mana 20*1.75 = 35. Here are the Json data, she starts with 37, round 1 gains 35, adds up to 72. round 2 gets to 100 and uses skill. Verdict: This might actually be super strong. Normally girlskills is cast at round 4, then each 5th round. This makes the first cast start at round 2!! and is then cast every 3rd round. By the time a normal girl casts her second, a spermcaster has already done her 3rd cast. When the normal girl casts the 3rd time, the spermcaster does her 5th. An Eccentric spermcaster seems quite lethal. Notable eccentric spermcasters; Radka (mythic) Atina, Zuzanna (legend) Metal Noemy (rare) Corkscrewer - Targets lowest ego girl. Tested and confirmed, does not care about positioning. Will hit the lowest ego girl regardless of her position. Verdict - Application seems niche, unshure how to use this effectively; synergizes with Finish Move. Bugger - +40% critical damage, but -20% normal hit damage. This is where the good news end, Housemaids attack is reduced by 20% 76.085*0.8= 60.868 Because the way damage is calculated, a lot of the damage is blocked by the defence. The added critical damage does not make up for the loss. Damage formula: (Girl base attack + damage increases) * Vigorous Motivation/Berserk = Modified Damage Modified Damage - Enemy Defence = Total Damage. If crit, then multiply Total Damage 2x. If additional critical dmg relics, adjust number accordingly. (50% extra critical dmg = Total Damage*2.5) Example 1: This shows a Bugger housemaids critical damage vs a normal housemaid attack. Only 20% extra damage on the critical vs a normal attack. Example 2: This shows a Bugger housemaid critical vs a normal housemaid critical. Even tho the bugger has 40% extra crit damage, the raw damage from normal housemaid crit is 45% stronger. To produce equal damage numbers, I had to increase the Bugger critical hit damage bonus from 40% to 150% Example 3: This shows a Bugger housemaid regular attack vs a housemaid regular attack. Normal housemaid does 86% more damage then the Bugger. Fluffer - Fluffer heals for 30% less. I had 2x90% dodge on my frontrow girls. I did not take enough damage to accurately check the healing. TL;DR. Masochist - 15% defence instead of 10% Spermacaster - Works as intended, seem very strong with a eccentric girl. Corkscrewer - Works as intended, ignores girl placement. Bugger - Reduces base damage, making her do much less damage, completely useless. Fluffer - Needs additional testing. Edit; Uploaded better pictures for examples, I've separated out critical damage in case someone wants to do the math. -
Uh... my bad, yes. Seems I had forgotten to post the saturday roation. Sorry!
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The number just needs to be changed to 16. And the rotation is 1834. Apparently, there was no one to reflect yesterday, so it was skipped.
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bonjour, est'il possible de désactiver les animations de l'histoire svp ? c'est assez pénible ( même si l'idée de base est intéressante) c'est trop long et impossible a skip. j'ai désactiver les animation dans les paramètre mais ca ne touche pas aux animation de l'histoire
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laa (league addicts anonymous) How you doing in the "League"
Vovantillo replied to casey's topic in General Discussion
Last week, as in the weeks before, I secured a place in the top 15 of the 3D League. Which suits me perfectly at this stage of my hero's development. And I'm not resisting it. I hope this will last for a while before I can give in to my ambitions and try to achieve something even higher. -
