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LukeWarmbath

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Posts posted by LukeWarmbath

  1. 4 hours ago, DuDeLoK said:

    i never really checked, but is it that hard to get top25 4 days in row?

    LC has gotten increasingly sweaty over the past year. Not sure if your group is based off your rank (Im guessing it is) but even with saved resources I find myself usually in the lower half the LC each time. Also doesn't help that due to my time zone I need to wake up at 4am to check if Im still in the top 25 and that's just not something I care to do

    • Like 2
    • Surprised :O 1
  2. 16 hours ago, bohammettuz said:

    As far as I know it doesn't affect the direct drop rate for mythic shards, but I might be wrong.
    Hoever, even if it doesn't affect the mythic drop rate, the main problem with having other girls (event or permanent) on the villain is that they eat up charges from the Astral Amethyst's Potion that we all want to use for mythic girls.

    I'm going to have to live with that since I equipped the potion before noticing that she was on the same villain as a classic event girl. Fortunately the classic girl was already at 78 shards, so the damage will be limited.

    That's good, I burned up two x50 plays to clear her out quick before popping a booster. But yeah, they claim the player base is low on CxH yet theyre only putting mythic girls on the first champions when most players are likely well into the last 2 current chapters, and thus could put the mythic girls on other champions.

    • Like 1
  3. 4 hours ago, Murton said:

    Is it just me, or getting mythic heroines is getting harder? I'm using amethist potions but the shards drop is very low, I mean lower than a couple of Mythyc events ago

    Ive always thought CxH had better drop rates compared to HxH, but that could just be a placebo thing. I don't track my results, I just felt like I got them faster and cheaper on CxH.

    I just did two x50 plays and only got x2 mythic shards. It also doesn't help that she's on a villain that also has an event girl, so that hinders drops for the mythic if I remember correctly.

    • Thanks 1
  4. 1 hour ago, DvDivXXX said:

    For high level PvP, what Bolitho said.

    I'd like to add that since most players can't afford to go for every M6, especially if you have a relatively young account (2 years or less) so you're likely to be missing all three on offer every month. During that phase (which would likely last a few years), it's a smart question to ask. If you can only grab maybe one M6 a month and there are three candidates, it makes perfect sense to be picky and select the ones that are the most likely to see play and make your account stronger more often than others.

    There are plenty of variables to take into account, but the most important ones would be GS5 -> GS3 -> do they have one or more attribute(s) with a lot of support for a team already? -> do they happen to have a Pose (or Class, at least) for which you have a lot of GG pieces? In my opinion.

    Ravi used to be our resident expert for making tables and sweet graphics to examine such questions from a data perspective (obv Zoo already makes this a lot easier with his spreadsheet). But I'll answer my way, from experience and my personal notes (some of which are just mental notes these days ^^), FWIW.

    Golden Lupa
    GS5: Top tier. (Green = Shield, an absolute must in the current meta)
    GS3: Garbage most of the time. She buffs Grey Hair, which covers only 2 M6s (including herself), 5 L5s and 1 R5.
    Team player? Not really. She receives two pretty good build-around buffs (Aries and Golden Eyes), but contributes to neither.
    Bamboo/KH GG pieces? Only you can answer that for your own collection. ^^ (For me it's a big plus as I have 4 compatible Bamboo pieces).

    High Mage Arcana
    GS5: Top tier. (Green = Shield, an absolute must in the current meta)
    GS3: Pretty good, actually. She buffs Blue Hair, which applies to 5 M6s in total and around twenty 5-star girls, including all of the Estelle and Valentina variants.
    Team player? Yeah. There isn't a full evergreen team that can be built around Blue Hair yet, but it's getting close. Plus she has Aries and Blue Eyes.
    Doggie/HC GG pieces?  Only you can answer that for your own collection. ^^ (For me it's a plus as I have 3 compatible Doggie pieces).

    So all in all, if you're somewhat competitive in PvP, you want to keep it that way and grow further steadily but you have to pace yourself and be picky about which M6 to grab, my answer would be NOPE. She doesn't add anything major to your collection that you don't already get from MD Arcana (most of the time). I'd save up for a more impactful M6 with qualities your current collection are lacking.

    This is what I was thinking, Ive got Matcha and Yesette, and have built teams around them with the limited resources a 99% f2p player gets ( I buy a gold monthly card maybe once a year). Most of my teams are built around blue and purple eyes, so I was trying to decide how much I REALLY wanted to get her if shes going to be viable, which she doesn't seem too as grey hair is more uncommon compared to other hair colors. Im guessing she'll keep getting revived so maybe Ill get her in the future.

    • Like 2
  5. They really need to rework the enemy scaling, and create incentives for fighting medium and hard enemies instead. It doesn't make sense that an easy enemy is roughly half of my teams power, but a medium is only about 750k lower, and hard is equal or higher. I get the impression that relics boosting your teams power is tripping the scaling of the enemy teams and making them stronger as well, when they should be making the hard enemies easier to clear without 5 or 6 of your girls getting melted. But maybe my impression is wrong 🤔

    Also, what's the point of girl skills if we can't use them in this mode? Oh right, it would make it easier 🙃

    • Like 3
  6. Maybe Im in the minority here, but there's content missing from CxH that HxH has like league girls, lack of new club champion girls to keep us engaged, these things I think are far more beneficial to long term player engagement. I wouldn't mind KK cutting out a couple of the "3/4 day" events in exchange for adding in longer term content. Whats the point of being in a club if there aren't 5 star girls to collect. At this point in the evolution of HxH/CxH with the game being more pvp oriented 5 star legendaries and 6 star mythics are the true viable girls for pvp. 3 stars are just a collector item, which I know is needed to keep engagement going, but there's places CxH needs to add things first, then look in other places to scale back.

     

    • Like 3
  7. 4 minutes ago, Horsting said:

    Probably when you are level 20 and early in adventure. In my current progress (still far away from the last world and at level 404), those 160 energy per 3 days give nothing in regards of PXP. Or do you mean something else I am missing?

    I think the ranking is based off your level progression through the event over a 3 day period. So however many levels you clear, the higher you'll rank, if that makes sense.

  8. 45 minutes ago, Varaczek said:

    Umm... say what now?

    You might want to notice, that there are exactly 100 sapphires to get from the reward line up until 24k cones. That will buy you a grand total of 20 shards.
    Basically, they went from getting guranteed girls to possibly getting 0, if random shard allocation screws you hard enough.

    But yeah. I'm glad that's an improvement for you.

    Think he was just saying the overall added ways to get girls like the market concept, and pantheon/champions is a nice addition to making this event less terrible for the ftp players. The new scaling they're playing with using random shard drops instead of full girl rewards is terrible and I'm sure it'll change next month. I seems to me like the trend, that KK uses, is to test new event formats with "new" girls but shifts back to it's original formats when it's the far more popular girls, like what we had last month with Lola, Kelina, or in the past with Lupa/Bunny's mom, ect. I get the impression they change the formats to drive player participation when the girls aren't the universally recognized/wanted ones. Just my observation.  

    • Thinking 1
  9. 16 minutes ago, bolitho76 said:

    Until 24,.000 points you gain 39 times "random 10 shards" - To gain all 4 new event girls you need 40 times and the random shards are restricted to the new girls, so...

    image.png.001535d026b2c48a22b500aeb833e5fc.png

    Also to mention: with Event Cards you can gain another 180 Sapphire.

    Does this include the universal blue shards? That will also help, even though its 40 shards per x10 in the store 😒

    • Like 1
    • Thinking 2
  10. So whats the current deal with CxH? We still don't have new club champions, we still don't have league reward girls. Considering this game is a mirror image of HxH and it's been out for 2 years and some change, what's taking Kinkoid so long to introduce new, recurring content like they have in HxH? Is it because the player base is smaller or what?

    • Thinking 1
  11. 5 hours ago, Shaftiel said:

    Apparently I'm one of the few players who likes the gem system. It needs more balancing - right now you get more than 2x as many gems of some colors than others - but it adds more strategy and PtW into the game, both of which are better than "started playing first." (And I honestly never thought I'd say PtW is better than anything.)

    I'm level 434 and right now my main team is 550. I didn't know the change was coming, so didn't pre-level, but I should get them up to 600 in a week or two. There's definitely more strategy now. I still have no chance of beating a good level 485 but I can beat the ones who aren't really trying, which I never used to.

    It's a very different game now - it went from an idle clicker to more of an actual game - and I'm sorry that everyone else seems to hate the changes so much. But I think overall they're healthy.

    One of the biggest complaints people have is you can't even awaken girls in your harem to your base level for free, In my case lvl 395. They start charging you gems at 250 and have a minimum set number of girls that NEED to upgraded to a specific before you can progress. And unfortunately there's no real way to balance that aspect and that's why people are saying this this whole system sucks. Why should people be punished for collecting girls but only leveling the girls that are actually META for PVP? I have 450 girls in my harem, only 15 +/- are META and of those, I only use about 10 of them for my weekly team depending on the buffs they get, and I'll go out on a limb here and say it's probably the same for others. So Im stuck with leveling 40 to 50 girls I never use wasting resources, just to bring my main team with me as I level and as I said, I'm guessing that's the issue others are having. They need to start buffing the stats of other girls to help change the META and make the awakening and blessing system more viable. There's a reason I'm only rotating between 10 girls when I have 450. 🙃

    • Like 5
  12. Awakening system is dog shit. I'm forced to waste resources on girls just so I can level up my most powerful girls that I actually use weekly to stay competitive with people level 375+. Straight garbage of a game mechanic. Please take it out of the game and give use dating tokens back.

     

    It's also great to see my selling power get nerfed through the floor, since, you know, leveling up legendary girls is already so cheap to begin with. 🥴

    • Like 3
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