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maxafax

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Posts posted by maxafax

  1. 1 hour ago, Tarbunk said:

    My point is that the change is very rapid.

    Its supposed to be, you get a few crafts as you start out on your journey which you can slowly add a few levels to as you reach higher levels the mojo becomes much higher affectively 2x every 200 levels or so allowing you to catch new charm crafts up with your current charms as the cost of adding lower levels of a charm is very little compared to higher levels. However the cost of unlocking the charms becomes very expensive meaning that only the higher stage players can gain access to them (unless you wanted to spend huge amounts in the shop, or re-forge as soon as you reach your reset level 10,000 times a day). They don't want you to have nothing to work towards but still want you to be able to progress else gaining anything in the game would not feel like an achievement and you would very quickly loose interest. The idea is that once a charm starts to become very slow to level you save up to get the next charm and so on, of coarse in reality people don't play that way they focused on specific charms usually the ones that add the most power rather than equally levelling charms pretty much the same as they do with girls everyone loves Felicia

  2. 1 minute ago, [CNO] Osef 69 said:

    I think it's a great idea to have disableb girls in this game but troll them with this, it's just grisly :

    Literally, I can't pass to the stage 5 of this girl because there is no cliking zone for her legs......

    thx to fix it or change the contest pls

     

    Dear user please NOTE that you can resize the girls and reposition them to a place and size that makes it easier to click in the appropriate area. Just click the Move and Zoom button at the right side of your screen.

    Annotation 2020-04-20 005611.jpg

  3. 1 hour ago, EdMuse said:

    Oh, geez, really?  I'm using Firefox, and I get this error regularly, usually about twice a day.  I hate to think I'm getting the long end of the stick at that rate, and that people who aren't using Firefox are getting it even more often than that!

    Every 20 min sometimes mate when I use MS edge and yet some times I can go all day without any problems say for those that are related to the puzzle game etc , but many have said that they are not suffering the same fait on there PC with firefox which is why I mention it as a possibility. Personally I do not use the browser partly due to DoH and partly due to there attitude towards the UK market.

    • Sad 1
  4. 55 minutes ago, jay533 said:

    Playing on Windows 10 Chrome, the game just constantly starts eating all RAM as soon as it finishes loading. It starts at around 6k MB and then steadily goes up until it reaches max (28 GB). On that note, this game takes waaaayy too much RAM in general, I can have youtube and twitch running at the same time and they both combined don't touch the baseline memory this game takes.

    This is a known problem with many WebGL Unity applications and commented on threw-out this forum many times. There are a few things you can try like disabling addons, making shure you end process in task manager etc you can find all these workarounds by simply searching WebGL Unity Leek on any search portal. You can also try using applications like FireFox browser that some seem to find works much better and is far less prone to this problem. I'm sorry I can't be of more help to you in this issue.. :)

  5. 2 hours ago, Tarbunk said:

    If I'm posting in the wrong place I'm Sorry, but when I go through levels I feel I'm getting less and less mojo even with the mojo multiplier craft at nearly 200% I'm getting less and less. Not sure how I'm supposed to quickly unlock all the crafts. Any thoughts?

    It is not possible to reach maximum Forge crafts at this time though you can unlock all charms and level them to a reasonable amount. Anyone such as my self who has maximum forge crafts has so because they gained them prior to the level cap introduction.

    Its how it is supposed to be in everything in these kind of games, as you increase in power so do's the requirements to progress but at a greater amount than what you do. Affectively by increasing your stats of any kind you are countering the games difficulty but this increase is always less than the difficulty. For eg If we take the main game. at level 1 (Girl) stage 1 (Click Mob) you only need a small amount of Damage Per Second (Exactment) to progress to stage 2 but at stage 2 you need more damage and so on and so forth to counter the extra damage you need to add levels to you girls until the damage they can do is = to or > than the current Stage Mob but as you progress the cost to add these levels increases greater than the amount of reward you get for completing each stage so the difference in the damage you can do and the damage required becomes bigger and bigger until you reach a point in which you can not progress. Everything in this type of game works in this way including the Mojo and Forge as you get higher you need more mojo to add levels so you counter by increasing your maximum level and the value of reforge but eventually you reach a point where the mojo needed and the mojo gained are so great and little that it can not be done, that is until they add more stages to the game or more effects that increase mojo gain or reduce the cost needed or similar. I hope this explains for you without being too complicated best of luck :)

  6. 52 minutes ago, test_anon said:

    I never played FAP Titans.

    You don't need to have to understand, main game is same as HC you have girls that you level and mobs that you click or idle to kill. along with several abilities you unlock that add temp buffs same as in HC bottom bar. When events are up you do stuff in the main game to gain moves such as gaining levels, passing stages, using abilities, using the various currency etc is this what you mean or do you mean doing stuff in the event it self which I'm not sure how that could work?

  7. 17 hours ago, test_anon said:

    Why not gain moves, not based on a timer, but as rewards of a standard event steps ?

    you mean like in FAP titans where to get moves in fapopoly you kill boss's and mobs and use ability's in main game Kill 100 standard monsters / Kill 15 Boss etc?

  8. On 4/9/2020 at 5:11 PM, DuoIz said:

    Enhancements are bugged.

    Situation: I am trying to upgrade Felicia, and have managed to do so once. She currently has 2x Multi on self.

    Next upgrade cost is lit, and shows items, I have the item. (3 candies) I click the button, the button goes gray, as it should, but nothing else happens.

    The item isn't used (thankfuly), and if I close the window and open it again, it resets, with lit button, only 1 upgrade bought, and a the button at the bottom is green once more.

    So far I have had limited success with the items, I have managed to upgrade 3 girls, but only one of them was upgradeable to lvl 2, all others just promt, and when clicked, nothing happens.

    I have no idea what is wrong, but to aid you in finding the issue: I am running the game on PC, in firefox.

     

     

    I think many people has that problem of the item not being consumed when you try to apply it and only working when you relog in / refresh page

  9. 3 hours ago, EdMuse said:

    Didn't mean that there might be anything wrong with your graphics card, itself, but perhaps with the way Unity uses it.  Basically, the thought process was that the problem is with Unity, not so much with your GPU.  But that's not likely it, either, since I'm running a GTX 1660Ti in a ROG Strix laptop.  Shouldn't be much difference between our setups in terms of integration between Unity and the GPU.  Actually, though, it occurs to me to ask: are you sure your browsers are actually using that graphics card?  In my experience from my past three ROG laptops, either NVIDIA or ASUS sets things up so that apps use the Intel onboard graphics by default, unless you specifically direct apps to use the NVIDIA card.  Don't know if that would be similar on a desktop machine, since they do it to save on power consumption.  Since HH and HC slam the CPU so hard, I set Firefox to use the NVIDA GPU.  That's one of the reasons I use Firefox for these games: I don't use it for anything else, so I can leave it set to the NVDIA GPU and use the lame-ass Intel chipset for my other uses in Chrome.

    Still, I doubt it has anything to do with that.  If this problem was caused by the way Unity hits either a GeForce card or the Intel onboard GPU, it would be happening to everyone.  I'm baffled.

    I don't know ever

    this is how mem in unity works https://blogs.unity3d.com/2016/09/20/understanding-memory-in-unity-webgl/

    Answer by aldonaletto · Jul 01, 2017 at 05:59 PM

    The GPU does the hard work. All objects that are going to be rendered are ultimately meshes composed by lots of triangles and some textures used to paint them (and to add some details, like bump maps, occlusion maps etc.). Unity (CPU) selects which objects are candidates to be rendered, then sends them one by one to the GPU: for each object, Unity sets up the shaders and textures and starts feeding the GPU with the vertices, triangles, normals and other attributes associated to the vertices. The actual rendering is done by the GPU, where the shader calculates the coordinates of each visible triangle on the screen (vertex section) and paints the triangle according to the textures and lighting (fragment section). This process is repeated every frame for each active camera, and then the resulting buffer (where stuff actually is rendered) is finally transferred to the screen (kind of: some cameras may render to other buffers in order to create effects like reflections, ambient lighting, post processing etc.)

     

    • Like 1
  10. 4 hours ago, test_anon said:

    As it was presented, the inventory items are specific to either click, ymen, or idle multipliers.

     

    Isn't that kind of the point that that only affect the girl with the inventory item else they would be massively overpowered and the game would be far to easy. Though there are only 3 types there are sub types click boss, idle HC etc some of which work in unison but yes there not as valuable as perks but they are far easier to get  I already have 35 enhancements split between 14 girls (x2 lowest x6.5 highest, 15 inventory items still to use when I get a few of the lower class ones)  to put that into comparison I have 72 perks which has taken me a long time to get and a lot of investment into the game so affection wise the value of such an exchange would need to be far lower than you are suggesting to keep inline with the difficulty of gaining perks, perks are supposed to be really hard and time consuming to get that is why they multiply overall and don't just increase your base amount. that is to say that 2x IDLE is a big difference when you have x13k already

  11. On 1/14/2020 at 7:17 PM, CanSee_The_Pain said:

    I would like to have another option in the Gacha: pay the increased price and get a guaranteed girl. Just like it works in the HentaiHeroes - pay 540 cobans and get some rubbish, or pay 5400 cobans and get a girl. Here, you almost always will get trash and will spend cobans for nothing. How about an option - pay 90000 kobans for guaranteed girl? At least, we will know, how many kobans we need to spend.

    For now, I paid for the gold card in the HentaiHeroes. But here, why would I spent money on cobans, if these cobans will be trashed almost for sure? For now, there is no way to spend it and get a useful reward. Boosters are useless most of the time and will be helpful only then will be an event. But when an event is active - anyone can get enough cobans to buy some boosters and complete the event.

    TBH I had platinum card in HH and its not worth it. You are forced into getting at least the basic card due to the really annoying set up of having to do everything 1 by 1 and very slowly without it. I think the BIG difference is that in HH you get free rolls in Mythic and can collect orbs for Epic etc which means that even those without lots of £ get a reasonable chance of collecting extra girls though more often than not I get avatar.

  12. 17 minutes ago, Skumby said:

    We've had two of these puzzle events so far and both were pretty poorly received by all the feedback I see. I missed the first girl and got Hari with just 3 seconds left on the event. But this actually gave me an idea on how to redesign it to be more fun. Here's my suggestion:

    1. Extend the event to 7 days. It's too easy to get busy and miss the first day or two and be incredibly far behind.
    2. Here's the big one: Change how the puzzle and timer work overall. Keep the 10 stages for the girl, but eliminate the current limit on moves. Instead, switch the event to a timed puzzle - keep the same basic design, but you press a "Start" button and then you have X minutes to put the pieces into place. Perhaps there is also a limit on moves, as well, to keep it exciting. So a 12-piece puzzle might give you 2 minutes and 24 moves. The final stage with 25 pieces could give you just 3:30 or 4 minutes, and just 40 moves. This would need to be tested to find the right balance between challenge and frustration. But when the time is up or you solve the puzzle, then there's a two or three hour lockout to try again. This is the timed element - you have a limited number of attempts per day due to this. BUT, you can rest the timer to try again right away by spending Ryos. That's how you keep it monetized without feeling excessive.
    3. Change the pictures from the dull, generic current crystal, flower, and phone to teaser images of the girl in the event. Use a still of her upper body or something from her level 1, 4, and 7 poses to tease us and get us excited about unlocking her!

    So that's my thoughts. The puzzle is pretty dull right now, but because of my poor time management, I went into level 9 this morning with just 7 minutes left on the event. Having to solve those last two stages with a short time limit made it WAY more interesting and exciting. So, I thought I'd share that perspective and toss it out there for others to consider.

    I think being basic it kind of the goal trying to appeal to as many people as possible. I don't have a problem with the IMAGES used there not overcomplicated so easy to work out where each bit should go, though I would like a background solid colour instead of transparency for easier to see more defined edges. I don't like unnecessary timers as I have illness that causes me to be slower than average people they make my life a living hell when too short. Extra days on event is fine but where do you draw the line how much time is enough time and what about the occasions where you have multiple events close together?

  13. strange it sounds like you have somehow disabled java or a firewall is blocking it. In MS edge you can check media licenses, and permissions and check for any addon that may be affecting access F12 will also activate debug where you can see exactly what errors are happening. In chrome it may be worth trying a reset chrome://settings/onStartup

    There seems to be plenty for programmers to fix issues but cant see any for end users.

    possible reason (from another application)

    1. We had an obsolete UnityConfig.jsgz and fileloader.jsgz from an earlier Unity version still being linked to from the hosting page. We upload the rest to S3 behind a CloudFront cache, and we invalidate "the things that change" in Cloudfront, but we left those 2 stale files from earlier Unity versions.

     

  14. 1 hour ago, SissyMaker said:

    If your priority to play is open adult content:

    1. +10% affection on click.  (3thd perk on Angela and Kimberley). It gives you ~50 affection per day (if u login 2 times per day or more. Take all bonuses and daily missions. Reset mojo-forge for affection )

    +10% on click gives bonus even on affcetion u get from shop, gacha, ivents. So if u want buy affection from shop u need upgrade this girls first and u wiil get 1100 affection buying 1000

    Thats all. +10/20 reset affection didnt get u real bonuses.  

    If your priority is take highter levels and finish this game, i dont know why you choose this game😂

    This game is still fairly new and more stuff is being added all the time as well as significant changes to existing content. The game ATM is not the same game as will exist in a years time, so for players like my self that like to be in the top 10% then playing from as early as possible and developing your account as much as possible is vital. Sometimes things don't work out, maybe a game fails to appeal to enough players or it dropped for some other reason, but we can't ever know what will make it and what won't. concept wise as well as visually hentai clicker is a good game, its not overly complicated as many games are so its good for the novice but it has enough mechanics to interest the more advanced players. And if you are a fan of hentai, kinks, manga then there are some nice story's and good images to entertain you but even if you aren't especially there's some cute women all be it quite strangely adorned.

  15. 1 hour ago, test_anon said:

    To be fair, you can sleep up to 11 hours, and as far as I remember, you had ~11 hours of marging.

    Moreover, you can buy additionnal moves if needed.

     

    But this is true that if you planned to connect before the end of the event and couldn't… but this is more your fault, than the game fault. You have to organize.

     

    In HH, you have only ~8hours of sleep EACH days, as well as waking up at 5 o' clock if you are European, at least once a week. So HC is really not the worst on this aspect.

    No not everyone can buy additional moves. I'm lucky enough to work full time and have spare money as well as having played for quite a while so managed to save up some Ryos, but not everyone is in that situation. Yes you get an extra 11 hours  but if you loose moves those 11 hours quickie become 0 and if you don't have any thing saved up (which is likely for a lot of users given that you rarely ever know what events will be in advance, its not like we can look back retrospectively to last year and say well this event will probably be up this month.). You can also loose moves quite easily if you work 12h shifts once you factor in travel time sleep etc and not everyone has spare income that they can spend randomly just as not everyone has a mobile phone or plays the game on there mobile. There are 101 factors that can reduce your chance to be able to complete the event, of course we don't expect them to program around every eventuality or to cater for everyone but we do expect the game to work correctly so that you are not loosing additional time/moves outside of any you may loose due to other factors... it really isn't a lot to ask many game programmers manage to make games that don't seem to constantly be suffering from significant bugs that isn't to say that other games don't have bugs some have legendary bugs like the Fabled world of Warcraft plague that actually became a way of working out how real people would react to an epidemic its just that this game seems to have more than its fair share for instance atm a lot of players are reporting timing issues when there local time/date differs from those on the server.

    • Like 1
  16. 10 hours ago, EdMuse said:

    @maxafax: Reporting back in on this.  In Firefox, pieces do snap into place for me, as long as they are more than 50% into the square on the x or y axis.  If they're more than halfway into the next square in any direction, they try to snap into place in that square.

    Trying in Edge, now....  Same result.  Piece snaps right into place for me.

    On to Chrome....  And that worked, too.

    So it doesn't seem to be a browser issue.  My mind wanders to graphics card integration in Unity.  But like I said, I'm clueless about the inner workings of Unity, so I have no real idea if that would have anything to do with it.  Had another idea: turned on ClickLock in my mouse settings and tried it that way.  But it still worked.  Sorry I couldn't come up with anything.

    Don't have firefox so can't really comment on if that works for me or not but tried on my other account in Chrome and had same problem

  17. 56 minutes ago, Lunik said:

    I wouldn't have thought this possible, since I'm going to defend the developers in this case, but:
    - Yes, I do consider Kinkoid money grabbing company, first and foremost, and only then capable in what they do. Yes, they delivered us two games, that do have some appeal and we spend lots of time playing them, but at the same time they always prove themselves being lame, non-creative for some part and completely ignorant to user needs most of the time.
    - Yes, this puzzle event sux big time! I generally love combining such puzzles and wouldn't mind them in general, but these are just annoying. The motives are sheer boredom, and overall the event reeks of yawning.
    - Combine it with some other serious flaws, and Hentaiclicker in general just doesn't use its potential, cause it's run by people that seemingly got lost in their own ideas.


    BUT!!! How can you claim it (the event) to be unfair and impossible to finish? More so without errors? They raised the bar to 15 moves, so you have almost 12 hours (or so) until it's full. So for example, you log in and use all your moves (without errors if possible) in the morning, then you go about your day and repeat the process in the evening. You do so for the next few days, and sometime along the last day of event, you should have your new girl already in your harem. For free! No matter how incapable I find the majority of Kinkoid team, this is actually nice of them, to let them win a girl for free, even in an annoying event such as this one. Not to mention, you win some 6K ryos during the event, so you're supposed to be able to obtain at least 15 additional moves if need be. And since playing Gacha is one of the lamest parts of this game, I'd always sign for spending few K ryos to ENSURE obtaining a new girl.

    Now, Just as many of you do, I also hope this kind of events cease appearing or are additionally overhauled, but come on now.. If anything, it takes a bit of patience, but it's surely not unfair or even impossible to complete without massive money spending. I'm saying this as a person that has responsibilities during the day, and cannot commit 24 hours a day to this game. And I'm already enjoying Hari's company. I'm sure so could you, but honestly, this time I really doubt it's developers fault. :/

    They want you to have girls every so often otherwise there's no encouragement to keep playing or to spend £ on affection, buffs or other consumables bearing in mind that almost all the girls are completely useless only there perks are any use. But the problem is not with the event in of itself it is with the continuing errors that players get some more than others (in my case every puzzle stage had problems, where as some people have been lucky and done with very few problems), it doesn't speak well of a developer or of the games possible future when almost every event that they have had has been buggy for more than just a average few it speaks of a rush job to push content rather than a considered and well planed event that all users can enjoy.

    • Like 1
  18. 58 minutes ago, test_anon said:

    To be fair, you can sleep up to 11 hours, and as far as I remember, you had ~11 hours of marging.

    Moreover, you can buy additionnal moves if needed.

     

    But this is true that if you planned to connect before the end of the event and couldn't… but this is more your fault, than the game fault. You have to organize.

     

    In HH, you have only ~8hours of sleep EACH days, as well as waking up at 5 o' clock if you are European, at least once a week. So HC is really not the worst on this aspect.

    Don't any of you people work?

  19. 1 hour ago, Falco82 said:

    Hari is awesome, for the perks of course but also for the appearence. The last girls weren't at all from this point of view so great job this time.

    However, I finished the event 11h in advance so it's not easy but feasible event, unlike the previous one of this type that was simply wrong.

    Very good!

    not if you loose lots and lots of moves :( even buying the extra 10 moves with what Ryos I had spare I'm 4 moves short :(

    • Sad 1
  20. 3 hours ago, Cursed666 said:

    I don't have any of +20 max affection (like Vanessa), but I assume its only beneficial to ppl who cant log in once in 12h window to use up their affection.

    And if you are going for Elysa 3rd perk for instance, which costs 6300 affection (assuming you already have 2nd perk), it wont start reaping you benefits until you do those 630 daily resets after getting her, and thats like 21 months....

    From my calculations: Springs 5x reward is still better then Bearys 12x boss reward.

    And I dont agree that you should always go for most powerful perks first. There is affection cost to consider also (which you can check here http://itstickers.besthw.net/en/hentai-clicker-wiki/ )

     

     

    I'm not 100% sure but I think the +max also decreases the time to get +1 aka you get 120 in xhoures instead of 100 but I have never really paid much attention as I usually spend before I reach maximum or when I come to game its already full.

    That's why I go for the most powerful first because they are usually the most expensive and hardest to get so once they are out of the way the rest are comparatively easy. But to be fair it doesn't take me long to amass affection and from time to time I speed things up with the bundle offers and as I always unlock the girls first perk as I acquire then (given that especially with event girls you piety much instantly have the affection needed) it doesn't take me as long as others that are going from 0 affection. But as I said its all down to individual choices what's right for one person isn't necessarily right for another, hoarse for courses

  21. 4 hours ago, ninof said:

    I would recommand to focus on perks with affection points, because you will eventually reach max level stage (actually 13000), but you will propably not get all the girls with all the perks because it requires a huge amout of affection points.

    1) Perk bonus on clicks +10% (like Angela)

    2) Max daily reset +10 (like Elysa)

    3) Max affection +20 (like Vanessa)

     

    But as maxafax said, it depends on your gameplay. Would you like to to reach high level quicly ? Or would you like to get higher level later ?

    I would also add to that being higher level gives you more girls which in turn makes events easier especially at the start as perks do not do anything in events which means you have a better chance of getting the event girl with a little luck added in.

    also that there are people who have played for longer than I have that still have not reached top level 13001 and there is no guarantee that the cap will be there by the time that you are able to reach it.

  22. Just on the girls I have and I don't have them all Maximum perks are.

    boss Y Multipliers x 2 3 5 7 10 12 (x88,200)

    Y Multiplier  x 2 5 10 10 10 10 10 10 15 15 (x2,250,000,000)

    Price -10% -10% -8% (28%)  HC/KH/CH -20%

    I know there are serval I don't have some of the new ones in Gacha and some of the first few events which make the numbers if you are lucky enough to have them much higher. Just Trojana alone has a 7x to boss which would make it (617,400) then there's Mani x8 ( 4,939,200) and probably others

  23. 1 hour ago, Cursed666 said:

    Right, I guess having 3x reward crit 99,9% of a time also makes the value of Bonus less significant.

    I still don't have any Boss Reward multipliers to check, but if they dont affect Stocking Investments/Bonus value on boss stages then yeah, it kinda sucks.

    Just curious: do you have all Reward multipliers? How much do they add up to in stat info window?

     

    I can't remember the exact amount and I think they added some since last time I did but it is insanely high numbers

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