Jump to content

proxy

Members
  • Posts

    11
  • Joined

  • Last visited

Posts posted by proxy

  1. 1 hour ago, natstar said:

    The better option would have been to increase the stats that common,rare, and epic items had instead of nerfing legendary items that way players would still be able to upgrade their legendary items and also to increase the chance of legendary items appearing in great pachinko,increasing the chance that they appear as a mission quest reward and to appear in market/shop they could even add them as a chance to appear as a arena reward.

    Since it's going to take around 60-70+ levels for most players to replace them

     

    but increasing stat of all items would mean that the grunt battle stats would have to be reworked so either nerfing all legendary both existing and new would have been appropriate or not doing anything at all

    So, i still believe that this was a better option but yea one thing is for sure the legendary items got rekted 

  2. On 2/20/2018 at 6:37 AM, Kinkoid said:

    This is not a bug, this is a balance that is working as intended. We saw that the legendaries were imbalanced previously and we desired to rebalance them. While we could hardly changes the items already generated. It has been decided to lower the generation of the items and that we keep the previous items like that. This situation will resorb and disappear within time.

    but it seems unfair to those who are getting the new legendary items...isnt the better option to nerf all the legendary items existing and new or not nerf at all...cause an existing item is more powerful and new items dont even compare and are below on average 70 lv...so the existing items are like +70 lvs at the moment

    • Like 1
  3. the mojo sucks in the arena, i had one player with more than 5k ego and only got like 1 mojo and someone with less ego than me bought me 32 mojo. But more than that i am talking about the contest where you get points for defeating a grunt. Now, previously you could get more points by being more active even if you were at a lower story but now it seems kind of pointless that with 10 hrs cooldown, everyone is doing almost the same number of battles and only way to win would be to use kobans

  4. This is for the developers. The change of the combat points recharge time has led to the contest "Eternal Rivalry" being redundant as no one actually misses the grunt fight. So, if you are at a higher level, you are more likely to win or if you use kobans to recharge your combat bar. Hence, you are actually losing more kobans than you earn. Also, the contest that require gaining xp needs to change as well as you can only gain xp from daily activities if you have completed the story quest and any xp from PvP battles are almost negligible.

    • Like 1
×
×
  • Create New...