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DocJD

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Posts posted by DocJD

  1. 7 hours ago, Eexa Man said:

    One screenshot from the French speaking forum

     

    1342223742_Screenshot2021-06-25at20-37-42HentaiHeroes.png.0d21e58af55b9fb60cd10df72b3043e4.png

    This means nothing if you don't tell us how many total members are in the attack. There is an enormous difference in shard awards between a 10 player attack and a 30 player attack.

    • Like 2
  2. I play totally for free. Needless to say I did not get the 2nd path. However, after all the complaints about how hard it is, I am on the final task and just need to finish off the Seasons victories in the next two days. I did have to spend some gold along the way but it wasn't bad. I did have to use some boosters to win in Seasons, but they didn't cost that much and i got a few free from the Nightclub.

    This event was a good way to help kickstart the game. The Seasons rewards were totally out of proportion to the beginning levels but helped very much. A classic event where all you do is get girls would have been bad--without help from the Seasons and PoA rewards there would have been no way to level them up.

    The first time I did PoA in Hentai Heroes I only got about half way. It was on my 3rd try that I finally finished. There was no Seasons back then to help out. I suppose the developers have some experience now how the PoA/Seasons combo does for new players in HH.

    • Like 1
  3. 7 hours ago, DvDivXXX said:

    Unfortunately, I've just spent 10 Kisses doing nothing. 1 loss, 1 win, rinse, repeat, find out you're right back to exactly 41 points away from that goal because you keep facing the same half-dozen players, most of whom have bought bundles and/or season pass and are completely unbeatable in your current state...

    I hang around rank 5000 to 7000 in Seasons and have no problems beaing one of each set 9 out of 10 times. If my rank gets so high it's hard to win, I just do nothing for a while and let my rank fall until I can win again. In Hentai Heros, this strategy lets me get both girls with about a week remaining. Not going to happen here in half a month, but I should get one girl and a bunch of bonus things to kick start the game.

    In todays contest (donations) only 3 players even donated anything. I'm guessing if you haven't already got the million from Seasons (as is my case) you're out of luck.

  4. 5 hours ago, windia said:

    I wonder why the boss girls of Body Hack (1st boss) are 1 KH and _2_ HC? 

    Not only get HC Bunny as extra - KH also gets an epic girl for free.

    So CH is effed up from the start again?

    The game started me as Charm. But all the equipment I was getting was for Hard Core, and Bunny is right there. I ended up changing to Hard Core (One Free Switch), maxxed out Bunny, and my combat stats went way up in Seasons. Still haven't managed to get a star for the Epic Know How girl.

    Cash is really tight but once the $1 million award is unlocked in Seasons I anticipate some smooth sailing.

  5. 1 hour ago, jyepie said:

    these drawings arent creepy. they just arent pretty either. 

    I'm not creeped out by their realism. because these drawings arent realistic

     

    and your examples show very beautiful feminine girls. very soft ground features. 

    your examples show tiny noses, round soft lips. soft round jaws.

    That's the problem. The artist(s) are FAILING at their attempt to be realistic (at least with the girls; the guy looks OK but I don't pay much attention to him). Some of the girls mouths make them look like the Joker and Bunny Girl, for example, needs to lose about 30 pounds

    What makes the samples I showed both unrealistic and sexy are a set of things: Very small noses, ehnanced cheek bones, extra large heads (which make the necks look thin, but the neck is near normal otherwise), and small waists. Usually the eyes slant upwards at the outside (a look women often go for using makeup) whereas realisticly, the eyes are level, on a horizontal line with each other. The girls in this style are slender; the thin waist and smaller ass accentuates the size of the boobs and makes them more feminine than a heavily muscled guy. Rarely do the girls have any delineated muscles at all.

    People are about 7 to 7 1/2 heads high. Heroes are normally drawn 8 heads high. The girls in this cartoonish style are 5 1/2 (without heels) or 6 heads high because of the large head, with longer legs and a shorter torso.

  6. 7 minutes ago, SoggyShorts said:

    Hmm.  Thanks, we'll discuss it.  Seems improbable that they can accumulate that much impression, but you're right, what we're doing isn't working well despite seeming fair.  Or even generous.  Possibly too late for this CC since we've already pumped him up a lot of levels, but we'll (re)formulate a plan for the next one. 🙂

    Good luck. Somewhere among the threads here on the forum is a table showing shard range for a given number of participants broken down by how big the individual's contribution is. If you can find it, you can show others in your club the benefits of everyone who hasn't got the girl putting in 1 or 2 fights while, say, 10 members without the girl each get to contribute 6 to 10% of the total. It may take a few more days to finish the fight, as the have nots accumulate tickets more slowly, but it works.

  7. The "art problem" many are complaining about is because typical super hero comics have a realistic style as opposed to the more cartoony style of manga. If the artists try for realistic and they are not spot on with the faces, you end up in what is called the "uncanny valley" (you can google it). It's the reason why Pixar never tries to animate realistic humans.

    I think the solution is to go for a slightly cartoony, but still Western style and the problem will be solved. Here are some examples. A little more like Mad Magazine would have done back in the day when they parodied comics. No problem with them looking like guys.

    image.png.274e364a7f822c049dbffa376cf04597.png image.png.530afb0e88750e31dbace4ef437dab32.png image.png.636478851f39663b5ea523709bb4e377.png  image.png.277230abe241bc6705d0ad2e43d0255c.png  image.png.19a59995b38009c2a1d28b6263b8f5a0.png  image.png.4ddd3093e649e3f2d7f5aec734cbd137.png   image.png.f2c7311cf72a9d41ac71f858ad4c71ec.png

     

     

     

     

     

    • Like 3
    • Thinking 1
  8. 4 hours ago, SoggyShorts said:

    I have to disagree with this.  Or at least, it doesn't match our own reality... largely because of the universally reviled shard RANGE.  Our not-so-strong hitters are hand-to-mouth with tickets while the CC gets significantly harder with each iteration.  If someone who hits for 300k impression per ticket were assured of a good shard drop for their effort and ticket expenditure, then things may work out as you say.  However, a player can drop 80-100 tickets and get 1 or 2 shards.  It can happen and it DOES happen, very often, and it results in a normative effect in which players try to limit their exposure to the range by hitting more times for a smaller range.  This is how the stronger players who already have the girl end up carrying the water: out of altrusim since the reward is a complete dud for the amount of contact time.  

    A club that consists of more or less equal-strength members is probably benefiting, as the OP suggests.  Effectively, though, the have's doing 1 or 2 tickets while the have-not's do the majority of the impression just isn't realistic or teamy.  In my opinion, it's veiled-competitive: "I got mine, now I'll sit back while you get yours."  Perhaps your club is of more or less equal strength and fairly strong at that, so that's a fair way to do things.  But in a club with a 100+ level spread, the not-so-strong players would feel hung out to dry.  As much as I despise the CC ...feature as implemented and tweaked, I can't bring myself to just stop.  Yet.

    Our club ranges from level 280 to 456. Right now, most of our guys have the girl. We have 35 members who've contributed to the present, active fight, 18 of which have only 1 or 2 battles and 25 have 10 or less. By having many members contribute, the shard range for those who put in many tickets gets large and it won't take many rounds for them to get the girl, considering most of them have shards left over from 3 months ago. If the range for the guys who need shards is 1 to 35 or 40, I doubt many of them will get "only 1 or 2 shards." That's the advantage of letting the lower level guys contribute the most fights. You don't have to do that many iterations for them to get the girl. I've got about 3000 tickets but have only done one fight. I could easily do more but then the guys who need shards would have a smaller range. Letting the have nots do the majority of the impression is exactly how they get more shards. I think your club is using a bad strategy. Instead of doing many iterations at a smaller range (which is why your villian's level keeps increasing, and your lower level guys live hand to mouth) try my suggestion for your next round. The new rule where the champ doesn't reset in 24 hours is what lets this strategy work for the "have nots."

    • Like 1
  9. 3 hours ago, Booj said:

    I gotta agree that it's a lot of effort for legendary flowers. Pachinko orbs might help keep me more interested while the rest of the club is collecting their shards.

    If you have a functional club, and you alrady have the girl, you don't have to do a lot of work. Just one or a few fights. Let those without the girl pump their effort into getting more shards. If you club has less than 30 members, find a new club.

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