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Sovereign RHB

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Everything posted by Sovereign RHB

  1. Leveled up to 74. 5 out of 8 equipment: kobans only
  2. Talking about coincidence. Just tried the great pachinko to see what happens and the quality of the items has been nerfed there too. Which is only logical. Coincidently got an exact same item that's in the market too so for the numbercrunchers amongst us: level 73 grey charming buff t-shirt 273 charm 19478 money level 73 grey charming buff t-shirt 273 charm 696 kobans
  3. Seeing the recent changes in the game I doubt it be a coincidence
  4. Thanks. I had never seen that be4. And i was a little shocked to see 5 out of 8 equipment items, including green and grey ones cost kobans.
  5. Just refreshed the market. Some items (: EQUIPMENT not Boosters) can only be bought with kobans. Is this new? been offline for a couple of hours due to windows update.
  6. unless we are being groomed into variety of players of all levels and stenghts for use in a further patch
  7. There ain't gonna be a fix cos they don't consider it broken. It's time we realize that this is NOT a development as much as a roll out of strategy in which we the player are considered no more than a variable and not an important one at that. As it is the player has got no choice in what to do. You spend your combat points on trolls! Where else? You spend your energy on adventures. Where else? You do your daily missions. Or waste them. You do your duly half an hour battles in the arena. Or not, but then you loose contests for sure. Higher level players get better rewards for slaying trolls, on daily missions and other stuff. No contest! We are not players playing a game. we are slaves that do the only thing we can: listen to our masters. It's so maddening i'm turning purple Like i said in my first post: After I get the event girl on monday or tuesday i'm off. Because the only thing a player here controls is how many money he/she spends on kobans and believe me, if they could take that away from you too, they gladly would. p.s.: I don't know if they were laughing at us; never seen a quote that indicates that. But that not one mod or dev has even appeared in this official thread is a clear example of disdain. p.p.s.: Do not get the wrong impression. I'm not really mad, just like playing with colours. There's no need to get upset if you know you're leaving anyway.
  8. it's probably part of the same strategy as nerfing the legendary items. As for me lev73 grey and green are all I see. So I wish Ihad your problems. lol
  9. ok. They got their player base and now it is time to harvest. A quick look in the ToF will show over half a million players. Say half are bots. That leaves 250.000. 80% is not stupid and won't pay a single buck/euro/yen. That leaves 50.000 payplayers. Say they will gradually drop out (invested months in building a harem) over a period of 6 months. Say you average about 10 to 15 bucks a player. That's a minimum of half a million bucks. Not bad for a years work. On to the next game. oh, and don't forget gayharem....kchchchiiinnngggg!
  10. First of all. They're just some thoughts and could be totally bogus. The future will tell. Furthermore, that will not be the endgame. As it stands I feel the ToF is still underutilized. You can fight PvP but why would you. for the mojo? What if in the future you can battle PvP for girls? It seems like all the code is already written for that. That cud become the main focus of the game but it would be silly to implement if there were no players with harems, right? So, expand your harems my friends because this game isn't called HAREM HEROES for nothing. Of course, a girl abducted/stolen that way wud have no affection for you to begin with hence the daily missions and the arena which probable will evolve into something more fitting for that type of gameplay. Somehow I think that game wud appeal to you. Am I right? It wud to me but getting there is too much work! lol
  11. Will it add to your total in tab 1? I dont think so.
  12. Well ...... let me try to be the devil's advocate here. And behold, they're just some thoughts. Balancing the game Let's be honest. Until this patch we've all had it way too easy. Every arena battle won without effort (some lost all interest in it). The trolls were real rollovers. only hard thing was dropping girls. The money only became a problem when your harem became big. After the patch: Arena adversaries are much harder to slay (To slay all three chosen I've had visit the TOF and change outfits at the market twice to adapt to each) Trolls are still rollovers. we'll speak on that again next monday i guess The money becomes a problem much faster at lower levels. Wudn't be surprised that in a next patch you can exchange kobans for money. Considering this the argument can be made that the game is more balanced than before. Gripes I will not go into the cd 30 min or the number of possible fights . Enuf has been written about those the last 14 pages and we know the prevailing opinions. Future balancing As things stand the higher level players that are further along in the game have a huge advantage in the contests against the lower level players. The higher level players will be (seriously) handicapped in some way pretty soon (patch in your face). Boosters will become necessary in fights. As well in the arena as with the trolls. obi wan says: You WILL use your kobans! The number of xp's to be got daily from missions will drop. Don't expect a free daily level up. You gots to work for it bubba! Girls affection will become cheaper Something had to drain the vast wealth the early players accrued. All this will not mean that the game will have become P2W. You will still be able to play for free. That is if you enjoy creeping along whilst the payplayer runs rings around you. For me personally all this doesn't matter that much. I stand by my first original post. The moment you can do only one thing with your energy and one other thing with your combat points you kill the gameplay and I'm out. Think about it: We are all just sitting around waiting for the meter to fill up so we can drain the meter and use it all the EXACT SAME WAY. YEAH FUN FUN FUN
  13. last world maybe and don't forget the ? cliffhanger lol
  14. As I read this I notice that the developers are very well versed in talking in broad strokes without actually saying that much. It's all: 'we're looking at it' and 'wait and see'
  15. Good translation. You beat me to it. Congrats!
  16. I truly regret the loss of gameplay and choices - something the dev said would improve with this patch. After finishing current business i thank you all and bid you gby.
  17. Since this is a worldwide game I think a simple change in the length of day may equalize some of your concerns. If the day were 26/27 hours like with the free pachinko ppl that work would have at least a couple of days were the new day starts at a beneficial time for them. Also it would slow down the game as is imho one of the devs intentions. As things stand a harem day begins beneficial for some (always the same) ppl in the world and very bad for others (again always the same)
  18. If you feed all the bread to the girls they'll get fat
  19. I don't think they fucked up or anything. As a matter of fact it is well thought out. Create a playerbase that is large enuf and then make the game a lot harder. Sure you'll loose a lot of players but that is taken into account. Enuf players will remain to continue the game. As for rebalancing: I predict a next patch where they will "take in the players concerns" and you will get greater rewards. Especially in the contests. As it is nobody will spend 150/240 kobans on the off chance of winning 52 kobans back. As a very "friendly" gesture they will reduce the cost for a refill to 50/80 kobans and make the contestwinner earn maybe 200 kobans. This of course is solely done to intice players to spend more kobans to get a shot at that "great prize". Contests last for 3 days. Once you are invested enuf after a day or two and out of the free kobans you have been saving so carefully you will (consider to) buy kobans. This is how every pusher gets his addicts hooked. Now isn't that a great business model. off topic: I wish they had emoticons here
  20. About a month ago i literally stumbled on to this game and decided to check it out and give it a try. I must applaude the developers by making it interesting even as a free game. Most fremium games intice you to spend small amounts of money, i.e. cents at a time but by putting up a threshold of 5 euros people are less likely to start paying. What makes a good game is the reward for playing it. And by playing i mean the player has (some) control. This game did have that in the daily contests. When do you spend your energy can make a difference in winning a contest or not. And even more interesting is where to spend your combativity points. Do you use them on trolls or in the arena. I've read that some ppl avoid the arena for whatever good reasons they have. Not me! I liked the arena because if used strategically you could outwit a much stronger player and win a daily contest. The only thing I would like to see different is that days last 24 hours which means globally some - but always the same - ppl have to get up in the middle of the night to steal a contest whilst others - again always the same - are at work and just have to hope they did enough. Had the day 26 hours like the free pachinko this would be fairer all around (the world). As for the recent changes, I regret them for they take all the tactical fun out of the game. A lot has been said about the new arena battle system. i think the new system is a shame. In the old system you could get goodies, money and mojo. But more importantly you could get a KICK for fighting 20 battles in a row, check out what goodies you got in the market and be amazed of how many places you had risen in a contest. No more! Only three battles don't make a dent in a pack of soft butter. Especially since you don't get 20 a 25 xp per battle but only 4 or 5. And you loose 1 in 6 battles. And don't kid yourselves with math and how many battles can be fought there. The arena timer only starts ticking once you visit there and since we are human and not machines we loose minutes every time the half hour is up. those add up! The contests have lost their allure too since the major (or should I say almost sole) way of generating xp's are the daily missions. What you can collect on adventure amounts to nothing compared to what you get by simply accepting a mission. Since higher level players get significantly more xp's that way than lower level players the contests based on xp are lost or won even before they began. Contests based om beating trolls also heve lost their appeal since the only way to spend your combativity points is to beat trolls player on a higher level and further in the game will win those automatically. ALL IN ALL BY TAKING AWAY THE CONTROL FROM THE PLAYERS THESE CHANGES HAVE KILLED THE GAMEPLAY AND MADE THIS INTO A BORING WAITING GAME. After I get princess Noemi and this events girl I AM OUT AND GONE! In a way I schould thank the developers for the changes. Because after a month i've analysed pretty much what there was to analyse (all left to do is check out the epic pachinko) and I know myself well enough to know that i would want to speed it up which would mean buying kobans. I thank the developers for creating this game and the artist for the artwork (my favourite girl is the housemaid; great happy bubbly character with perfect titties and there are soooo many of them lol) Keep up the good work and don't forget: give players something to play with besides themselves!
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