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About Me

  1. Hi About 2 weeks ago I saw my first bot when doing PVP battles i.e. when you look at their profile it says "There is no hero page to visit, you can still battle this player". A few days later it became 2 bot players, and in the last couple of days, I am *only* seeing bot profiles when going into the Arena. These Bot profiles are pointless to fight, as their stats are so terrible even the weakest harem team would smash them, let along someone who has spent time building a strong team. Any ideas on what gives?
  2. I'm curious if anybody knows a bit more in-depth about how battles actually work. I get that if all of my stats or if the "right" stats are higher than theirs, I win (obvious), but what stats determine what? What actually determines my damage? What determines how much of my damage is actually being blocked? Does anybody know what formulas the system uses? I'm exceedingly curious because there are times in which I'm certain I will win, but I lose, or I'm certain I will lose, but I win. I don't know what numbers are actually relevant or not.
  3. I've faced off vs the same three opponents in the Arena for more than two weeks now. Possible bug or just a rare sweet-spot that those three are the only that fall within the opponent selection parameters for the past 2 weeks? Attached screenshot s of several of my Arena match-ups.
  4. Problem: Right now we have to go to the market to check to see whether or not we have all four boosters active. That's an unnecessary step. Solution: Please show what boosters we have active on the arena / boss battle / PvP pages, maybe between the team pics and the battle stats. Clicking on an empty booster slot should take us to the booster page of the market where we can activate (or purchase and activate) an additional booster. Thanks!
  5. Instead of having to chose manually which girls to pt in our team and having to do it again each time the battle-type change, would it be possible for you to create a system with 3 different teams which we can set with the girls of our chnace. This way having teams already formed, one for pasion, the other for hardcore and the third for know-how, we would just have to click once to select which to enter the arena, instead of having to manually look for the three girls we want n all our roser and set them manually into the team, and so each time the type of judge change... I think thi will be a great improvement for the comfort of players and open the way to some minuscule but meaningful interactions (like the beta getting 1 more xp if the alpha is way more leveled up and "gave her good advice") or litteraly anyting you could come up with. Thank you for reading me.
  6. Take a look at the attached picture. According the AI, I'm a 31:1 favorite (based on mojo won/lost always adds up to 32. In this fight I win 1 mojo, and risk 31 mojo) My opponent has me by 13k ego He has me by 4k major stat, and since we're both charm, that's the only one that counts. His attack power is about 4k greater. The one place where I might have an advantage is unity. Normally I wouldn't even touch this fight, it's pretty obvious that I'm going to get creamed...not even close. Yet the AI has me as a heavy favorite, and I don't understand how that could possibly be. Just as an experiment, I ran the battle. As expected I got slaughtered. He had 24k ego left at the end. My conclusions: 1) Devs (AI) think unity is a bigger deal than it really is 2) AI lies to you about odds. Don't trust it (not sure why it should be programmed this way) 3) Fights are stacked against you to keep you from getting daily quest prizes (probably but this one battle doesn't actually demonstrate that fact.) What do you all think?
  7. It used to be that the leaderboard was based on mojo, and then the admins changed everything. This not only changed the mojo, but also changed the goals of the game. And Now the mojo is only gained/lost via the Battle Arena. The biggest issue I have with mojo right now is that I don't decide my own mojo. The arena opponents are not decided by me. I'm given options, sure, but I'm quite certain they are pre calculated to cause a loss/win as determined by game algorithm/code. I tend to choose opponents well below my Ego level so as to somewhat assure my victory, HOWEVER, somehow SOMEHOW these people will get 3 or even 4 critical hits in a row. The 4th may have been due to reaching 100% (aka orgasm) but Even the chance of getting 3 critical hits in a row is maximum of 0.25x0.25x0.25 = 1.5625%. Anyone who's fought in the arena knows they've encountered this more than 1.5% of the times. Another flaw in this system is that if you lose from an opponent with lower Ego, which by design you will, you end up losing WAY more mojo than you would've received had you won. So you might be fighting an opponent which if you win, you'll get 5 mojo, and if you lose you'd lose 25-32 mojo. The risk/reward is not worth it in this case it seems. Sure there are items, but even those aren't worth it. Let me explain. The daily quest rewards 100% makes sense for small level players, but your senior, experience, and loyal players will only end up selling the items at 1/6th the price (except for affection items/gifts). These items will never be as good as the legendary and epic items MOST players are already equipped with at higher levels. And then there's the cash reward after beating 16 opponents, which considering the ACTUAL time and energy spent playing the game, seems miniscule. I don't know if it's proportional to the level but that 66K doesn't seem worth it more and more everyday. Proposed solutions: This is a brainstorm of ideas. Remove mojo entirely, OR provide mojo from troll battles, OR show risk/reward stat before fighting an opponent in arena for mojo and whatever we may lose. Bring back a system where we can choose our own opponents from the leaderboard,... perhaps a limited number of battles per 30 mins, but at least we get to CHOOSE who we fight. Guarantee epic/legendary item wins after 8, 16, or 20 wins. Give an option to sell items immediately without using the item at the market price, this would not only make the arena a bit more worth it, but also would increase the usage of pahcinko. This has been a rant but I hope you take some ideas seriously as I clearly got frustrated enough to type this all out, I'm sure there are others who feel the same. We need a reason to participate player vs player. Right now we are participating player vs computer algorithms. Thanks for reading/listening.
  8. I've been paying pretty close to arena battles lately and have notice that critical hits are a huge factor in the outcome of a battle. Once you're level 100 or so, it's a given that your critical chance is 25%, and your damage is typically 1/5th to 1/7th of your ego...so it's pretty easy math to show that critical hits will be a large factor in who wins. I'm not sure how I feel about this, since it works both ways. The other strange thing that I noticed is that regular damage is consistent....you do the same amount every time that you don't crit (not sure how orgasm affects things), as does your opponent. I always thought damage was supposed to be random within the range shown on your profile. Not determined once during a fight and unchanging. This should change. Lastly is the amount of mojo you lose after a battle loss. You shouldn't lose more than you would have gained for a win. Since Crits make battles more random (ie chances of winning or losing become more equal), the gain/loss should be nearly equal as well.
  9. If its not a bug then its not going to be worth playing the arena. I did a battle where I had my opponent beat in every category and still lost. That loss cost me 31 mojo. He had 2391 hardcore and I had 2548. He had 1956 charm and I had 2249. He had 1369 know-how and I had 2133. His ego was 19905 and min was 23983. We are both level 75. How the heck did I lose?
  10. Starting today, I noticed that every time I lose an arena battle, I lose 31 mojo (and I even lose 31 mojo on fights which would only have earned me 1 mojo in the first place). I don't understand the need for punitive changes to the arena system. It was bad enough when you changed the system recently to force us to fight battles by taking away our choice of opponents. According to the old system, we would be given 3 possible opponents out of which we could choose the opponents we felt that we were best suited to fight. According to the new system, the system chooses 3 opponents; these are the only opponents that I can fight for the next 30 min. I have been given, more than once, 3 opponents who have at least 6000 more ego than I do and are at least 5 levels higher than I am. The chances of beating those opponents were extremely low, but there was no harm in at least trying, since I wasn't being punished for losing. Now that you are punishing me for losing, there is no point in trying. If you are going to take away 31 mojo which each loss, at least give us 31 mojo for each win, not 1 mojo for a win and -31 mojo for a loss. Truthfully, I would like to go back to the old system of arena fights.
  11. Instead of 1 quest per day, could start next quest when the previous ends? or reduce cd for this quests? ...
  12. I started doing arena battles today and GayHarem player was given to me as an opponent, complete with his battle team. Weren't the games supposed to be "totally independent"? I kind of understand why would you want cross-game battles, but in such a case, please change the opposing battle team pictures to pictures of girls.
  13. Is there any point to fighting the Dark lord once you have all the girls he drops or can I go for the more profitable and less expensive arena fights? Also I'm still far from beating the second works so should I save battle points for the next one or use them all now?
  14. Hi! Could be possible to add a feature that allow you to sort the girls by their class, when you're in the Arena? This came to my mind when you added the class icon in the Harem list. To the people that has a bunch of gals, it would be nice. They would could choose the girls according to the judges class or favorite position, instead of using the scrolling system. Regards!
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