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Showing results for tags 'critical'.
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I've been paying pretty close to arena battles lately and have notice that critical hits are a huge factor in the outcome of a battle. Once you're level 100 or so, it's a given that your critical chance is 25%, and your damage is typically 1/5th to 1/7th of your ego...so it's pretty easy math to show that critical hits will be a large factor in who wins. I'm not sure how I feel about this, since it works both ways. The other strange thing that I noticed is that regular damage is consistent....you do the same amount every time that you don't crit (not sure how orgasm affects things), as does your opponent. I always thought damage was supposed to be random within the range shown on your profile. Not determined once during a fight and unchanging. This should change. Lastly is the amount of mojo you lose after a battle loss. You shouldn't lose more than you would have gained for a win. Since Crits make battles more random (ie chances of winning or losing become more equal), the gain/loss should be nearly equal as well.
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What is exactly the purpose of critical damage?