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  1. POST UPDATE / RELEASE Overview: https://github.com/HH-GAME-MM/HH-Leagues-Plus-Plus/tree/main Direct Link: https://github.com/HH-GAME-MM/HH-Leagues-Plus-Plus/raw/main/HH-Leagues-Plus-Plus.user.js If you like the script and would like to buy me a coffee, you can do so here. Many thanks in advance! https://www.patreon.com/HHMM Features: - Opponent Team Theme Column (meanwhile included in HH++) - Change Team Button (meanwhile included in the game) - Opponent Preview - Open Hero Profile (click avatar) - Challenge x1 / Challenge x3 - Battle Simulator (meanwhile included in HH++) - Fade expired boosters (meanwhile included in HH++) - Confirmation for 15x button - Remember last selected opponent - Club member nicknames in green - bye bye pre-battle page 😄 Explanations: Battle Simulation When you click on an opponent, a prediction of a snapshot fight is displayed first (marked with four exclamation marks). This means your snapshot against the opponent's snapshot. Your current team/booster is not taken into account. The exact data of your current team will be loaded in the background and a new prediction will be displayed (about one second later). This is the important prediction you are interested in. For opponents who have already been fought (three fights), only the snapshot fight is displayed Challenge x3 (or x2) When you fight an opponent, the points on the league page are filled in with question marks. This is because the server only returns the points and not the exact distribution per fight. If you want to know the exact distribution, you have to refresh the league page Requirements The script can be used with or without HH++ (in this case without Battle Simulation) Tested Compatibility Google Chrome, Mozilla Firefox Tests Script tested by 6 players, ~70 fights Supported games HH.com, Nutaku, CxH, PsH, GH Here is the end of the text, but... If you would like to see the best girl on HH, here 🥰 (warning, spoiler!) ________________________________________________ OLD POST Hello my dear fellow players Everything you can see on the screenshot is fully functional 😄 Features: - Opponent Team Element Column - Change Team Button - Opponent Preview - Open Hero Profile (click avatar) - Challenge x1 / Challenge x3 - Battle Simulator - bye bye pre-battle page 😄 As soon as this post gets 69+ reactions, I will publish the script. @zoopokemon and @Tom208 can then add it to their scripts. zoopokemon is already informed and will probably add it to HH++, he said. Sponsors who supported me with Club Chat++ can get it in advance.
  2. @45026831, Two suggestions for the script in Comix Harem (both are relating to champions): 1. Well, this one is for HH too - In the main Champions page, when I'm hovering over my current stage / fight with the champion, it will be nice to show the current damage done out of the total Champion's HP (so we'll not have to enter them one by one to see it). 2. When I'm hovering on the girl's face in the champions page, it will be nice to show the amount of shards that I have of that girl.
  3. I started using the HH++ script ago days ago, and I noticed that there is a winning probabilty next to each fight (and an average prize). How is the percentage calculated? I will write a short summary of how I understand the HH fights mechanism: When a fight is started, you and your opponent are giving damage to each other in turns (the attacker starts). The regular damage you make is your attack subtracted by your opponent defence. After that, your opponent is giving you damage, and so it goes. You Ego is your HP in Hentai Heroes. When your ego or your opponent ego goes beyound zero, the fight is over. and the winner is declared. I'm hoping that was correct so far. If there were only Ego, attack and defence attributes, we would know the fight outcomes before they were even made. What give randomness to the fight are the ciritical hits. I will not go into the critical hits percentages (it is being described in the Performance Handbook), but in a nutshell, the probability to get a critical hit in each turn is determined by your Harmony attribute, which is also affected by girls colors. The critical hit percentage given in each turn by the harmony stat should be between 1% and 29% (according to the Performance book). If there was no Harmony stat, all of the outcomes would have been known before any fights were even made. Because there is a probabily for critical hits, we get some randomness in our fights. But how does HH++ calculate it? For example, we know beforehand if we have 0% or 100% probabilty of winning or losing a fight - If we are making a simulation in which my opponent is getting critical hits against me in every turn, while I'm getting none, and I still win in this simulation, it means that I have 100% of winning the fight. If we are making a simulation in which I'm getting critical hits againt my opponent in every turn, while my opponents gets no critical hits against me, and he still win in this iteration, it means that I'm having 0% to win this fight. But what about all of the other fights, those in the middle, in which I'm not having 0% or 100% probability to win? How does HH++ calculate the winning probabilities?
  4. Hi everyone ! I'm using the userscript HH++. But since the world 11, I have a problem with the names. Here's a picture. I'd like to know if there's a last version of this script or how it's possible to edit the final names. Thanks.
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