Jump to content

Search the Community

Showing results for tags 'starter'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HentaiHeroes EN
    • Announcements
    • General Discussion
    • Place for suggestions and bug report
    • Introduce yourself & brag about your Harem
    • Arts' Spot
    • Translators' Spot
    • Off-topic
  • GayHarem
    • Announcements
    • General Discussion
    • Report a bug
    • Feedback
    • Ideas and Suggestions
    • Introduce yourself
    • Creative Corner
    • Off Topic
  • HentaiHeroes FR
    • Annonces Officielles
    • Discussion Générale
    • Support et Bug report
    • Fan service/Artwork
    • Hors sujet
  • Hentai Clicker
    • Official Announcement
    • General Discussion
    • Bug reporting and Feedback
    • Creative Corner
    • Off Topic
  • HentaiHeroes Betatest
    • Hentai Heroes Feedback
    • Hentai Heroes Bug Report
  • CxH EN
    • Announcements
    • General Discussion
    • Report a bug
    • Feedback
    • Ideas and Suggestions
    • Introduce yourself
    • Creative Corner
    • Off Topic
  • CxH FR
    • Annonces Officielles
    • Discussion Générale
    • Support et Bug report
    • Feedback
    • Ideas and Suggestions
    • Introduce yourself
    • Creative Corner
    • Hors sujet
  • Sara Bash's Avion
  • Colombia, sólo Colombia's SUBIDA DE STATS
  • Undressing of Girls ...'s Top Eeks
  • AsianPussyLovers's Club AsianPussyLovers
  • Word of Toy Lords's Topics
  • Latinos's Tarjetas Mensuales
  • Sexy girls only's girls onlt
  • Carnal Knights's HH Stories
  • Carnal Knights's HH Info
  • Carnal Knights's Shoot the Breeze
  • Carnal Knights's Game Club Notes
  • 1st Haunted Cemetery's Place for Posts
  • The Fountain of Youth's Chit-Chats
  • The Fountain of Youth's **Club Information**
  • TrueHentaiHeroes's Chatbox
  • TrueHentaiHeroes's HH Recruitment
  • Fan Des Gros Nichons's Accueil
  • Fan Des Gros Nichons's Général
  • Fan Des Gros Nichons's Taverne
  • undertale [fr]'s top 4 des plus forts du club
  • undertale [fr]'s Jetons de rencard
  • for lovers of debauchery, it is not forbidden to finish on vulgar topics's for the concerned, without restrictions
  • The Magisterio's Club Nuevo
  • Comix Hero "Das neue Spiel"'s Comix Neuheiten
  • АРМАДА ru's Информация
  • EL CLUB DE LAS MARABILLAS HENTAIS's Temas
  • EL CLUB DE LAS MARABILLAS HENTAIS's juegos hentais gratis
  • starbaterfelay's How to have a better game?
  • starbaterfelay's TopicsBetter choice in capturing heroes
  • TERISITA TITTY TAVERN's BEER,WOMEN,SEX,ROSK AND ROJJ
  • Gryffindor's Topics
  • Kuscheln ID-11242's Topics
  • <ÒwÓ> Nashe!! Prevertido..'s Temas del Juego Hentai Heroes

Calendars

  • Community Calendar
  • Sara Bash's Évènements
  • Colombia, sólo Colombia's Eventos
  • los dioses del placer's Eventos
  • undertale [fr]'s jetons de rencard et fête du travail!!
  • Lisicq's Events
  • Hollywood Undead Fans's Test
  • <ÒwÓ> Nashe!! Prevertido..'s Eventos

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 2 results

  1. The Starter Offer popped up for me and I tried twice to purchase it I get a "Payment failed with error.". It then tells me to contact support. The error code is refID=01 as you can see from my picture. IF it really is that I cannot purchase it then why is it even popping up. This is very annoying.
  2. Greetings Coders, Developers, and other VIP! I have been having a decent amount of fun with your game thus far. It's far wittier than I'd expected, its light-hearted (while still nice and perverted) approach to spoofing anime and video games is right on tone I think. So first of all, good job! I've been apart of another group that developed a different game, which eventually moved in a perverted direction as well. While I was not strictly an inside developer working on code or anything, I was involved in the direction and some design aspects of the game in earlier forms. It's good to see regular updates and events going on here, I should note, as well. That is a good sign of an active and healthy game, which truthfully, has been the main reason of my continued interest thus far! As a side note, I was also very big into the Facebook games during their hayday, and I'm relieved to see the energy and stamina format return in some way, even if some would consider it dated, I personally kind of liked it, and it suits the format here just right. Alright, that said, let's get down to business. It's good that you've inflated the starting areas with goodies and things to get your players hooked and started. As all devs know, that's where the highest fall-off rate occurs, so good, good, you're off to a good start there. The tutorial is effective and not overly lengthy. There's never really a feeling of being forced while learning. Leveling seems smooth for quite a while, except right around the first time we aren't given full energy when we gain a level, I think that's level 11? I understand the idea that we are out of tutorial/beginner mode, and we no longer receive starting benefits, but it's inconsistent and a bit jarring to suddenly have something drop off like that. As I mentioned, if Facebook games gave energy on a level, it was often consistent for all levels, not just every ten after tenth level. That should probably be mentioned somewhere early on (by Bunny or someone) so that we are not caught unawares. Running through the story mode and suddenly being dropped off the proverbial cliff with energy rates is a big risk on retaining newer players. I might even recommend bumping it up to 15, giving players a better chance to farm Dark Lord girls before it drops off, and making much less of a gap between the first big refill at 20. That way, it establishes the norm to be every 10 levels without such a drop-off. You could even think about doing Full Stamina and Full Energy on tenth levels, and Full Energy on fifth levels, or something to that effect. While we never had to deal with this particular issue in the other game, this is just one idea I had that may help to alleviate that sudden shock. (If you notice people leaving game during the Sheharamezond sex scene versus the Dark Lord then this is the reason btw). Even with the quite effective daily missions system in place to alleviate the "I don't have anything to do now" mentality, I still don't think it alleviates it entirely, so I'm including a few other adjustments you might consider if you have the time and vested interest. 1) While I understand there is a feature to use Kobans as a recharge, that may be a bit too early to reliably convince players this is the point where they need to start using them. If you are willingly generous with energy and refills, showing consistent times when this will happen, players will be able to gauge whether or not they want to use it for this purpose, say, on a particular interesting scene that they're into? And I think this will generate more player loyalty overall. 2) Around level 20 or 25 or so, I think it may be prudent to add a switch mechanic. Meaning, energy can be used to gain stamina, and/or stamina can be used to gain energy. I know that where I'm at right now, personally, I'm just going to be sitting for days with full energy, wasting it, because I need to farm Ninja Spy before moving past the Invaded Kingdom. My recommendation would be Something along the lines of you can trade 2 Stamina for 1 energy, or 5 energy for 1 Stamina. This way, if players are only interested in Battle or farming, they can push their allowed energy into that, effectively doubling their Stamina. Conversely, if they get to a part in the story where they need just, 3 more energy to keep going before they afk for a bit, they can sacrifice 6 Stamina to do so. Levers like this are surely tricky from a balance viewpoint, I understand, but giving players these levers- and thus more control over their experience- is important for overall health of a game. Perhaps someone just wants to do Tower Battle all day? Let them have that experience more fully, showing you have their back if that's what they want, and you may also gain a more loyal player. 3) Speaking of player levers, we also have to have a talk about customization. I was supremely lucky in my first play-through, getting exactly what I would have chosen if I had had the choice, both in Avatar selection (from what I've observed anyway) and sex-type (Lover instead of Hardcore or Expert), but some players may not be so lucky. I understand since Avatars are random and all technically thematically appropriate, that it is technically balanced it that way, but if you aren't developing the option to actually choose and customize your player avatar, at least in whether I can choose a "Red M" hat or a "Green Stocking" hat (ahem, lol) and so on, then that will be quite a wasted opportunity, but I digress. More importantly, Choosing one's effective battle-type should not be automatic at the beginning of the game without the player being aware of how that shapes ones game experience. You could have a small quiz that suggests to the player which type they lean towards, if you wanted, but only to help guide them. Ultimately, they should be able to choose which of the three types they want to be, somewhere in Begin City. Using the first three girls, Bunny, Juliette, and Yuni, er, Red Battler, should make that task even easier, if you guys chose to do it that way. You could even present them as representatives for their type if you wanted (ala instinct, mystic, valor style) in sexy poses that might relate to their sex-battle type, giving players an idea of what kind of characters to expect in the future. Other than that, things look pretty sharp so far. As a footnote, it's sort of strange how late in the Gems Kingdom we really get to talk about the three battle types and all that. I suspect Gems Kingdom used to be the opening area or something to that effect? It was fine, honestly, just kinda funny to be learning about it then when all the other tutorial stuff had passed, but, I'm not sure of all the details on that choice so I can only speculate. In any case, I hope this feedback is helpful! With some luck and determination, maybe I'll even see some of these changes someday. Feel free to ask me if you have any more detailed questions. Cheers and have a good day!
×
×
  • Create New...