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YoyoHH

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Everything posted by YoyoHH

  1. The drop chance is a set number, and it's low. Nobody knows exactly how low, but based on what we've seen so far from posts, my guess for this event is somewhere in the 0.5% range. Every time you fight, this is the chance that the girl will drop. Some people have gotten her very quickly, while you have, thus far, been very unlucky. The bad news is that you are currently no closer to getting her than when you started. There is no progression towards getting her. Every time you fight, you roll a 200-sided dice, so to speak, and you haven't hit yet on your throw. Are you wasting your time and kobans if you buy more refills? No. You can't win if you don't play. Have you wasted all of the kobans spent so far? Yes. That's the flaw in the system that the developers refuse to acknowledge.
  2. I think it's generally considered that KH and HC have relatively balanced harmony effects. Both are boosted by your main stat and effect the fight similarly, KH you recover your own ego and HC you give extra damage to your opponent. To me, the main difference would be that KH extends the fight, which is an advantage if you have a strong beta/omega, whereas HC shortens the fight, an advantage if you rely mainly on your alpha. I also agree wholeheartedly what Braumll said: "It doesn't matter how many good girls each class has as you really only need 1-2 good ones for PVP". It surprises me how much people complain about the number of available top end girls for Charm as being a big advantage. Who cares if Charm has triple as many 5-star girls as KH and HC? You can only put 3 on your battle team, the rest are just decoration.
  3. YoyoHH

    Norou

    You thought wrong. The % increase after failure only applies to "normal" boss girls, not event girls. And even so, the increase is so small that it doesn't really have any noticeable effect on making the girls drop quicker.
  4. is this information officially provided by the devs? If it's accurate it would be great, but I don't remember ever reading anything specific regarding the new stats. Jessie's official announcement regarding the introduction of the rarity system only had a single line that talked about stats. I'm quoting it below: Following on that, we are introducing girl’s rarity as a mechanic in the game. There are some very simple rules that will help you understand how it works: There will be 4 rarities: Common, Rare, Epic and Legendary Girls that are harder to acquire and fewer players have them are the higher rarity Higher rarity girls will have higher starting stats, will require more XP to level-up and will cost more affection or money to upgrade compared the lower rarity girls There is no rule about which rarity of girls have 3 or 5 grades One of the biggest questions I have is exactly how will the stats be readjusted? Will a 5-star common girl be stronger than a 3-star legendary girl? If the difference in starting stats is minimal, then yes they probably will be. But if the difference in starting stats is large, then not necessarily.
  5. We all would like to know. We have been promised an FAQ on the Legendary Events multiple times, most recently Jessie said it would be out "today" (she said that 2 days ago). If you have questions, posting them on the forums like this is the best way to get them answered, as other players are going to your best source of information. Additionally, I highly recommend the Wiki page, as it has a lot of very helpful information (although some are out of date). Regarding your specific questions here: 1) You absolutely will not lose any girl after you acquire her. You do not have to level her, use her in battle, or increase her affection at all if you don't want to. 2) The poses in fights have been brought up before. The original answer from the devs was that seeing the pose would clue your opponent into what level she is, which could be loosely considered an advantage back when you could choose opponents in the tower. However, you no longer choose opponents, and the girls' affection tier is listed in their portrait now for opponents to see. We have alerted the devs that allowing pose changes is no longer an advantage and is something the players desperately want. I am not aware of any developer response to this question.
  6. Jessie, I don't think you're understanding the point of this thread. We know how the mechanics work. We understand that the drop is a chance. We understand that if you flip a coin, it might come up tails or it might come up heads. It might come up tails 10x in a row. It's obviously a chance, but that chance does have a percentage associated with it. In the case of a coin flip, the chance is 50%. What is the chance of the girl drop? Don't tell us it's random and it might take 5 fights or 200 fights. We know this. We are smart. Tell us the odds. You told me in another thread that we should not discuss drop rates because we don't have the facts. The reason we don't have the facts is that you won't tell them to us. Here is your direct quote: "Did you talk with our team members, to get the information about the drop rate, or did you just assumed it? Was that enough to come here and state it? Because, I think before doing so, a check wouldn't have hurt. And, that's what I mean by personal messages. You can always contact us directly and ask us everything you want." A check wouldn't have hurt? I'm asking you now, in front of the entire community, on a board that you obviously read and respond on - what is the drop rate? But you won't tell us, so Some other guy has brilliantly set up this thread. We will compile information from the player base, and hopefully we will have enough responses to try and put together an average of how many fights it took to get her. With enough responses we will have a good idea of the rate. If I flip a coin 10 times I may or may not see anything close to 50%. But if I flip a coin 500 times, I'll get a much better idea of what the percentage chance is. This thread is a pain in the butt and may or may not give us any actual information. You can stop all of this. Just tell us the drop rate. In the other thread you also asked me if you are in a war zone with me. The answer is no, no war zone. It is not my intention to be cruel or harsh or unfair. My intention is to call it as I see it, and try to do so as objectively as possible. In another thread, I recently noted (accompanied by unbiased details) the improvements you made to the new legendary event (and complimented the devs! I'm not all bad). Read some of these posts by your informed, articulate, and interested player base. The problems you have with your players is that we ask you legitimate, simple questions and you continuously avoid the answers. You patronize us. Your post above is a perfect example. You end your post by saying "this is the official information", yet your post contained absolutely no actual information. You say you are always transparent (direct quote), yet you are anything but transparent. I would love to be wrong. It is my assertion that you deliberately hide valuable information from the community. Information that would make them happy, improve the quality of their experience, and that would hurt your game in no way (financially or otherwise). Am I wrong? Prove me wrong. What is the drop rate?
  7. Hey, man. That's not bad. That's still less than half of an epic pachinko x10 pull plus you probably pulled in quite a number of legendary affection items.
  8. No compensation. Your energy bar will remain full until the next scroll opens. No way to spend it and no way to bank more. Many solutions have been offered by the community for this problem but I have never seen any developer reply. Are they going to do something to address it? Maybe, but nobody really knows.
  9. Low drop rate issue: For the Levitya event, we were told that the drop rate was "not higher, not lower, but adjusted". Not only does this not make any sense, but it also didn't appear to be true. The very unscientific results, based upon a broad number of forum posts, was that the drop rate was stupid low. Recently, Jessie posted that we shouldn't state the drop rate was low, because we don't know the facts and she suggested we should have asked the devs for the information on the drop rate (seriously, I'm not making that up). For this event, if you went in with 20 combativity, then you would earn 218 "free" fights over the duration of the 4-day event. I got her on my 187th fight, which is within this window. It appears from forum posts that she is dropping at a significantly higher clip than Levitya, and a lot of people are posting her dropping within a very reasonable number of fights and well within the 218 fight window. In my opinion, this issue has been resolved. Good job, devs. Lower boss issue: Levitya was placed on Dark Lord, where players can earn up to 3,500 per fight. The complaints, of course, were that higher tiered players, used to earning up to 26,500 per fight, were losing a tremendous amount of money fighting the lower boss. For this event, Norou was placed on Ninja Spy (5,500 per fight), but legendary items were also placed on the drop table at a high drop rate. The 4 items average approximately 1,088 affection each, which translates to approximately 453,000 cash per item. We have, thus far, seen reports that these purple items are indeed dropping at a high rate. Over my 187 battles for Norou, I earned 5,500 per fight plus 5 dropped purple affection items. Total cash value = 3,288,000 = 17,677 per fight. This appears to be a very reasonable amount of money for fighting Ninja Spy and others are reporting similar statistics. In my opinion, this issue has been resolved. Good job, devs. I wouldn't call the event a home run, as I still believe the 100% luck-based model is tremendously flawed. Some people will spend significantly more kobans than others to acquire her. Some people will earn tremendously more with the purple items than others, and it's all based upon dumb luck. That's fine to a degree. But a major unlucky streak is still unprotected, and you risk spending a lot of kobans and getting nothing at all in return. It is not nearly as much of a risk as the last event, but I still believe the possibility of spending all your kobans and getting no closer at all to any type of return investment is a scary proposition. I will ask again for the 2 things that will absolutely make everyone happier and not hurt the game or profits at all: 1) post the drop rates 2) put in a posted, guaranteed drop point (even if it is stupid high)
  10. I want to thank Some other guy for starting the following thread: Legend event May, stats collection. How many fights did it take before you got her or gave up. This thread is a great idea. We have asked the devs countless times for numbers regarding the girl drops, yet our requests have unfortunately been ignored. If we really want some hard data on the drop rates, we're going to have to get it ourselves. I will be participating in this thread and I highly recommend everyone to do so as well. Please do not clutter the thread up with comments, that's what THIS thread is for. A copy of his initial post is below: Well done, sir, and good luck to all of us.
  11. Agree. This is literally all you have to do. Changing more girls is unnecessary. And changing out gear is very unnecessary, much more of a pain, and potentially dangerous (you might sell something by accident). Just swap out alpha before and after arena sessions. Done.
  12. This is, unfortunately, not addressing my point. What I said was that " the devs have redesigned the structure of the game in a way that forces kobans to be spent in order to stay on top". Obviously, you aren't forcing anyone to spend cash or kobans. But 2 facts are unrefutable: 1) ALL legendary and epic girls, with the exception of the Legendary Days event girls, are EXCLUSIVE to epic pachinko. Every single "free" girl in the game, obtained through story, boss drops, event drops, and event rewards, are ALL classified as common or rare. 2) As we saw with the Levitya abortion, the Legendary Days event drop was ludicrously low (sorry, adjusted). Obviously, some people got Levitya for free, but it certainly appears that they were in the extreme minority. It appears that most people who did not spend kobans did not get her. And it appears that a lot of people spent ungodly amounts of kobans, many of them getting nothing for their investment. Let's assume you offer the Legendary Event monthly (no guarantee) and let's also assume you rotate the girls' classes to equally distribute between Charm, HC, and KH (you would be insane not to do this). That means that players have a 3-day window once every 3 MONTHS to obtain a girl with what appears to be the lowest drop rate yet. That is the ONLY way to obtain ANY girl above rare quality. Nobody in their right mind can dispute that in order to stay competitive at the highest level, you MUST spend kobans. You can play for free, but you can't win for free. That's what "Pay 2 Win" means. I will also echo trunks2585 - encouraging private letters and private live chats from players with concerns limits transparency. If you have legitimate answers for our concerns, if you have legitimate reasons why you've made decisions regarding the game, post them here. Let everybody see them. We post our feedback here and other players read and react, sparking increased communication and more ideas. I am pleasantly surprised and extremely grateful for Jessie's post here, as developer communication on these boards is sorely lacking. Continue the transparency, open the discussion, and everyone will be happier.
  13. Let me clarify. I hope nobody buys kobans for THIS EVENT. I want the game to thrive, I want people to buy tons of kobans, and I want Kinkoid to get rich as shit. But players should be spending kobans on a great game with great events. THIS event is a load of crap. The devs have redesigned the structure of the game in a way that forces kobans to be spent in order to stay on top. They have ignored the feedback of the community. If players open their wallets and spend all their kobans to get this new legendary girl, then we are only reinforcing what the devs obviously think of us - as a bunch of morons who they can easily manipulate. The players have asked for some reasonable things - post the drop rates, set a guarantee drop point to prevent ridiculous bad luck strings, etc. Some excellent ideas to make the game better (not easier, better). The girl rarity update and upcoming legendary event are a sharp turn towards P2W, and spending money only pushes us more in that direction. If we are going to "teach them a lesson", then that lesson should be that we ARE willing to spend money on the game, but we won't be manipulated into spending money on this luck-based bullshit anymore. Listen to what the players want and make adjustments based on that feedback. Make the game better and we will spend money. Screw us over and we'll keep our wallets closed.
  14. I refuse to buy kobans again. The devs do not listen to our feedback and continue to patronize us with their alternative facts and non-transparent information. This legendary event is a slap in our face. I hope nobody buys kobans.
  15. I agree totally with aaaaaaaacccc (Jesus, your forum name is just terrible, I already regret agreeing with you). I'll go one further. It's not 14 clicks, it's 3. Click to edit your battle team. Click to change your alpha girl to a garbage level 1 girl. Click to go back to the game. That's all you need to do. The swap could potentially help you by giving you easier opponents and it might start a trend of people joining the pact. It also has the benefit of being a friggin good deed for someone else without necessarily requiring one in return. The minuscule negative impact we're talking about is a tiny amount of cash and affection for your opponent. Anyone who honestly thinks THAT will turn the tide of your next battle is a moron.
  16. My question has always been: WHY don't they disclose drop rates? The question has been asked dozens of times, but I have never seen an answer. Certain games in certain countries require drop rates to be posted, but regardless of legal requirement, there is absolutely no reason to keep these numbers hidden. If the developers have nothing to hide, post the rates. If the developers believe in being transparent in communication, which is word-for-word what they have stated, then post the drop rates. Hell, at least tell us WHY you won't disclose them. Even a bullshit answer is better than ignoring the question. You have an unhappy community. players just want to understand the game better, and the development team's history with communication is, at best, purposefully vague and, at worst, outright deceitful. This is not slander, this is fact. Even now we are talking about the upcoming announcement only because a player leaked information. How damn hard is it for Jessie or Kinkoid to come onto this thread and post - "Hey, really sorry that we haven't responded to this thread. We appreciate the feedback, understand your frustration, and will have an official announcement regarding the next upcoming legendary. We've taken a lot of things into consideration and hopefully have made changes for the better". See, not that hard. It took me about 15 seconds. The announcement regarding the new legendary event will need to be a post to end all posts if they hope to regain any shred of respect from the player-base. But it won't be. It will short, confusing, and politically vague, just like all of their posts. We will have more questions than answers after the announcement. I pray I am wrong, but we all know that I won't be.
  17. Believe it or not, participating in this pact HELPS YOU just as much as it helps others. You only need to defeat the players who YOU challenge in the arena. You get some xp, cash, and goodies. Unfortunately, you also get Mojo, which you should be trying to avoid. Gaining Mojo only does one thing, it raises your rank in the Tower. You know what you get as you rise in the Tower? More difficult opponents. That's it. So rising in the Tower leads to more LOSSES for you as you face increasingly challenging competition, and you, therefore, lose out on the goodies. If you only make ONE CHANGE when you leave the arena then EVERYONE is better off. Swap out your alpha with a level one girl and this makes you tremendously easier to defeat when other players pull you up in their arena. THEY gain more mojo and YOU may slip slightly in the tower rankings. They also have a better chance of seeing what you've done, and maybe this thing actually starts to spread. Nobody loses and everyone gains. And even if nobody else ever does this for you, doing it yourself is a smart move to try and prevent yourself from rising in the ranks.
  18. Splitting hairs. Would you like me to quote some examples from the game where the girls exchange sex for monetary gain? Because it occurs. The point is that these girls are 1) fictional cartoon characters in a pornographic game, and 2) not too fucking sweet or innocent. I should be able to call them whatever I want, regardless of how technically accurate it is.
  19. The word I used was not B****, as in "female dog". The word I used was WH***, as in "an extremely promiscuous woman". And it was not meant to be derogatory. I was simply stating that these fine, upstanding ladies sure do like to fuck a lot.
  20. I agree with Chthugha that the game is designed to be drawn out and I do not necessarily believe the drop rates need to be increased. Think about it. If you were able to quickly and easily acquire all the girls, then everyone would just complain that they can't level them up. If money is made easier and all your girls are fully upgraded, then there is nothing to do and the game is boring. Slowly acquiring the girls over time gives the game its draw, and when you do acquire a new girl it makes it so much more satisfying an experience. That being said, there is a tremendous amount of frustration from the community over the inability to acquire girls, and I'll count myself among those frustrated. But I don't necessarily think everyone is pissed over the low drop rates, they're pissed over the lack of information and lack of progression. I believe that Kinkoid can keep the drop rates super low and ALSO make the majority of the players happier by doing two very simple and reasonable things: 1) Post the drop rates. It's been asked for a thousand times and I have yet to hear any possible reason why these numbers are kept hidden from the community. Put a % number next to the rewards girls section of the battle screen. Even if this number is stupid low, the players will be ecstatic when they see it slowly increasing over time. 2) Put in a mercy rule. The 100% luck-based model is what makes everyone mad. Nobody is mad that Levitya wasn't easy to drop. Everyone was mad that getting her was based on luck, regardless of how dedicated you were to the game or how many kobans you spent. Keep the luck-based drop model, but set a super high guarantee drop point. The girls will still drop based upon luck, but you prevent people from ridiculous unlucky streaks. Set a guarantee drop at 1,000 fights, or 2,000. Whatever. But set a guarantee drop point and put a counter next to the boss. If the devs were to do these 2 things then everyone would be happy, despite the fact that almost nothing in the game would change. People would still NOT get the girls quickly, but with visible information and a progressive goal, nobody would complain. These suggestions have been made before, and unfortunately, I have ZERO faith that the dev team will read this, think about this, or implement anything like this.
  21. Lol, fair enough. Perhaps we need an FAQ on what is or isn't considered profanity, because I'm confused. Considering the general theme of the game, it's logical that forum discussion gets a little nasty. It's hilarious to me that this, of all boards out there, is censored. I'm just pointing out the irony of a game designed around girls drenched in cum, begging for the nastiest fetishes imaginable, and in many cases exchanging sex directly for financial benefits being sensitive about a naughty word (which happens to be accurately describing their behavior). That being said, it's not a big deal and I'm not seriously complaining. I will watch my language in the future and only refer to these classy young ladies in the most respectful way possible.
  22. Just make up dates for them. Digital girls don't care when you celebrate their birthday. "Juliette! Your birthday is now May 10th. Go use those 4 hands of yours and bake a cake for yourself." --- edit by mod --- Please don't use that word again. I've seen people getting penalized on the discord server for that. Kinkoid doesn't like it when you use derogatory terms like that for the girls in the game.
  23. Short answer: no. Event girls are on a set % drop rate. It doesn't increase if you fail to acquire them and it isn't affected by your success/failure ratio with the boss, either from before or during the event.
  24. Yes, obviously increased affection leads to increased battle stats, which will translate to (among other bonuses) increased ego IF SHE IS ON YOUR BATTLE TEAM. But, unless I am wrong, increased affection DOES NOT increase your harem level, which gives you a direct ego bonus. I believe that was what Cunt Fuckula (great name, btw) was trying to clarify.
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