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randomplayer

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  1. Having read the latest exchange of words between Yoyo and Jessie in the Legendary Event thread made me quite angry... how can you state that you accept feedback if we don't ever have a real reply? (The only replies I saw are excuses or reaction about secondary aspects, which means that they aren't real replies).

    We always, always had to extract the words out of the devs or their henchman about the real problems of the game and we got nothing in return, yet we get told that we should contact them directly to ask everything. That's the straw that breaks the camel's back. I still like the game, but I can't keep playing a game where the devs clearly hasn't never showed any respect for the player base.

    My journey for HH ends here. See you around. 

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  2. 2 hours ago, Ady66 said:

    Yeah, this is something with the potential to destroy the entire game if done incorrectly. This way epics and legendaries are only obtainable through spending moneys and will make pvp totally broken if legendaries and epics have better stats than others. If thats the case lots of players will leave.

     

    I want to evaluate first hand the change, but I will be one of them if my supposition is confirmed. And not because of the kobans-grab part.

    They arbitrarily choose to nullify the effort of the players until now to build a valuable PvP build by completely changing the stats of the girls. And that "upgrading and affection" revamped system is also a huge big middle finger for those who actually go hard to get those 5-stars affection upgrades just to see the girl become useless because it is now a Starter or a Common one. And that won't probably help that much the game's economy either.

    The new harem page seems nice and the sorting button is well needed, but nothing will work if the game is gradually becoming worse.

     

    • Like 1
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  3. Man, that's exactly the situation that makes me feel they're doing things kind of loosey goosey. 

    Posting the patch notes on Monday adding a bunch of (almost) nothing, and then adding a substantial change in the game on Wednesday.

    At least the stats bug on items was corrected.

    • Haha 1
  4. 2 hours ago, JessieChan said:

    Hello, all.

    Thank you for all of your comments.

    Today we applied our latest changes in the pvp system. Although we see that it appears to be less balanced than before, we can reassure you, that it's not the case. Why? So, if you were used to using the same items, now this will change and you will have to adapt to new ways of using your items. 

    The changes done are part of a big plan for improving our game.

    If the current changes bring issues, be sure that we are going to work and improve. Yet, please, understand that before taking any actions we need to gather data, enough to have a clear idea.

    We are happy to see that you are active, yet, we would like that you wait for our official FAQ before you state your own calculations, for sometimes they can be a bit wrong and maybe harm other players. We are going to prepare the FAQ shortly.

     

    This is weird. 

    You are practically saying that the system is "more balanced than before", yet in the next sentence it becomes "we need to gather data to have a clear idea if the current changes bring issues"?

    Really, has this system even been properly tested before the release? O.o

    • Like 2
  5. While I still can't properly grasp the magnitude of the changes in this PvP patch, I can understand one thing: now you are forced to boost or consider all three main stats and even harmony too, so they practically give us more money sinks.

    And I still don't see any correction to this blasted game economy...

    • Like 1
  6. On 18/3/2018 at 11:17 AM, Chthugha said:

    The only uncertain thing is if they will repeat events from 2 years earlier.
    That's why we will have to wait for october to see what they will do with the 2-year old events.
    And if they make those girls available again, how will they make them available.

    I think they will just continue with repeating the events from the year before, like they are doing already.
    Tomorrow the spring break revival starts.

     

    Tomorrow? Isn't that next week?

  7. 5 hours ago, eolsunder said:

    well just because they play doesn't mean they play actively. Really I haven't been on long, but I'm already 50th in the tower? That to me shows that there aren't that many real active players, and quickly get tired of the few things there are to do in the game, even less now that you can't pick and battle tower opponents of your choosing. You can do some battles, some events each day, and do the storyline and battle points. Once you finish the current storyline, that part is erased from things to do. 

    People get bored fast with a basic game. The game isn't designed well to want you to spend much money on it because of the silly randomness of the drop system, and the cost in kobans is extremely high to do anything more than the 30 day card. Its stagnant, and many leave quickly after playing, as the tower record shows. Really, I'm level 80ish, haven't seen one legendary equipment in the store ever, just have my epic gear, and I'm 4th in my nation, 50th in the tower? yea, to me that means not-many-players sticking around.

     

    That's just because you can only get opponents around your level range.

    But yes, I doubt most of that players are playing actively or playing at all. 

     

    • Like 1
  8. 4 minutes ago, t6gear said:

    to say mojo is worthless is to avoid the issue. Perhaps its not worth something to you, but it is to me and probably many others.

     

    It's worth nothing for the game, not only for me. It not give you girls, not give you money, nor items of all sort.

    Perhaps it should be removed entirely, because as it is it only causes frustration. Or should be revamped by giving it an actual purpose like weekly/monthly prizes, and made it simpler.

     

  9. 4 minutes ago, darkone said:
    
    The whole game is useless, is not it? 
    And what do you play for?

     

    I play for fun.

    The main purpose of this game should be getting girls and make them stronger, isn't it? So I'm playing the game doing what's best for that purpose, and I'm having fun this way.

    I couldn't care less about a ranking that gives nothing to that purpose.

    But, since some people seems to actually care about, so... if you're having fun playing for the mojo, that's fine.

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  10. 10 minutes ago, CharlesFrancis said:

     

    mojo is exactly what it is supposed to be and very aptly named; it's basically a form of e-dick measuring contest

    on its own mojo doesn't achieve anything in game, but psychologically having large mojo feels good cuz' you think people care about your large mojo in the tower of fame, so when someone lose lot of mojo it hurts their pride. understand that it feels bad man:(

     

    So it's basically just a self-gratification, I see. 

    • Like 1
  11. It happened at the start of this Super Girlz event, and ofc they gave the combativity refill a couple of hours later when the issue was cleared.

    And ofc they messed up with this as well, since they shell out the refill without even giving a word of advice before, causing some people to waste a lot of combativity points anyways.

  12. 33 minutes ago, Masters said:

    Hard to say. I was close to full. Was expecting 19 in my meter, but I could also be a few minutes later than I thought and had 20…

    If this was an attempt at a compensation, it was poorly executed. Suppose I was sleeping and had already pegged the meter at 20, which is close to where I was anyway. Would I not get any points? Suppose I was at 10, am I only to get 10 comped points?

    Way this should have been done is to have sent Mail with a link which players can visit when ready—like when they have zero CP—to fill their meters. Like other games which have a way to enter Codes for gifts and points and such.

    But like this, those who went to bed or AFK close to full have been dicked out of free Points. Some got a full 20 points, some got 1 or zero. Not at all fair.

     

    *raise hand* 

    I dropped a full 20 points bar at the start of the event and then i go to sleep. Now I wake up 7 hours later with the bar full recharged, so that means that:

    1) I almost wasted my first 20 points (got a little money).

    2) I totally wasted 7 hours of bar recharge (13-14 points).

    3) There are 3 contest active that get points from villains battle, and of course some of them have gained advantage of this compensation.

     

    So basically I got almost nothing for the issue, just 6-7 points back. O.o

  13. 7 minutes ago, Asherandai said:

    Sure it's not so bad for this one 4 day event.

    Now add on the 7 days for revival events.

    Now add on the 14 days for regular events.

    Now repeat that for every month of the year.

    Do you get the picture yet, or is it still not obvious enough for you?

     

    Damn right. What's the point of getting more girls if you can't even level their affection up and get the contents that should be the main part of the game?

  14. 9 minutes ago, mc004 said:

    I get all the previous event boss drops with half the effort. The two event girl right before this one dropped in about the same time this one event lasted. All the other events had much higher drop rates. 

     

    I got Levitya in less time (1 day and a half) than both Spring Shehera (3 days) and Spring Rumiko (3 days and a half).

    You can't base your opinion only on your own experience.

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