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randomplayer

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Everything posted by randomplayer

  1. Having read the latest exchange of words between Yoyo and Jessie in the Legendary Event thread made me quite angry... how can you state that you accept feedback if we don't ever have a real reply? (The only replies I saw are excuses or reaction about secondary aspects, which means that they aren't real replies). We always, always had to extract the words out of the devs or their henchman about the real problems of the game and we got nothing in return, yet we get told that we should contact them directly to ask everything. That's the straw that breaks the camel's back. I still like the game, but I can't keep playing a game where the devs clearly hasn't never showed any respect for the player base. My journey for HH ends here. See you around.
  2. No way. Why you should get any type of bonus by having a whole bunch of money to spend? What's the credit in this one?
  3. I want to evaluate first hand the change, but I will be one of them if my supposition is confirmed. And not because of the kobans-grab part. They arbitrarily choose to nullify the effort of the players until now to build a valuable PvP build by completely changing the stats of the girls. And that "upgrading and affection" revamped system is also a huge big middle finger for those who actually go hard to get those 5-stars affection upgrades just to see the girl become useless because it is now a Starter or a Common one. And that won't probably help that much the game's economy either. The new harem page seems nice and the sorting button is well needed, but nothing will work if the game is gradually becoming worse.
  4. Man, that's exactly the situation that makes me feel they're doing things kind of loosey goosey. Posting the patch notes on Monday adding a bunch of (almost) nothing, and then adding a substantial change in the game on Wednesday. At least the stats bug on items was corrected.
  5. This is weird. You are practically saying that the system is "more balanced than before", yet in the next sentence it becomes "we need to gather data to have a clear idea if the current changes bring issues"? Really, has this system even been properly tested before the release?
  6. While I still can't properly grasp the magnitude of the changes in this PvP patch, I can understand one thing: now you are forced to boost or consider all three main stats and even harmony too, so they practically give us more money sinks. And I still don't see any correction to this blasted game economy...
  7. Indeed. Even if 1 is guaranteed, you can get more than a single legendary item in the 10x spin.
  8. Like the new world, and the new girls. The best part of the game is still the setting of these adventures. The PvP part seems a huge mess, and I forecast a lot of complains about this.
  9. That's just because you can only get opponents around your level range. But yes, I doubt most of that players are playing actively or playing at all.
  10. It's worth nothing for the game, not only for me. It not give you girls, not give you money, nor items of all sort. Perhaps it should be removed entirely, because as it is it only causes frustration. Or should be revamped by giving it an actual purpose like weekly/monthly prizes, and made it simpler.
  11. That's because the PvP system is poorly made, and has nothing to do with mojo. Hell, this should be even more of a reason to not worry about it...
  12. I play for fun. The main purpose of this game should be getting girls and make them stronger, isn't it? So I'm playing the game doing what's best for that purpose, and I'm having fun this way. I couldn't care less about a ranking that gives nothing to that purpose. But, since some people seems to actually care about, so... if you're having fun playing for the mojo, that's fine.
  13. What's all the fuss about mojo? You gain nothing from winning or losing mojo, so what's the point getting all rowdy just for that useless ranking?
  14. It happened at the start of this Super Girlz event, and ofc they gave the combativity refill a couple of hours later when the issue was cleared. And ofc they messed up with this as well, since they shell out the refill without even giving a word of advice before, causing some people to waste a lot of combativity points anyways.
  15. I don't know why some of the players are worried about mojo right now. It literally does NOTHING. The only thing I care is to get the reward from the wins, and who cares if I end up losing a lot of mojo.
  16. Apart from the unjust way the devs dealt with the issue, the event is... flavorful. I like the droppable girls' choice too. Will see if I can get them.
  17. *raise hand* I dropped a full 20 points bar at the start of the event and then i go to sleep. Now I wake up 7 hours later with the bar full recharged, so that means that: 1) I almost wasted my first 20 points (got a little money). 2) I totally wasted 7 hours of bar recharge (13-14 points). 3) There are 3 contest active that get points from villains battle, and of course some of them have gained advantage of this compensation. So basically I got almost nothing for the issue, just 6-7 points back.
  18. Damn right. What's the point of getting more girls if you can't even level their affection up and get the contents that should be the main part of the game?
  19. I got Levitya in less time (1 day and a half) than both Spring Shehera (3 days) and Spring Rumiko (3 days and a half). You can't base your opinion only on your own experience.
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