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Romeo Arturia

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Posts posted by Romeo Arturia

  1. I'm quitting this game, probably for good due to the most terrible PvP experience through the ages.
    To even bother having PvP included but giving the player an impossible time winning at all due to facing 15-levels-above-opponents is the most outrageous gaming experience of all time.
    PvP in the Arena is the main reason I even continued to play this game, without it this game would be nothing.
    Levitya's become another reason for me to play this game but, seeing how impossible it is playing the Arena I'll have to miss out on her once again.
    With that being said, I will never return to this game till the developers have balanced the Arena/PvP experience out & of course till Levitya's 2nd comeback.
    These constant PvP losses are so sickening & tiresome, the developers should have done something about it a long freakin' time ago.
    Well, it's their loss if people like myself get tired quickly of this game, I can only win from it by saving my own time not wasting a single second on this game ever again.
    So do something about it already, if you ever wanna see me play your game ever again.

    Sincerely & wholeheartedly

  2. What I'd love to be implemented in the harem tab is a way to rearrange your Pachinko girls in the order you wish for them to be in.
    Also I'd like the Adventure girls to get dropped in a specific order, for example 5-Star Starter girl Sheheramazond should be the first one you'd unlock from Dark Lord.
    Possibly in addition a way to rearrange the Adventure ones in your preferred order as well.
    Something like this would be a great game changer.

    Sincerely

    • Like 1
  3. 1 hour ago, mcjr said:

    I specialist in know-how for  the past 3 months I've not been able to get a single girl that specialist in know-how to drop I mean in both events and boss girls I fight fight and fight and still nothing it honestly makes me want to cry can anyone help?

     

    I'd say bad luck, everyone's got a different kind of luck.
    In my case, a difficulty getting class-specific Legendary equipment since several level-ups.
    Still stuck with 2x Lvl93 & 1 Lvl97 equipment which badly need to be replaced with upgraded ones, and I'm already soon at Lvl120.
    & those very equipment are the exact fault to making me lose to not actually very strong opponents, even for their 15 levels above mine.
    Not to mention, Harmony which otherwise should be a useful ability/feature in this game ain't makin' its deal of the bargain either.
    Luck is being a piece of utter shit in this game.

    Sincerely

    • Like 1
    • Haha 1
  4. On 2018-08-01 at 10:24 PM, Some other guy said:

    Everytime someone complains about the PvP system what I hear is

     

    "I've done next to nothing and it hasen't worked!, So unfair"

     

     

    It isn't rocket science.

    Max out your stats which is doable, I am level 205 and I got them maxed out, all three of them. Maxing out your main stat was the way to go for ages, maxing out stat 2 and 3 has been the way to go for months. Yeah it gets expensive as you go up in level but you level up less and less so it seems so far to even out [every second day for me]

    Single stat equipment, epic at least. This is easily doable. If you want to save some dosh, only do it when it will increase your stat by 1%

    Get a really good maxed out Alpha. This is the only one that could be difficult as if you don't get a 5 star legendary you are at a disadvantage. However there has been 3 events so far and you got a switch for free so that really isn't an excuse. Also for the second 2 legendary events there has been plenty of warning, I will say based on the stats we collected that if you *planned ahead* that the chances of not landing one of the three is pretty much zero.

     

    At level 198 I had all these in play and I was winning about 90% of the time.

     

    If that still doesn't get you there, say you are near maxed level and your mojo is so high [despite losing all the time?] that you are among the whales then play Panchiko, the cash version 10X still you pick up some single stat legendary items. I've picked up 4 HC, about 3 or 4 KH and at least 1 charm [I sell the latter two so I don't know exactly]

    Now there is only one person who is on par with me and even that person goes down as I have first strike advantage. Everyone, it's not even close.

     

    Oh keep in mind, I don't even have 50 girls, I've been focused on maxing out a few [and all but 2 legendary 5 stars are maxed out]. I'd have more income if I focused on getting more girls and putting money on them instead of buying stats, panchiko etc. I can still afford to max out.

     

    There  is   no   excuse.

    The    game   is    fair.

    Maxing    out   is    advantageous.

     

    With 10X panchiko spitting out legendary items for cash instead of kobans even a free to play player can match up against pay to play. Everyone has access to maxed out stats, prime alpha girls and legendary single stat equipment [if needed]. Even whales no longer have any advantage except perhaps for slightly more recent legendary items.

    Mate, maxing out your stats is absolutely essential & obvious you should at this point.
    Even then, players like me all-stats-maxed facing opponents 15 levels above me with even higher-level equipment than me are pretty much sure to lose most of the time.
    This game's absolutely never ever fair.
    Some are just straight up lucky getting high-level equipment from the 10xPachinko, others simply run out of luck in regards to this matter.

    Sincerely

    • Thanks 1
  5. On 2018-07-27 at 3:04 AM, Kalion said:

    My idea is as levels increase so could the level of combativity instead of being locked at 20 same with energy.

    the combativity recharge should be back to 10 minutes or less instead of the 30 minutes which is silly

     

    Indeed & agreed, should definitely increase with level.
    Recharge time could be decreased to 20 min, anything below that's just exaggerated.
    So 3 Boss battles per hour, increased tries to get event girls, thereby no need for increased girl drop rate.
    This should be the ultimate solution to the trouble.

    Cheers

    • Like 1
    • Thanks 1
  6. 40 minutes ago, hahero said:

    Too poor to afford stat. Beside there is no point in upgrading stat at the moment. I think you only won because hardcore! But you're welcome, free xp/aff for you.

    I've lost even to Know-how only because they were too strong to me.

  7. 1 hour ago, NobodyPrime said:

    Actually, I was searching for this topic, but I did not manage to find it again... There is some way to move this one to yours? I belive that would to be better to let both togheter, to add more relevancy...-_-

    Sure, I'll try to get a moderator to arrange that ^_^

    • Thanks 1
  8. 2 hours ago, _shal_ said:

    One throwaway comment in an ocean of complaints about the other side of the issue, well done for proving my point.

    Anyway, I'm currently facing the same ~25 opponents over and over (at only level 125, not even among the high-rollers), including you incidentally, and I shudder to think how that would look if the list of permissible opponents were reduced further. Of course they could reduce the level spread and increase the mojo spread instead, but I doubt that would change anything about the problem since players with vastly higher/lower mojo at the same hero level are often also going to have vastly better/worse stats (otherwise their attained mojo score wouldn't be what it is, especially at the higher end).

    Perhaps you'll just have to accept that most committed PvP players are eventually going to reach a section of the rankings where they're merely average and must expect to scratch for each and every win? That's the way it's supposed to work, in any ranking-based competition actually.

    Might be true but still, facing the very same harsh opponent over & over again standing in your way making you get nowhere, isn't really much of an experience.
    You're simply stuck on the same spot until you've received all of your max-level equipment, which isn't going to be obtainable for a while.

    Salute

  9. 16 hours ago, NobodyPrime said:

    This is a feedback of my pvp experience. I want to know if someone are in the same situation than me and agree that the pvp matches can be a bit... unbalanced. Maybe this can help the developers to improve our experience in pvp and provide more fun times in arena.

    So, first of all, I'm a regular player. Not a arena monster, with tons of ego, but I belive that I also am not a weak guy for my level, since when I find someone in pvp of my level, I have in general 5000 to 10000 ego more, or 5000 more attack, or a considerable greater defense, or yet 30-45% crit chance. The point is that most of the times, I have a good stat that give me a good chance of vicory. Now, that when I FIND a player that have about my level.

    The problem is that now, almost every single time that have a new round of opponents, they all are about 10 levels higher than me, with 10000 more ego than me (When I have luck, I find one with just 8000 more, but in general they have 12000), with their minimal damage equal to my max. I belive that I reach a tier far higher than the one I can deal, but there is a great gap here. I have to fall about 800-1000 positions in all time mojo, and suddenly, all my opponents are really much weaker than me.

    So, or is too hard, or is too easy, there is no mid point. Right now I'm having to face already lost battles to see if I can find somene that I can face normally and get the daily arena reward, what take two days with all that. The problem is pass a entire week of losses, falling in the rank, to get just three days of ascent.

    Two weeks ago, I ended in position 16000 in the weekly mojo rank, if I remember well, cause I decide to fall until reach to my tier. And then I started last week fighting for the top 100, until the third day, when, from all opponents easily beated, all they become impossible to win. In the end of the week, I could not even reach top 1000.

    I can't belive that there is no other players that have my level, with stats close to mine. Somehow, I can beat some of these players that often are, in all ways, better than me, probably cause the first attack is always ours. But the flutuation is simply to high and fast! How am I supposed to compete with others players if I can't get a week of matches of my level?

    The fact is, some time ago, my stats are low enough to be treat by the bosses of my level. That time, my tax of wins/loses was balanced, and all my opponents are balanced enough to have some certain wins, other certains defeats and most time disputed matches. But then i got some legendary itens, manage to upgrade my girls to grade five, upgrade my stats... and in one weak I eat almost 6000 positions in all time mojo rank, reaching top 1000. And after I reached where I'm, finding one fair match every six opponents, that half of the times means another defeat.

    Considering all this, appear that the game punishes you if you improve. Before, besides my bad colocation on world rank, I could win pvp contests and get in one day all arena daily prizes. Not anymore, unless if I dedicate a week fighting dudes I can't win, to have some few days without any challange, and then, all I can do is just lose again.

    I'm not asking for certain wins, but matches that I can't know the result before even start. I even care much with the tower of fame, cause is really hard to get a good position, but I would like to at least  have the chance  to get the final reward of the arena in one day.

    At least, I really don't know if I'm not being too pushy with the results and this is a normal thing. For that, I would like to see what is the others players experience on this metter, to collect a good data for the producers and make them know what we think about the Arena.

    Regards.

    There already is a thread about this very same topic, namely my own.

     

    1 hour ago, Daniele said:

    @NobodyPrime, i checked your profile, i can say 3 things:

    1) You're a Lover (like me). Charm is by far the worst class in PVP at the moment because of our crappy special ability. There's nothing we can do, devs must fix it.

    2) Replace those useless legendary multi-stat equipment. Even epic single stat are better (in your case charm stat, of course).

    3) As jelom said, you should maxed out at least your main stat in the market. It will cost a huge amount of money, but it will help you a lot in pvp

    1) That might be true, but at least Charm is able to trigger Harmony the very moment your opponent triggers Harmony, at least that's true of the Wild Burst one.
    Allowing you to cut it down by some amount.

    3) The main stat alone isn't enough, all stats need to be maxed out for a high defense.
    Otherwise you'll just go down quickly regardless of the amount of Ego.

    Cheers

    • Thanks 1
  10. 2 hours ago, _shal_ said:

    Funny how there's no related complaint about getting to face opponents up to 15 levels below your own...

    Actually, that's exactly what there's been though, namely my own complaint about it.
    Obviously you haven't been reading the whole thread.5b60db2c6b690_HHproof.thumb.png.4981af88437c613767de0f67df2ab845.png

    Just so you won't think of me as a scammer.
     

    3 hours ago, Daniele said:

    Nope, omega can't make any difference at the moment.

    I surely hope the developers will do something about the Omega soon.
    Make her get her important role in the Arena performance, other than just maximizing stats.

    Sincerely

  11. 14 minutes ago, hahero said:

    I suppose one good reason for +15 level is they tend to give much higher Mojo when you win. Of course Mojo is still useless in ToF Weekly. Global doesn't matter very much since your "Ranking #" ego and pride is shown in weekly rather than Global All Time.

    To be honest, I only PvP for that +3 Affection points and what ever meager gold I acquire from it. The girls always max level is exp seem to be quite easy to get.

    It's simple leveling them up in the Arena, given that you don't face boostered +15-level opponents too frequently.

  12. 7 hours ago, Chthugha said:

    But what if the player 15 levels abive you is charm?

    I lose to anyone 15 levels above me, is their character/team maximized & he's equipped with high level Legendary equipment and even boosters that is.
    I even lose to Know-how of that level/caliber were I not to trigger Harmony.

     

    4 hours ago, Sinner said:

    ebjkzq.png

    ... you were saying?

     

    And yeah, the third girl literally doesn't matter for PVP. Third slot is for leveling up. I put her in at Lv.1 and now she's already Lv.78, which is about 1500 points in both Exp and Aff.

    If you can't see it I'll point it out for you.
    As I've already mentioned before, what I said applies to maxed out characters at the specific level.
    Luckily for you your opponent's far from being maxed out, he might not even have got good equipment.
    It's clear even opponents 15 level above not being maxed in stats w/o high-level equipment & boosters are no match.
    And you're comparing yourself to an opponent with 9200 Ego less than you, shame.
    They might very well be weak at your level, but at mine they aren't as weak.

     

    3 hours ago, natstar said:

    The first two girls Alpha/Beta are the only two that matter most of the time because it has been tested that the third girl the Omega only adds her stat/damage bonus to you when she enters the battle but that does not happen very often only about 1 out 50 battles for me so you can have a weaker girl to earn experience/affection for your omega which helps out in contests that give points for giving experience to girls.

    Players that does not have a legendary 5 star girl in their class for their alpha are going to have a harder time in pvp because the higher stats the legendary have  help out in close harem battles and it is worth doing a class change if you have a legendary of a different class if you failed to get the legendary of your class.


    legendary single stat items are easier to get now from great pachinko which makes it harder to beat players lucky enough to get a large amount of them and the tower of fame is encouraging players that do not even do pvp to buy stats in the market as well which makes other players stronger as well.


    It would be nice if they changed how mojo works because gaining 1 mojo from players in full single stat legendary items but losing means you lose 32 mojo (it would be nice if you gained a bonus to experience/mojo when the player was a higher level)
    boosters do help out as well the best two boosters are the harmony booster which 1 have one active all the time to use my special ability more often and 3 chlorella boosters because they give more ego than ginsing root endurance booster also being hardcore the cordyceps damage booster helps out as well but i like the chlorella ones better because the longer the battle lasts the more chances you have of using your classes special ability.

    The Omega girl adds to your maximum stats, it might actually be the very difference between winning & losing, keep that in mind.
    I do agree with you on that they should change the Mojo mechanics & add some possible bonuses gained from high-level wins.

    Sincerely

  13. 23 minutes ago, bane1 said:

    Was waiting till after Anniversary to decide if i was going to change class on my alt from HC to Charm due to having Fanny and Fione, Metal Noemy and a few epic girls and no Levitya, but girls got in Anniversary were no help in making my decision. Thinking i will carry on with HC atm as what i am hearing about charm, it isnt as good. Being Charm i wonder what @brassygirl would do?

    Do you know about Summer Geekette (5-star Epic Charm girl)?
    Too bad if you haven't got her.
    I think you definitely should change to Charm.
    For when you've obtained her, you'd have the most ultimate team in the entire game.

    Sincerely

  14. On 2018-07-28 at 2:32 PM, hahero said:

    Yeah that +15 and -15 sucked. But you just have to wait for that v2.0 PVP Arena to be update.

    I'm more angry with the competing against 40k player for Weekly ToF

    Thank you for agreeing with me on this.
    VS +15 is impossible without a Harmony trigger whereas VS -15 is too easy for being a challenge.
    The Arena should be balanced out so that you face opponents not too weak to you, but also opponents not too strong to you.
    So that you may get a more fair PvP experience & there'll be no need to skip too strong opponents.
    15 is too much of a level range, on those levels you may maximize your character stats, team levels, get better equipment & even temporarily boost your stats for some days.
    It's obvious it's impossible to win against such a character.
    You don't want to win relying on luck, at the same time you don't want to lose often due to facing the same 15-levels-above opponents in streaks.
    You should just be able to only face opponents within a close range from your level.
    I think the level range should be degraded to +-5 for the optimal PvP experience.

    Cheers

    • Like 1
  15. On 2018-07-28 at 10:46 AM, Chthugha said:

    sorry, but this just sounds like a "this game should give me what I want" suggestion put in a nice jacket to make it look smart.

    True, then there's no use for this thread.
    Kindly close it.

    Sincerely

  16. Mainly towards the Pachinko loot system.
    I think it's quite dull spending 4 mil on Pachinko without getting even one class specific Legendary equipment.
    It'd be much more preferred if Hardcore, Charm & Know-how classes each got their own equipment corresponding to their class.
    It's difficult enough as it is receiving multiple Super Sexy Legendary type items before you get that class specific/single-stat item, only for it to be an another-class one.
    And to top it off as if it weren't enough, the Arena/PvP is difficult enough as it is, this game doesn't need to be more difficult than necessary.
    This is why most of the players aren't getting anywhere in the ToF ranking chart.
    At least this should be taken into consideration.
    Anything to make this game as great as possible & even beyond.

    Cheers

     

  17. 44 minutes ago, Hotless said:

    I changed my team to test it and i think that i have a higher win rate now anyway because you are so smart i am asking you: what girl is better to use ?? an epic 3-star or a starting/common 5-star ??


    Depends whether that Epic 3-star girl is a 5.
    If you got one at 5 then go for her.
    Common 5-star gals got much higher Excitement so that's what I'm sticking with.
    Otherwise you've got this Wiki list to pick from; https://harem-battle.club/wiki/Harem-Heroes/HH:Harem.
    Best of luck.

    Sincerely

  18. 1 hour ago, Hentai-san said:

    first off i would like to say that the weekly rewards are a great idea however it needs to be refined since getting high enough for it to be relevant at all is out of reach for most of the players

    in my humble opinion there should be more reward brackets so that everyone can strive for better rewards or divide it into tiers so that everyone can try to get the topspot in their current tier it would make the tower of fame much more meaningful for a lot of palyers 

    thx in advance :D

     

    Not only that, you get trash items everywhere else even at level 111, Hell you even get that at level 200+.
    I doubt they'll ever make an improvement to the item generation system, they got to earn money from Koban spenders of course.

    Sincerely

  19. 4 hours ago, Hotless said:

    I kept the default team you get at the very beginning (level 1-10 or something) and i don't know of any pvp guide or anything like that saying that it's better to go with 3 same class girls instead of 3 different class.

    It never hurts to test for once.
    But if you refuse to believe me, then suit yourself.
    Have a good one.

    • Like 1
  20. On 2018-07-26 at 3:07 AM, Hotless said:

    You shouldn't really care much about winning or losing, i always fight all 3 opponents and i am almost always on time for the next refresh (every 30 minutes) so from my experience i have encountered some opponents who are the same level as me and they have 15k+ more ego than me and i don't know how they do it because my market stats are all maxed out and i have pretty good equipment.

    Anyway what i try to say is that pvp is very unbalanced, maxed stats and legendary equipment don't mean shit, there was a time that i lost to all 3 opponents 3 times in a row.

    Bro, it's obvious why you lose.
    You don't even go with 3 Hardcore gals in your team.
    You'd get a chance at triggering 2 Wild Bursts.

    Cheers

  21. 23 hours ago, Skiron said:

    lvls dont mean that much, affection and stats mean more...

    i havent maxed my stats yet, even ive tried to race for it this week...

    (unfortunately ive hit the point where costs double up, so ive lost my nice ranking :( ...)

    and i "just" fight with two common 5star and an epic girl...

    but still sometimes i beat up those opponents 15 lvls higher with their legendary girlz...

    i try to fight every opponent with up to 5k ego more than me (about 10% at my lvl),

    first hit means a lot and a bit of luck is nice of course too, so just try it!

    racing for mojo is pointless anyways, since even the mojo-reward if you win is kind of random (getting a good one offered)...

    You who say levels don't mean much should have a close look at this image & rethink what you've said.
    10, a full 15 & 14 levels beyond me.
    On those levels they achieve a lot.
    So you say 2.5/5 mil is pointless?
    5b5b0b28bb1e3_HHimpossiblematchup.thumb.png.d3b0a4447d9fef46784d3a9b024a3939.png
    This image tells all

  22. It's completely pointless even bothering facing opponents nearly 15 levels above you as it's clear who the loser is.
    Make the battle system reasonable, at least cut the level-generation of the opponents you face to ½ of 15 above.
    Otherwise why even bother playing Arena?
    I'm so f@¤kin' sick of it.
    Make a change to it.

    Sincerely

    • Like 1
  23. On 2018-07-12 at 9:51 PM, jelom said:

    We are always told that this is a heavy RNG game (especially regarding girls drops) so I find rather logical that the rewards in contests are RNG too. Although increasing the chances of better prizes for top positions in contests would be fair.

    Agreed, I think everyone who's putting a lot of effort & time in ranking should have a chance at winning Legendary equipment, even if they end up on 10th place just because some are spending Kobans like crazy to get to the very top.

    Then I agree that top players (1-4) should have an increased chance of winning these equipment.
    Then again, I guess the RNG of unexpected drops/wins is what makes this game fun to play to begin with.

    Cheers

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