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Sora_

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Everything posted by Sora_

  1. Note: It seems to be reproducible whenever I click on it during a world boss fight. In home town or other screens I have not come across it so far.
  2. Sometimes when I click on Energy refill it displays the Koban cost as Not a Number (NaN) see screenshot. Not a big deal, but somewhat irritating. mod edit: just hiding the image behind a spoiler due to it having an uncensored pose
  3. Haven't looked at it that way. Does make sense from this perspective. Personally, I would prefer it differently but that was not the original issue :-).
  4. Couple of suggestions after the last few patches: Remove that the harem saves which girl you last had open and scrolls to it when you reopen. remove the exclamation mark in "Perform!" - I think it looks weird, but that's a personal opinion here. you made the perform buttons blue in the arena, the skip button and all - but why is the world bosses perform button before you start the fight still green? make it coherent update CSS Rule and set the mentioned padding - the girls names are too close to the icon and sometimes even collide with it #harem_whole .border-gradient .haremdex-wrapper>.container #harem_left div[girl]>.right { padding: 0 8px 0 16px; }
  5. I really enjoy the new form in terms of additional information and options we have displayed now there. However, there is one thing that instantly caught my attention and that is the reduced performance in using it. It feels laggy, when swapping from Grid to the List it noticably freezes for a short time and so on. If this is a matter of the amount of data now being display and thus needs to be rendered, would it be a possibility to give us configuration options? e.g. I don't really care for all possible girls in the game except I actually want to look for them. But if just, let's say collect the money I don't want it to lag because of girls that are not displayed anyways. There would be multiple options in that direction to reduce the data needing to be displayed and thus probably improving performance. However I have no idea how the app is actually implemented so I might be wrong there :-).
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