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Johnohn

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  1. The point is that my fealings actually don't let me down, and numbers in brakets (%) is not actual chance for critical effect and there is some hidden mechanics in this. You can check it by yourself the way discribed higher. Becouse of this harmony stat is useless, this make game less complicated, no point to find a balance between stats, press R to win. I saw some formulas in other topics, so that make me think somebody may know mech about harmony as well. Unfortunatly, I'm not that much interested in that to keep testing how it works, mostly becouse I have no idea how it suppose to work.
  2. 165 hits - 25 critical effect, by saying this I mean 165 and 25 in sum by adding hits from both sides. Don't even close to 50%.
  3. I meant 6 hits from both sides about 12-13 hit long fight. Your explanation made things clearer but not totally. I've made an experiment, and if combat system works the same way in PvP as in works in PvE then harmony don't show exact critical effect chance in brackets, and that was the thing I was asking about. I fight bot 40 times in a row. The bot opponent is dying from 2 attacks. With a critical chance around 40%, a lot of times first hit was critical, and in some fight's I had not critical hit at all, but what's really strange, there was't 2 critical effect from one side in a row even once. Seems there is no permission for 2 critical hit in a row which weird. 0.4*0.4=0.16, 16% chance for 2 crits in a row, 40 tries should be enough. And now, when you said chance to occur for critical effect is 50% for every 2 hit (becouse 50% is sum of chances for fighters) that seems even more weird. It doesn't feel like 50% at all. Will see what numbers say. Going to count amount of crit effect for a few hundred attacks.
  4. Okay, I got it.That's just make no sense for me, a paramentr which should be ignored, becouse basic stats giving obvious and straight benefits working much better. I would start to collect statistic from now just to be sure I'm wrong. GL
  5. That wasn't looking like an attempt to help at all. I wrote in advance that I'm not stupid that much to extrapolate expirience of one battle to whole battle system, and asked somebody knowledgeable in game mechanics to explain what am I missing. Which mean - what am I missing about game machanics, not probability. And your respond was like " I'm here to tell you obvious things becouse seem's like you an idiot, so I'll save your time, btw you're right, harmony is useless, but i won't tell you anything usefull about it". That's may be rude from my side, and now I may looking like a peacock, but that's what you got when you saying obvious things to people making them look stupid. You did this from the first sentence, and I'm bet doesn't even notice that " I think you're misunderstanding probability ". If you got usefull information then let people know, and they will be greatfull for this. But seems you're not here to help, you're here to tell obvious things, be passive agressive, then run out with offended face. Good luck with that Sire.
  6. I should say you, that I'm advanced gamer who played a lot of games with different fight systems, and kinda 80-90% of them include some kind of critical hit, and there always some cap of this parametr, mostly in MMORPG, you need, let's say 25-30% of crit chance, if you'll get more you'll lose some benefits in attack speed or some other thing, nevermind. But in this game it feels like you don't need any of this harmony at all, it's useless. I've checked top10 players with higher mojo, and most of them focus on main stat, ignoring the harmony at all. That's why I'm saying this system is working wrong. Sure, I can't prove it, but doesn't it strange? Almost every time opponent with the higher Ego will won. Almost every fighter with higher ego have higher damage and lower harmony, and I lose 80-90% of this fights, system ignoring the fact that i got 30-40% chance to heal 5000ego with every hit. Should I prove it with screens or what? Maybe here is some hidden mechanics behind this 40% crit chance? Where may I read about this? That's not about Probability theory, on long distance result stay the same. Player with higher dmg and health win 80-90% battles.
  7. Hello there, maybe i don't get a clue how it works, but if I'm right harmony stat is totally broken, if I'm wrong - it totally useless. To explain what I mean it's better to get a example. I've got 58k Ego "health" whatever, my opponent 62k, after all the calculation of armor and so on, my dmg about 7.4k, his dmg around 9k. And here it comes, I've got kinda 4k harmony and he got about 700, (42%) and (8%) respectively. I've always thinking that harmony is "critical hit" chance, and obviously, I'm the winner of this confrontation, 42% chance to get 5k additional ego (Know-know critical ability). As you can guess, i've lost, there was about 6-7 hit, and my critical ability doesn't work a single time. What's funny about current situation, he's ability worked once What a chances for this? 0.58*0.58*0.58*0.58*0.58*0.58= 0.04. 4% chance for me that I'll get no crit for a whole fight, seem's good. I'm not an idiot, that may be that I am is neverlucky person in this current situation, but that's just an example, my whole expirience of critical strike system tells me, that it's working wrong, and there no point to focus on harmony at all, you can just ignore it and get dmg. Any ideas about this? Where am I wrong, and if I'm not when system will be fixed, or will it be fixed ever?) TY in advance.
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