-
Posts
20 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by kobra
-
i see youa re changing the afection lvl once again , so what happens to all the items that we already invested in the girls , especialy ppl who upgraded future comon and starter girls to lvl 5 , where the costs are huge , and player stht have around 100 girls where evey girl gosts 15.000 points just for lvl 3 , what happened to all the thousands of kobans spent so far ?? is there any compensations ???
-
learned that is completly pointless to actually say anything on the forum i suspect , since there is nothing getting done for the stupid amount of kobans used with no drops
-
easier to get ??? are you mad good sir ??? we have multiple ppl over 1000 fights with no drops ...me being one of them 1000 fights is a little more then a few refils
-
in my honest opinion i believe the odds are bellow 1%, its very common to see 0.1% or even 0.01% for these type of things , and with my battle success so far i drop in the 0.1% without getting the girl out of 1k battles and let not forget about the extra garbage that is the likeability gifts that screw drops even more
-
so where is your problem if players who use a lot of kobans actually aquire the haremets @natstar
-
so now that you mention that legendary haremete drop chance does not scale and you dont have a pitty rate , mean the developers are doing it on purpose to milk as many kobans out of the curent population of players playing the game , since they did change it for the whole game since everyone was frustrated that GIRLS DID NOT DROP, it all makes even more sense now , add a special event with a limited girl , then add even more loot to the drop table so chances are even lower to actually be able to clear it , and look at the cash roll in from the dumb F.... players stupid enough to actually invest themselves in aquiring the haremete , well thats one mistake i wont make again....
-
il remember it for the future before i burn 8000+kobans for it
-
but they did say like a few updates ago that the ods of geting a haremete will increase for each failed battle , now decide what is it , does it or does it not increase after each battle ???
-
he is just speculating and no you cant they do have the same drop table , and i do wonder how much does it increase after every battle since 1000 battles is not enough to boost the chance to actually make the haremete drop
-
update as the event come close to the end over 900 battles done and just a few misserable gifts dropped no girl .. what can i even say ......
-
until this event i got everyone since i started playing (79 girls), and this is the very first event where the affinity drops have been added and i seem to have not been able to aquire the girl , and @Ben9 i do believe you are spot on on your example , at least that how it feels like to me anyway if you are lucky enough to land on the prize then there is a second roll where you get either item or girl
-
you did see i have tried 800+times so far right , not once or twice , and you are wrong every time you start a new battle chances get shuffled back to 0 there is no keep going till you get to the end , thats the bigest problem i`ve spent 7000+kobans on refils and there nothing at the end of all that effort, exactly what yoyo said there is no fail safe to the rng bullshit
-
its quite simple my dear moderator , lets take a simple example like a 6 number dice , you have 1/6 to get what number you want , then you add a second dice , now you have a 1 out of 36 chances to get the number you want , and all dice numbers have a equal chance to land , now lets change the math equation to our game , where we have not 1 not 2 but 6 different items on a drop table of 100 with the odds heavely scewed in favor of money and items
-
i dont have to , the affinity rewards are not on a separate drop table , your exmple just implis that you have a change of 5/500 to get the purple drops and 1/500 for the girl it changes nothing since you dont get both money and the affinity drops combined , they are individual and thus divide the drop pool
-
and also dear moderator , taking your numbers getting the legend girl with just money involved is 1/100 chances , adding just 1 extra rare drop makes it become 1/200 since adding a lovely 4 new items to the drop table since the drops are not independent and are all merged makes it more or less 1/500 to get the girl , you can still get the 1 on first try , but its very much more likely to not get it then to get it at these odds
-
if you have a valid mathematic argument is to how it does not affect the drop pool off the legend girl pls do share it , otherwise don`t give generic responses
-
pls don`t treat me like a idiot , this is not the first time i`ve seen it happen how loot pools are distiled by adding more useless junk, excuse me adding extra rewards every single item there reduces the odds of receiving the 1 item you want , thats how gambling works , increase the number of possible rewards to decrease the odds of someone actually winning it
-
and mess the drop table , as you only get 1 item dropped /battle , they do mess up the drop table as it 4 other things besides the girl that have to be taken in to the equation , so instead of 2 items money and the legendary even you have 6 items randomly with the girl being the lowest chance of all
-
I would personally like to thank the developers for destroying the drop table by adding the affection items , after 800+battles and refils i failed to aquire the legendary girl , much apreciated and well played i guess the old formula gave to much to players so you had to mess it up just a little . Again much apreciated and hope you have fun in the future because i`m done, random is random but this is to much ....