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Joker555

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Everything posted by Joker555

  1. I didn't mean we have 15 fleeway just in general, I said 15 moves thanks to kobans on top of 2 fleeway. If you missed a few you can spend only 2200 spare kobans and use only 5 moves out of 15 that are spare thanks to kobans, and keep rest of kobans - that's the point
  2. Point is that you can still do it without spending kobans, so you are not forced. You have ~15 moves fleeway on top of 2 that you get if you didn't miss anything thanks to kobans
  3. Finished event by buying 15 moves because missed some, considering you get 6k kobans from event anyway, might as well consider it buying girl for 200 kobans(and getting all other goodies along the way) I hope nobody is avoiding buying moves out of weird ideas, because her perks are better than most gacha girls, and if you buy moves it guarantees the girl(if you don`t mess it up of course)
  4. Not sure if someone mentioned this before, but if you complete daily quests that reward you mojo, but do not claim it, it will stay in your quest log for as long as you need it to. Since max amount of quests in 10, and there is only 5 mojo quests, you just keep them completed, but never claim them and by doing this you will only get 5 kobans/affection quests every day.
  5. Its not event girl, and she is now new, she was added like a week ago
  6. Yeah, she only gives x150 multiplier against hardcore no matter if you go for idle to click or click to idle, how awful
  7. I don't think you understand because you clearly stated that you think at higher levels levelling click is better than idle, I just wanted to help you understand how many times its worse Everything you mention just makes situation worse for click multipliers too, because "x3" also exists for idle.. Combo clicks don't care how you got to your click values so they multiply both way, same for crit values, they work for both click multiplier and idle to click conversion, and I mentioned that my values are without taking into account that you can level up mojo ring, which makes situation way worse too Lets make it simple and just base calculations of base value difference. click is 1, and idle is 2(because at base its x2 better, if you count categories it makes things way worse and more complicated) and let's count every 35th click since that combines all combo click multipliers so its 504*5=2520 multiplier, so you think about multiplying click value, you get x2520, if you think about idle these combo clicks make it x5040 see the problem?
  8. Its 40 times higher than my value and its because I forgot stage 11k has a girl now, you are right. I forgot Kelina, and somehow forgot 0 when copypasting? That was kind of weird/foolish considering it was that much lower and for me not to check So it should be 100454.4/48000=2.09 times worse by going for only click multiplier. Not as ridiculous to be fair, without taking into account other things But if you take into account specific categories multipliers it still makes situation very bad for click multiplier, they need at least x30 click multiplier without idle getting anything to be on par for know-how and hardcore, and better for charm(if you have Abriel that is) And yeah, I guess if you have all click girls multipliers it makes Louise actually sometimes viable, and makes Juliette worst girl possible, which is sad since she was supposed to be Nico Robin parody and a lot of people are into that
  9. If you get this high its not because you have levelled up your click bonuses, its because of your boosters or maybe because you got all click multiplier bonuses in the game before Idle ones. Since mojo ring converts idle into click, idle is way better. For example my mojo ring is lvl 435 and it converts 872% of my idle into click. So to overcome this with only click multipliers/bonuses you would need to bypass 48 idle multiplier that I have atm multiplied by 872% conversion rate without taking into account that manly sweat gives bigger multiplier to idle than smouldering eyes(x3 vs x1.5). That's a lot of multipliers I am at x24 click multiplier and if I lvl up my last girl that has click multiplier (Spring's last perk - multiplier 5, Kelina's first perk - 4) it will be x480 (without boosters, etc) compared to me getting my last idle multiplier (Lusamine's first perk - multiplier 6) which turns 48 into 288, which turns into 288*8.72=2511.36% multiplier of my idle value into click I was curious and I checked what is maximum multiplier if you have all gacha girls and it turns out gacha adds (10*10) multiplier to click, so its total of 48000% of click multiplier if you have all girls available and levelled up For idle its (4*10) multiplier, so it total of 288*40=11520% idle multiplier if you have all girls available and levelled up, which in turns makes it 11520*8.72=100,454.4% idle to click conversion Since I'm already comparing values, might as well check what click to idle does. Sex tape souvenir lvl 435 converts 4360% of click into idle, so its 48000*43.60=2,092,800% click to idle conversion So in the end, if you are going for max value build, going for click multipliers, its 100454.4/48000=2.09 times less efficient to go for all click multipliers instead of all idle multipliers without taking into account fact that mojo ring can be leveled up and Silk's perks because if you take into account her perks, click gets crushed way more for Charm because base game girls give x225 click multiplier, for idle its just x3*15(Kelina), and with silk its x675, Since I messed up with initial click multiplier count, might as well add information about categories. Charm click = x225 => 48000*225=10800000% Charm idle = x675 => 11520*675=7776000% => 7776000*8.72 = 67,806,720/10800000=6.2 times better to go for idle Hardcore click = x45 => 48000*45=2160000% Hardcore idle = x675 => 11520*675=7776000% => 7776000*8.72 = 67,806,720/2160000=31.39 times better to go for idle Know how click = x45 => 48000*45=2160000% Know how idle = x675 => 11520*675=7776000% => 7776000*8.72 = 67,806,720/2160000=31.39 times better to go for idle (Silk basically gives everything x15, that's why its such a huge difference, might as well consider her x15 idle multiplier as her affection 9 perk) Without her, x675 turns into x45, and if you don't have her, it means that charm is 2 times faster with just click multipliers(without taking into account manly sweat), but if we are talking about someone, who doesn't spend a lot, he probably doesn't have 100 click multiplier from gacha either And for fun its 2,092,800/11520=181.67 times less efficient to go for all idle multipliers instead of all click multipliers if you never ever want to click on anything but girls to give them affection
  10. This answer is pretty funny because If you progress in a game on regular pace without paying real money for affection then you wont have enough affection to lvl up all girls, there will always be new girl every 2 weeks(2 if you count gacha) event and new daily quests will help a lot, but still its barely enough She is bad not because she is favorited by community or because she is new. She has bad stats because she is first gacha girl, and they later decided to make new gacha girls more powerful. And since you were probably playing this game from the beginning too, you should know it. If you want to get used to something then get used to getting amazing stats on timed girls, because that's how its going to be, and, probably, how its supposed to be You can guarantee it, I can guarantee it will be some other girl, its not really useful information
  11. Shouldn't Lousy Carrot be removed from gacha, and moved to main game, or at least get her perks reworked? She is worse than basically any other girl from main game Charm prices are useless since Felicia is the only girl worth leveling up +5% Mojo on reset is very low and basically doesn't contribute anything 10 click multiplier might've been worth something before, but I doubt it, and now its not worth anything too. Her bonuses are Charm Idle, and, once again, Felicia is way better and not bound to one specific category I mean, its almost better to get +5seconds on the boss + increase all dmg on the boss boosts than her from gacha, and some people might be unfortunate enough to get her from gacha instead of any other gacha girl because any of them have amazing affection perks(at least 1 good perk) The only other girl that is close to being as bad is Lila and she has x10 Yen multiplier as her first affection perk On top of that the only girl that is close to being as bad as her from main game is Juliette (x5 boss dmg multiplier, +10% mojo on reset, +20 max affection) But even she has boss dmg multiplier, and its only bad because of how many other girls have boss multipliers/how easy it is to breeze through bosses(at least at my lvl, with my perks)
  12. Her idle being worse than Felicia is probably small balancing attempt because her affection perks are way too good. And since she is worse than Felicia I don't think it matters at all, there are other Idle girls that are worse than Felicia, making them have same value would decrease value of Felicia and Svetlana's first affection perk
  13. Everything if fine, but you need more affection to lvl up girls - Felicia, Svetlana, Mani, Spring, Lupa, Megane, Lila. They either give idle multiplier or rewards multiplier, and I see that you miss a lot of yen multipliers for no reason tbh.
  14. Do you know if boosters apply after the fact(same way bonuses on bottom right), or like charms?
  15. I think that know-how is so much higher is probably because of Sa-LEE, and that's because of idle know-how multiplier and that affects click after the fact. so its idle=>idle charms+affections=>mojo ring converts idle into click => after that fact amplifiers (boosters/affection perk every 5/7 clicks) But that means I can only boost my effective dps by getting felicia to affection 9 and that's it. Pretty sad if that's the case, because it seems click affection perks are still worthless even after mojo ring introduction
  16. You can see relevant girl's affection in background and my stats page
  17. How does click multiplier order work? After realising how good mojo ring is I tried to invest more in a "click" affections and charms, etc. Levelling crafts both click multiplier and click for specific type of girls (know-how/charm) my click value on the top didn't move a bit. (Of course click crit% and crit dmg increased value of clicking) I tried boosting click by going after affection and leveled up both Lyrsa and Felicia to 6 affection, Bunny to 9 affection. I forgot to check how much Lyrsa increased click dmg so I had to it again with Felicia. I just got Felicia to 6 affection and my click value didn't change a bit. However, of course, getting bunny to 9 affection was very noticeable because both multiplier after amount of clicks and chance to crit are accounted after all other multipliers(other than Mojo ring seems to be ineffective/worthless) I was doing it go get to stage 10k because before that I got stuck at 9600-9700 and didn't want to buy a booster. So the only natural progression seems to be getting Felicia to affection 9 because new multiplier (every 7 clicks) will be taken in the account AFTER all other multipliers and will be very useful. However, something doesn't seem to be right. My Know-how multiplier seems to be WAY higher than others and the only Idea I have as of why that is, is Sa-Lee and her Know-How click multiplier 15. 462F7 know-how 29.69F7 hardcore 30.74F7 charm (at the moment before and after getting Felicia to 6 affection) However this doesn't seem right Either because I have Abrael and her 15 charm click multiplier(and a bunch of other girls with small multipliers to charm/know-how), and I have NOTHING regarding hardcore multipliers. So its pretty weird and inconsistent and pretty annoying. I was also wondering if someone can confirm/deny that boosters affect click after the fact too. or same way charms do(worthless)
  18. Just simply buying idle booster and spending 12h on weekends keeping an eye on the game would get almost anyone this girl. Maybe add rewards booster on top of that, and its not loss since you get kobans anyway from this event. I guess that was the intention, but these screenshots show you can do it without them, but its difficult, maybe even too difficult. Honestly spent too much time on this event, and way more than I would like to
  19. Don't underestimate Seconds on Boss, its probably the most valuable out of all them, other than that crit helped a bit, but I just left it up over 2 nights after struggling to get past 1600 because of slow pace because chance of getting screwed on new charms was too high and lvling old ones was not worth it anymore
  20. You don't need all of them leveled, only Idle matters in office, and perks only matter if they buff idle or money acquisition/spending
  21. I was struggling to get to stage 6k a week ago, now with this event every time I get some multiplier it applies differently or something, and I was able to get to stage 8k
  22. Same thing happened to me with Angela too. Spent more than 500 to get her to stage 8, she jumped to stage 9, then reset back to stage 7 and hearts gone even after refresh
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