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Asherandai

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Everything posted by Asherandai

  1. Well this is completely broken now. No matter what I do as a charm player I can't win against know-how or Hardcore because their crits are literally over twice as powerful as mine, 3 times as powerful for know-how. I even put on all rainbow gear, loosing over 50k ego in the process and 10k attack, and their crits were still way more powerful than mine. I'm losing to players with over 90k less ego and 5k less attack than me, regardless of whether i pump my main stat with gear or use rainbow gear to get a higher harmony value and defence. When the update occurred I needed 5 wins to complete my daily rewards, I still need 3 wins. There is no way i will ever get the daily rewards again. And that is on top of losing 30% of income so I can no longer upgrade at the same rate as hardcore or know-how players, and on top of losing any chance at affection items from battles so my harem income will suffer even more. The game is completely fucked unless I change my class, which would mean spending weeks finding new gear and millions buying it... oh yeah, and I can't afford to buy it now so that's not even option. EDIT by a Moderator. The bad language used.
  2. Prior to the update I had a win:loss ratio of about 70:30 After the update I have a win:loss ratio of exactly 0:100 Fuck this bullshit.
  3. Double, not triple. 5000 defence gives a bonus of 5000 defence, which is a total of 10,000. Not a bonus of 10,000.
  4. half may be an exaggeration, i couldn't be bothered to work it out exactly, too many variables. But it is a significant percentage.
  5. Are you actually saying that you think with a defence of 5000 you get a bonus of 10,000? Moderation edit. Used a bit rude language here!
  6. Probably not. But they forced everyone who wants to earn enough money to upgrade into pvp with a previous bad update when they put half the income in there. So it kinda forces us to care when they make it so that one class is majorly disadvantaged.
  7. That is completely irrelevant to this thread. This thread is about the patch notes, which includes the new crit system. It is not about whether the girls are balanced (we already know they are not). Regardless you still got your maths completely wrong. The figures you gave for hardcore and charm were not even close to the bonuses each class would receive for its crits. I actually spent some time figuring out how you could get it so wrong, and I realised you are not treating them equally. For Hardcore you added the regular attack to the bonus attack, which is a misrepresentation of the bonus. Similarly you added the regular defence to the bonus for charm, which is also a misrepresentation. You added nothing to the bonus for Know-How. In other words you have used 3 different standards and compared them as equals. Each round consists of attack - defence = ego loss. Regular attack and regular defence do not change. They are continuous and in the comparison of what is different across the classes they are not relevant. The only thing that is relevant is the part that changes, which is the bonus received. If you are going to add anything to one bonus figure, then you must add it to all the bonus figures. You have not done so, and therefore your maths is entirely incorrect.
  8. This may change, but the vast majority of battles only reach the second girl/guy on the very last hit if ever, and its even rarer to see the 3rd. Additionally you are misrepresenting the defence bonus by stating it is 18800. It would only be 9400. The total defence would be 18800, which consists of 9400 normal + 9400 bonus. Since 9400 normal remains the same across all classes, the only part that matters is the bonus, which as stated numerous times is much lower than the bonus attack hardcore receives or the bonus ego Know-how receives. For all their differences they all translate into the exact same thing, so for balance the numbers must be the same, and having them so vastly different is game breaking. This is a problem of the Know-How crit, not the Charm crit. Hardcore obviously activates immediately, so cannot be stopped. Charm activates on your opponents next attack, so unless you defeat your opponent it also cannot be stopped. And if you've already won then it doesn't matter. Know-How activates on your next attack, which is slightly open to interpretation depending on when exactly the crit is registered with the game. If it registers at the same time as the attack then the following attack will be when you receive your heal, meaning your opponent will be able to attack before you heal and possibly defeat you. If it registers as a crit before the actual attack then a crit on the first attack will result in no heal as you are already at full health. Debatably this could be a reason for it to be slightly higher than Hardcore bonus.
  9. 10% of max ego = 13,109 50% of attack (-800 for the boosters which won't always be there) = 11,497 100% of defence (using the highest of the values) = 4,855 After a failed attempt to find you in ToF, and an extensive examination of your numbers, I can only conclude that you have attempted to equalise all your stats regardless of what your class is. In doing so you have increased your defence well above average, but you have completely gimped your ego. Ego increases at 7.5 per main stat point. Defence increases at 0.5 per secondary stat point. Since there are two defence stats to increase, this means that you have decreased your ego by 30x the increase in your defence. Basically, anyone even half your level with even remotely decent gear will be much stronger than you. You think this is a good a trade off? Even with the upcoming changes to crit all you have accomplished by severely weakening yourself is 6003/6142.5/5102 (KH/HC/C). Even by sacrificing the incredible loss of health that you have, charm crits are still a lot less than either Know-How or Hardcore. Either you are not very good at maths, or you just didn't read/understand patch notes properly.
  10. errr... what? Sorry, I'm not sure if that was a joke I didn't understand, or a serious comment...
  11. You must not be very good at math. "Lv237 maxed out all stat purchases, guys, and gear (excepting purple gear cause it never shows up) Ego: 131,000 10% of 131,000 is 13,100 Attack: 23,000 Half of 23,000 is 12,500. Which means Hardcore gets 600 less gain than Know-how Defence: 4,800 Do I even need to explain how far below 12,500 that is?" Since you didn't read it the first time.
  12. incorrect. Know-How players have the strongest standard girl, and if they got it during the event Hardcore players have the strongest girl.
  13. I apologise for coming across as uncivil. It was my genuine reaction to the most random series of numbers I think I have ever seen. I have absolutely no idea how saberholt got his numbers either. None of it even remotely relates to what is in the game, or even what is in the patch notes.
  14. What? How do you even get those numbers? KH gets 10% of max ego, which is higher then 50% attack, which is over double as much as 100% of defence. KH gets the strongest benefit, HC isn't far behind KH, and C is just royally fucked.
  15. and losing defence and attack power. i missed nothing.
  16. Lv237 maxed out all stat purchases, guys, and gear (excepting purple gear cause it never shows up) Ego: 131,000 10% of 131,000 is 13,100 Attack: 23,000 Half of 23,000 is 12,500. Which means Hardcore gets 600 less gain than Know-how Defence: 4,800 Do I even need to explain how far below 12,500 that is? I'm shocked anyone needed this explained.
  17. Another good idea completely ruined by kinkoid. It doesn't take a genius to see how incredibly unbalanced this new system is. Then again, it's not like they even give a shit. As long as people keep paying them.
  18. This is on point. It is feedback on updates in general, which just so happens to include the legendary girl in its description and explanation. It would appear you are not bothering to read what is written and take it in context before chastising people.
  19. Just seen this as well. The blue bar remains full, and the number shows 0 at all times. Edit: As a side note possibly unrelated, I haven't lost a battle in the short time since this showed up (12 battles), even against an opponent I have never beaten before (far stronger than me).
  20. "The event was for everyone" is only partially true. Just like literally everything else they have done, the event catered to new players. There is nothing wrong with doing things for new players, I support doing things for new players. A lot of games do nothing for new players. The problem here is that everything is for new players, they have done absolutely nothing for the loyal endgame player base. Sure endgame players have access to Dark Lord, but it comes at an immense cost. And since every single event is for new players, and we are getting more and more events per month, the problem is just getting worse and worse. Aside from one comment by Chthugha, who is not even a mod let alone a part of the dev team, there has been absolutely no indication this will ever change. Even the affection update, while every little helps, it helps a hell of a lot more for new players. Endgame players are likely to not even notice the 5 affection when trying to upgrade girls, since their cost is going to be much much higher. So again we have had an update that is greatly beneficial to new players, but doesn't really help long term players. There is a lot more detail I could go into, but I've already done so numerous times and so have others.
  21. Two words that prove this false: Drop Rate. These minor additions are a waste of time and effort. Instead of constantly adding little things, try fixing the stuff that's already there. You're obviously stretched thin already since you didn't even get all of this small update out on time, and there is ton of far more important things that need fixing/improving. Consequently, I dislike this update (The forum needs a dislike button to reflect opinions).
  22. Please read what i originally wrote. I get 32 Mojo off of a player 2 ranks above me, and I very clearly explained that it has absolutely nothing to do with ranks. It is based 100% off of the gap in MOJO. Let me say that again since you didn't get it the first time: It is based off of the gap in MOJO, not the gap in ranks. Gaps in ranks are usually a consequence of gaps in Mojo, but are not the same thing. For example, around rank 1000 a gap of 500 Mojo may equal 800 ranks, but at the top of the leaderboard a gap of 500 Mojo may equal 10 ranks or less.
  23. You must have the lowest standard of gameplay of anyone i've ever come across since you seem to think this game offers a choice of paths. The gameplay is not challenging, it is not engaging, it is not even fun by itself. The story is a fun read at times, but the purpose of playing this game is for the artwork. To get the artwork you need to get the girls, hence the entire purpose of the game is to get the girls. Have fun levelling up girls when you don't have any since according to you you don't even try to get them. Oh and just as an FYI, posting links from wikipedia does not make you smart, especially when the attempt at insulting me is a literally a description of what you are doing.
  24. Judging from the proportions of people who got/didn't get her, if the rates were any lower it wouldn't be worth having the event, and would likely be the end of this game with the amount of people either quitting or quitting paying. As I already stated, and you conveniently ignored, you take care of your paying customers or you have nothing.
  25. The whole point of the game is to get as many girls as possible. It is literally the stated purpose of the game, without getting girls you have absolutely no reason to even play. The fact that you don't get that is astoundingly moronic. Combined with your inability to think or even read, makes me wonder if you even have a brain or if it's just empty space between those ears. You don't want the game to get better? Fine, just fuck off and stop denying there is a problem. Your as bad as Kinkoid.
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