Jump to content

Asherandai

Members
  • Posts

    554
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Asherandai

  1. Well this is completely broken now. No matter what I do as a charm player I can't win against know-how or Hardcore because their crits are literally over twice as powerful as mine, 3 times as powerful for know-how. I even put on all rainbow gear, loosing over 50k ego in the process and 10k attack, and their crits were still way more powerful than mine. I'm losing to players with over 90k less ego and 5k less attack than me, regardless of whether i pump my main stat with gear or use rainbow gear to get a higher harmony value and defence.

    When the update occurred I needed 5 wins to complete my daily rewards, I still need 3 wins. There is no way i will ever get the daily rewards again. And that is on top of losing 30% of income so I can no longer upgrade at the same rate as hardcore or know-how players, and on top of losing any chance at affection items from battles so my harem income will suffer even more. The game is completely fucked unless I change my class, which would mean spending weeks finding new gear and millions buying it... oh yeah, and I can't afford to buy it now so that's not even option.

    EDIT by a Moderator. The bad language used.

    • Haha 1
  2. Just now, saberbholt said:

    in charm class with lucky strike is exactly that

     

    • The ability of Charm, Narcissism, will double your defense against the next attack of your opponent

    Double, not triple.

    5000 defence gives a bonus of 5000 defence, which is a total of 10,000. Not a bonus of 10,000.

  3. On 4/16/2018 at 11:43 PM, saberbholt said:

    they are the bonuses that they would receive with girls of their class in luck strokes, and if something characterizes this patch it is that the critic disappears and the defense against your class is the average of your 2 defenses against other classes.
    If what you want is to see if a system is balanced, it must be also with your class and the girls of the same class, not only mixing the classes of the girls.
     

    Are you actually saying that you think with a defence of 5000 you get a bonus of 10,000?

    Moderation edit. Used a bit rude language here! :)

  4. 4 minutes ago, CursedLight said:

    Am i the only one who pretty much doesn't care at all about the pvp stuff ?

    Probably not. But they forced everyone who wants to earn enough money to upgrade into pvp with a previous bad update when they put half the income in there. So it kinda forces us to care when they make it so that one class is majorly disadvantaged. 

    • Like 1
  5. 4 minutes ago, saberbholt said:

    I think you have not understood the point, it was not about creating the best character for pvp, but to see if the 3 classes were balanced with their girls.
    For this patch I have gone to hardcore.
    In my case, it really does not bother me for the next patch, you will see with my ego low as you indicate, my anticlase current charm, can not make me critical, and my defense towards know-how will not give me so many problems for 20% of continuous damage additional, and as I have high both defenses, for hardcore I will have a defense on the 8000 almost every hit.
    But also if you change in 30 days the pvp (and do not doubt that before or after there will be changes) 600 kovans and I will go to the class that suits me and I will change if I need it to team a single class stat.

    As I was saying, this was a mathematical exercise to check if the girls and classes are really balanced, or on the contrary it is even more unbalanced

    That is completely irrelevant to this thread. This thread is about the patch notes, which includes the new crit system. It is not about whether the girls are balanced (we already know they are not).

    Regardless you still got your maths completely wrong. The figures you gave for hardcore and charm were not even close to the bonuses each class would receive for its crits. I actually spent some time figuring out how you could get it so wrong, and I realised you are not treating them equally.

    For Hardcore you added the regular attack to the bonus attack, which is a misrepresentation of the bonus. Similarly you added the regular defence to the bonus for charm, which is also a misrepresentation. You added nothing to the bonus for Know-How. In other words you have used 3 different standards and compared them as equals.

    Each round consists of attack - defence = ego loss. Regular attack and regular defence do not change. They are continuous and in the comparison of what is different across the classes they are not relevant. The only thing that is relevant is the part that changes, which is the bonus received. If you are going to add anything to one bonus figure, then you must add it to all the bonus figures. You have not done so, and therefore your maths is entirely incorrect.

    • Like 1
  6. 40 minutes ago, jelom said:

    (exemplyfying with the last post of Asherandai, defense with all 3 girls in play can be as much as 9400, if you multiply that by 2 is 18800, so not as bad defense as previously stated)

    This may change, but the vast majority of battles only reach the second girl/guy on the very last hit if ever, and its even rarer to see the 3rd.

    Additionally you are misrepresenting the defence bonus by stating it is 18800. It would only be 9400. The total defence would be 18800, which consists of 9400 normal + 9400 bonus. Since 9400 normal remains the same across all classes, the only part that matters is the bonus, which as stated numerous times is much lower than the bonus attack hardcore receives or the bonus ego Know-how receives. For all their differences they all translate into the exact same thing, so for balance the numbers must be the same, and having them so vastly different is game breaking.

    29 minutes ago, Superboy said:

    So Charm earn 9400 defense (but generaly a lot less), and his Hardcore opponent earn 14000 in damage.

    Is this fair ?

    And perhaps it was the last round, so the hardcore get the 14000 damage but the charm never earn his defense...

     

    This is a problem of the Know-How crit, not the Charm crit. 

    Hardcore obviously activates immediately, so cannot be stopped.

    Charm activates on your opponents next attack, so unless you defeat your opponent it also cannot be stopped. And if you've already won then it doesn't matter.

    Know-How activates on your next attack, which is slightly open to interpretation depending on when exactly the crit is registered with the game. If it registers at the same time as the attack then the following attack will be when you receive your heal, meaning your opponent will be able to attack before you heal and possibly defeat you. If it registers as a crit before the actual attack then a crit on the first attack will result in no heal as you are already at full health. Debatably this could be a reason for it to be slightly higher than Hardcore bonus.

    • Like 1
  7. 7 minutes ago, saberbholt said:

    i use My stats main in the 3 classes, with actual girls / equipment / pruchase stats for see the diference in the "balanced system, and you can see here with how is in the 3 classes in a lucky strike:

    know-how  class                                                                         hardcore class                                                                       charm class

    hardcore  stats 5035-8629                                                        12285-15878                                                                            5102-8696
    charm stats       5102-8696                                                            5035-8629                                                                        12285-15878
    know-how stats 12285-15878                                                       5102-8696                                                                            5035-8629
    ego 60035

    healing 6003                                                                       Total damage 18427-23817               parrity damage  hardcore    10204-17392  
                                                                                    damage to how-know 22296- 28580                                           charm         10137-17325
                                                                                                                                                                                                 know-how 10070-17258

     

    Use the maths of the pach x 2 for charm parrity, x1.5 hard damage and the 10% healing (no damage) of know-how

    and you see in lucky "strikes" that' are the values for see in combat how do you correst.

    Only need to make then in paper a simulation and six sides roll, for 1 to 4 normal, for 5-6 lucky strike, until to ego are 0.  Is funny (remember randomyce too who make first roll).

     

    image.png.2ea714c23636cb401e776200bc66d8db.pngimage.png.cd0c4b985384be4eeac05c9b9aeab57d.png

    10% of max ego = 13,109

    50% of attack (-800 for the boosters which won't always be there) = 11,497

    100% of defence (using the highest of the values) = 4,855

     

    After a failed attempt to find you in ToF, and an extensive examination of your numbers, I can only conclude that you have attempted to equalise all your stats regardless of what your class is. In doing so you have increased your defence well above average, but you have completely gimped your ego.

    Ego increases at 7.5 per main stat point.

    Defence increases at 0.5 per secondary stat point.

    Since there are two defence stats to increase, this means that you have decreased your ego by 30x the increase in your defence. Basically, anyone even half your level with even remotely decent gear will be much stronger than you.

    You think this is a good a trade off? Even with the upcoming changes to crit all you have accomplished by severely weakening yourself is 6003/6142.5/5102 (KH/HC/C). Even by sacrificing the incredible loss of health that you have, charm crits are still a lot less than either Know-How or Hardcore.

    Either you are not very good at maths, or you just didn't read/understand patch notes properly.

  8. 1 minute ago, dirty harry said:

    Incorrect. Zorba the geek has the stongest girls. He has six accounts and two of them are from the ladies in his household. And they are strong enough to not play anymore. lol

    errr... what?

    Sorry, I'm not sure if that was a joke I didn't understand, or a serious comment...

  9. 2 minutes ago, saberbholt said:

    Yes Harry is completly correct, Hardcore have the most stronger bonus in lucky strike.

    Remenber me the world of warcraft pvp system class, every 3 or 4 month's changes for nerf one class and overpower other with the excuse of balancing the system, (koans for change class you know), nobody can't make a system some that , probe in server and thing "ok is fine"...  or 2 pages of the Patch notes are lost in transaction... 

     

    Every one like to see the system is so easy, simulate in paper 3 rolls of a copy of yoiur stats in battle and see the numbers 

    You must not be very good at math.

     

    "Lv237 maxed out all stat purchases, guys, and gear (excepting purple gear cause it never shows up)

    Ego: 131,000

    10% of 131,000 is 13,100

    Attack: 23,000

    Half of 23,000 is 12,500. Which means Hardcore gets 600 less gain than Know-how

    Defence: 4,800

    Do I even need to explain how far below 12,500 that is?"

     

    Since you didn't read it the first time.

  10. 1 minute ago, dirty harry said:

    Just following the example provided by Saberholt. And please, I wasn't stating anything. I was asking a question. Civility would be appreciated.

    I apologise for coming across as uncivil. It was my genuine reaction to the most random series of numbers I think I have ever seen. I have absolutely no idea how saberholt got his numbers either. None of it even remotely relates to what is in the game, or even what is in the patch notes.

  11. 7 minutes ago, dirty harry said:

    Let's see if I understand this correctly.

    KH gets a bonus of 6000 (if they survive the next blow)

    HC gets a bonus of (minimal) 6000-11500 immediately

    C gets a bonus of (minimal) 5000-12000 immediately

    So KH is screwed. And if you are smart you will fight with HC girls only, no matter what your avatar's class is.

    What? How do you even get those numbers?

    KH gets 10% of max ego, which is higher then 50% attack, which is over double as much as 100% of defence.

    KH gets the strongest benefit, HC isn't far behind KH, and C is just royally fucked.

  12. 10 minutes ago, PlusIon said:

    You might be missing that the special ability is tied to the Harem girl and not the player. If I am a Charm Player and put a HardCore girl in as my beta...   I will get the 1.5X modifier when she uses her special ability.

    and losing defence and attack power. i missed nothing.

    • Like 1
  13. 5 minutes ago, PlusIon said:

    You should elaborate on how you feel it is unbalanced. Then we could discuss the points. Right now I welcome the change and I am excited to try it out. You may feel it is unbalanced, but you might be missing some of the information. 

     

    Lv237 maxed out all stat purchases, guys, and gear (excepting purple gear cause it never shows up)

    Ego: 131,000

    10% of 131,000 is 13,100

    Attack: 23,000

    Half of 23,000 is 12,500. Which means Hardcore gets 600 less gain than Know-how

    Defence: 4,800

    Do I even need to explain how far below 12,500 that is?

     

    I'm shocked anyone needed this explained.

    • Like 1
  14. 53 minutes ago, Chthugha said:

    @YoyoHH @PlusIon @Asherandai

    I've said it before in this thread and I will do it once more:
    This is not a thread about the Legendary girl, so please refrain from posting about it in here.
    I know it's tempting to react to a post (in this case Jessie's started it), I've done that a lot as well, but please keep the thread clean and on point.

    This is on point. It is feedback on updates in general, which just so happens to include the legendary girl in its description and explanation. It would appear you are not bothering to read what is written and take it in context before chastising people.

    • Like 1
  15. Just seen this as well. The blue bar remains full, and the number shows 0 at all times. 

    image.thumb.png.277fca8a9146ba439e5251edbc7789ba.png

     

    Edit: As a side note possibly unrelated, I haven't lost a battle in the short time since this showed up (12 battles), even against an opponent I have never beaten before (far stronger than me).

  16. 6 hours ago, PlusIon said:

    Fighting Dark Lord - Every one can access Dark Lord and the event was for everyone. There is a very high chance that Dark Lord will usually have an event girl. This was no different. Others have suggested letting Dark Lord get stronger and I support this. But he should cap it at whatever level we are as players (Just like our girls). Imagine the anger players would have if Dark Lord gets too strong and you can only win 10 out of 20 tries while trying to get a girl to drop.

    "The event was for everyone" is only partially true. Just like literally everything else they have done, the event catered to new players. There is nothing wrong with doing things for new players, I support doing things for new players. A lot of games do nothing for new players. The problem here is that everything is for new players, they have done absolutely nothing for the loyal endgame player base. Sure endgame players have access to Dark Lord, but it comes at an immense cost. And since every single event is for new players, and we are getting more and more events per month, the problem is just getting worse and worse. Aside from one comment by Chthugha, who is not even a mod let alone a part of the dev team, there has been absolutely no indication this will ever change. Even the affection update, while every little helps, it helps a hell of a lot more for new players. Endgame players are likely to not even notice the 5 affection when trying to upgrade girls, since their cost is going to be much much higher. So again we have had an update that is greatly beneficial to new players, but doesn't really help long term players. There is a lot more detail I could go into, but I've already done so numerous times and so have others.

  17. On 04/04/2018 at 8:55 PM, JessieChan said:

     We are always transparent.

    Two words that prove this false: Drop Rate.

     

    These minor additions are a waste of time and effort. Instead of constantly adding little things, try fixing the stuff that's already there. You're obviously stretched thin already since you didn't even get all of this small update out on time, and there is ton of far more important things that need fixing/improving. Consequently, I dislike this update (The forum needs a dislike button to reflect opinions).

    • Like 1
    • Thanks 1
  18. On 03/04/2018 at 2:47 PM, Joe-da-G said:

    As far as I know, the gap is 800 places... It means that you get 32 points if your adversary is 800 ranks higher than you in the Mojo Tower... And it has nothing to do with is own Mojo Score... If he's nearer than you, he's worth less points, until he's classified under you, where it's 1 point whatever. :ph34r:

     

    Please read what i originally wrote. I get 32 Mojo off of a player 2 ranks above me, and I very clearly explained that it has absolutely nothing to do with ranks. It is based 100% off of the gap in MOJO.

    Let me say that again since you didn't get it the first time: It is based off of the gap in MOJO, not the gap in ranks.

    Gaps in ranks are usually a consequence of gaps in Mojo, but are not the same thing. For example, around rank 1000 a gap of 500 Mojo may equal 800 ranks, but at the top of the leaderboard a gap of 500 Mojo may equal 10 ranks or less. 

    • Thanks 1
  19. On 02/04/2018 at 5:27 AM, Some other guy said:

    Fine then choose to play as your focus to get as many girls as possible and stop bitching. I've made the choice to focus on leveling them up.

    Also if the purpose of the game is to collect girls then why do you care about losing funds by battling lower level bosses. In game cash does nothin to get as many girls as possible. it is only useful for leveling them up and buying stuff in the market. If the claim in your first sentence is correct, then you have nothing to complain about. Obviously there are multiple purposes in the game and much like in real life the game creates scarcity. You have a choice to make as do I. I pick better girls, you pick more.

    Any game that offers a choice of paths allows the player to pick the purpose they want. Games don't have any purpose other than what the individual player gives it. For me, I buy up my stats in the market, and focus on leveling the girls that I do have. You want to collect as many different girls as possible. Who are you to tell me that I am playing it wrong and yours is the only right way.

    You might not be so quick to throw out terms like moronic and criticize people on their inability to think or read if you can't grasp the simple concept that if a game provides you with multiple paths and some people might <gasp> pick different paths and that as adults [supposedly] it is upon us to accept the consequences of our choices.

    All I know is my path [maxing out stat purchases in the market and focusing on leveling girls] doesn't give me meltdowns because I am missing out generating cash by chasing some temporary girl and bitching because I am getting my ass kicked all the time like some do in battles.

    No wonder they tell people the purpose is to collect all the girls. They want to manipulate people into buying kobans as there is no way the free kobans will keep up with the pace they put girls out, if you want to blow 40 bucks for each girl on epic Panchiko, be my guest, that is a game I will not play.

    https://en.wikipedia.org/wiki/Opportunity_cost

     

    But damn, I just realized that I am probably arguing with some teenager with severe https://en.wikipedia.org/wiki/Dunning–Kruger_effect

     

    You must have the lowest standard of gameplay of anyone i've ever come across since you seem to think this game offers a choice of paths. The gameplay is not challenging, it is not engaging, it is not even fun by itself. The story is a fun read at times, but the purpose of playing this game is for the artwork. To get the artwork you need to get the girls, hence the entire purpose of the game is to get the girls. Have fun levelling up girls when you don't have any since according to you you don't even try to get them.

    Oh and just as an FYI, posting links from wikipedia does not make you smart, especially when the attempt at insulting me is a literally a description of what you are doing.

  20. 2 hours ago, Shidou said:

    I'll say it once again. MY OPINION AS A PLAYER
    I still believe the rates were too high. For a Legendary girl. Many people obtained her. Through 10 fights or 3000 fights.

    That said, we see a fraction of the players here, so I don't know if many people that don't use the forum got her (casual players that don't spend time on this).
    By what I've seen, I'd say the rates could be lowered next time.

    Maybe also a 5 day time frame next with daily missions that allow the player to spend those kobans on refills.

    Judging from the proportions of people who got/didn't get her, if the rates were any lower it wouldn't be worth having the event, and would likely be the end of this game with the amount of people either quitting or quitting paying. As I already stated, and you conveniently ignored, you take care of your paying customers or you have nothing.

    • Like 1
    • Thanks 1
  21. 1 minute ago, Some other guy said:

    This is why I don't bother with revival and regular events, except for cupid chan none of the girls are worth it, and they sure are not worth the loss in income. Almost none of the event girls are really game changing and you won't get them all anyways unless you pony up insane money to run epic panch for those girls who don't show up as droppable.

    That was the difference between the legend event and normal events. Normal events are skippable, the legendary one for HC actually mattered, granted a tiny bit but still. Busting yourself for event girls is pointless and a bit OCDish.

    It is obvious to me, how about you.

    The whole point of the game is to get as many girls as possible. It is literally the stated purpose of the game, without getting girls you have absolutely no reason to even play. The fact that you don't get that is astoundingly moronic. Combined with your inability to think or even read, makes me wonder if you even have a brain or if it's just empty space between those ears. 

    You don't want the game to get better? Fine, just fuck off and stop denying there is a problem. Your as bad as Kinkoid.

    • Thanks 1
×
×
  • Create New...