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ZeroZero

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  1. Thank you for the info. Took me way too long to track down where the contact link was.
  2. I'm not receiving Kobans from my monthly card. I"m not sure where to direct my issue to. I saw the on screen pop up section say congratulations you received your daily Kobans but my total hasn't changed. I've tried refreshing the page and so on. I have less than 60 Kobans currently so I'm confident I'm not miscounting or doing bad math.
  3. Is there any way we could select an option to not have Bunny appear and say "Turn your device for a better experience." ? Reason - If I'm in public and I want to bring up the site on mobile and click a few things I would prefer to do so discretely. It's nearly impossible for anyone to tell its an adult game, especially if I hold the phone so that Bunny appears because everything is very small on my phone. When there is a giant picture of a scantily clad woman at the bottom of the screen it is much more obvious.
  4. I'm a fan of the idea. I would be surprised if it happens. One of the reasons why money doesn't scale is to keep you needing Kobans for things. If you spend Kobans on 10 refills during an Event against the Troll you hopefully get the Event girl and you get ($3,500 * 20 energy * 10 refills) or $700,000 If he was level 260 you would get $5,300,000. By not scaling the world bosses they stop $4,600,000 from entering the game. That makes you more likely to spend Kobans on something like getting the 4th or 5th star for a girl. Most people aren't going to stop spending Kobans for the Event girl just because the money is low.
  5. My experience was similar. I spent ~7,250 Kobans and finally got her this morning with 1 try to spare.
  6. In response to Jennie and Fairy are getting their 4 & 5 grades There doesn't seem to be enough money to upgrade them. I'm basing the costs off the girls I have now that I can't afford to upgrade. I need about 70 days worth of income to buy the affection items and pay for scenes. That means not a dime spent on gear, upgrading anyone I might get from an event, upgrading anyone from a world troll drop, increasing level with books, etc... for months. Just to pay for the affection scenes would be roughly $200 in Kobans. That would only reduce the money needed by about half. I think you have restricted money too much. Something that would help 1. Rewards from daily quests and PVP of items be closer to what is available in the market. When you "win" in PVP and get a common item but only Epic and Legendary are available in the market what you have gotten is basically nothing. It's like being given a dollar or two in a birthday card from an elderly relative that doesn't understand a dollar or two doesn't really buy anything any more.
  7. You are correct but it doesn't currently impact much. The PVP is pretty random currently. You can be set against someone who is 4,000+ ranks away from you in the tower of fame because of how the system chooses opponents. So if you are rank 7000 you could be set against someone ranked 3000 or 11,000. This means the ranking is irrelevant to the PVP system currently. It's just an ordering of mojo and they haven't done a good job with mojo yet. My understanding is they are going to do more to the PVP system. We are effectively beta testing different variations in PVP. So this isn't the final setup for PVP. Hopefully when they are done it will be more reasonable.
  8. It seems to be fixed for me now, Feb 22, are you still seeing the problem?
  9. Your PVP matching calls this false. If I can be "matched" against someone who wildly out ranks me (> 5000 above me in rank) then I have guaranteed losses built into the system. I have 4-8 battles possible, not 8 every time. I could be matched against impossible opponents an unknown number of times in PVP.
  10. PVP matching is broken. I just fought against Cypion31 as one of my 3 random people. His rank is 16,344 I'm rank 21, 484. I was "randomly" matched against someone ranked more than 5,000 places above me. What the hell? I don't mind that i lost. What I mind is the being matched against someone so much higher because it devalues all of the things the game tries to tell me matter. My gear doesn't matter, leveling up my girls doesn't matter, having girls at 5 star girls doesn't matter, using boosters doesn't matter. If the matching system is going to put me up against people so far above me then the system decides if I win or not, there is no action I can take to change that. I have no reason to spend anything towards gear or boosters or anything that affects PVP unless I want to try and be the #1 overall in the game. If PVP has rank then I should be fighting the people near my rank. If I'm grossly over powered compared to the folks near me in rank then I should win easily and shoot up in rank until I'm fighting more appropriate people.
  11. There is no money or other penalty for losing a PVP fight that I can see so no reason not to do your 3 when they are available. It's free loot/money if you win and nothing if you lose. If the Boss fights scale with money the way they appear to money will be less. Not a ton less at max level but less per day. That's not good. I was already having money trouble. With the reduced number of fights per day that's less to do or less reason to visit. The big problem I see is when the losing starts. I can fight Finalmecia currently. She is level 90 to start but scales to level 260. I'm about level 170. If she levels every 5 fights I can see her getting to level 260 LONG before I get to even 200. That means at some point I'm going to start losing fights against her. That drops her money to zero and stops girl drops also. So it looks like we need to always fight the toughest Troll possible until the first loss and then fight a weaker troll and so on until leveling up significantly or getting a gear upgrade from a monthly event or something like that.
  12. I look at the rewards from it and I'm unsure of why I would every participate. I get more money if I fight a world boss even when the combativity cost is double. I can't get a girl from PVP I'm aware you get an item from fighting, but the item is random enough from what I have seen it's not a way to seek out a specific item or even type of item. The gear and boosters for PVP could potentially cost a lot of Kobans. Is there a reason to engage in PVP that I'm missing?
  13. ZeroZero

    Ideas Main

    1. Ability to pay to change the picture of a piece of equipment. Example, I have a sword as one of my equipment slots. Let me pay like $20,000 to change the picture, not the stats, to be the guitar instead. This would let me set a specific look to my character's equipment without sacrificing stats. Similar to the glamour systems in many many games. 2. From Epic Pachinko I can guarantee I get a random girl from the 10 games at once for Kobans. What about 3x normal or 4x normal that amount for a specific girl? I believe some people would pay more to get a specific girl they really want instead of a random one. 3. I really like new images from the battle system. When I fight a world boss my opponent always looks exactly the same. They have 3 girls with them, could we have it vary between those 3 girl's images and/or the boss? It shouldn't require new images being created just a randomizing of what is shown. You fight the same boss for weeks, it would be nice if the picture during the fight changed a bit from fight to fight. 4. The Profile page is nice. I like what you did. Have you considered having us use energy or something to open up new options? I've heard several people mention having excess energy at times due to back luck or being at the furthest point.
  14. I'm in The Plain of Rituals (World 9 I think?)
  15. If not for the high cost of 5 star affection I might actually pull ahead money wise. Currently fighting a boss, even with a .0001% chance of a girl drop, is worth 5-6 times as much money as a Battling other players. Is there any reason to switch to Battling players instead of fighting a Boss? I'm low ranked for my level. Is that why Battling provides minimal cash? (level 140ish ranked more than 19,000th) Boss provides >18k Battle provides ~3k and weak item. Even with double the number of Battles possible its not profitable.
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