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Lhans

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Posts posted by Lhans

  1. 6 hours ago, jelom said:

    Pandora's max level is 1000, and even if they lower it to 800 it would be higher than your screenshot.

    What you should have asked is to lower the Tier 3 starting level for Pandora from 750 to 700 for example.

    And remember Nike and Sake Tier 3 level will be defined some day and they will be higher than Pandora`s. 😭

    Dang, 1000?! So they think it's perfectly acceptable for players to be facing a boss that could potentially almost be twice their level and have way more stats. Not enough players griping about it so far I suppose. 

    Anyways, yeah, I think the starting level should be lower like you said, and it should probably be capped right away at that. I didn't realize the upgrade level was already that high. =/. I'm still working on Karole so I missed it. 

    Hopefully the issue will be resolved by the time I reach that point. They could just lower the boss overall stats instead of their level as a potential solution.

  2.  

    58 minutes ago, GeorgeMTO said:

    The bosses already do have level caps. Thank you for requesting a feature that already exists.

     Great, nice to know. My new request is to lower the level caps. Thanks. 

    Since the current ones seems too high in my opinion which resulted in the prior request.

    • Haha 3
  3. This information would had been really helpful if it was available in game or in patch notes or something. But since it's not, well you'll have people doing dumb stuff like providing feedback on how to improve the game due to their frustration of people bumping off the champion so fast who apparently also didn't know about this.

  4. 1 hour ago, Bomba said:

    True. Kinda. See, now we're talking.

    But not communicating properly it seems.

    1 hour ago, Bomba said:

    Approximately: 1) 1-6 shard range. Average 3.5 shards. 2) 1-16 shard range. Average 8.5 3) 1-17? not sure, how interpret these numbers, so I used maximum. Average 8. And there were less of these when I first read it. Why 20-40? Because you said that this is a number you want instead. What, was that one wrong too? And I'm not here to talk about RNG or karma, just math. If you're asking why the players do that, then again, it's a different topic.

    And I haven't really checked the numbers but I really doubt the shard range you're giving is accurate. The guys who did a lot should have a bigger shard range than that. Probably up to 80+ shards for their max range. I sincerely doubt a guy used 170 tickets just to see his range remain at 1-6 shards.

    And 20-40 are just suggested numbers just to give an idea of a cap and I didn't even really gave much thought about it. Hence the question mark at the end and the shrug. Which is why I was wondering why you were so hang up on it.

    Anyways at 1-20 shard range, they'd be done in 10 champ fights if they had an average of 10 shards or so. 1-40, half that duration. I am in no way saying that it MUST be at that range. How many champ fights you reckon one must do to be fair eh?

    I'm perfectly fine if they made some other change instead to discourage rushing like they did with the league. 

    The point is, the current system could be improved. The cap is merely my suggestion in order to do so.

  5. 17 minutes ago, Bomba said:

    This one?

    The one I originally responded to? I did.
    I also read your later posts. You're talking about a guy spending hundreds of fights for 3 shards. And you say that it's not the guy or anything else which is the problem, it's the shard range that's the problem and that it should be lower. And you also think that the shard range of 20-40 will do. Which doesn't really make sense, cause 20-40 is way more than 3. And you can't "lower" from 3 to a higher number. The relation between numbers isn't really based on opinion.

    But whatever, if you decided you aren't going to even dignify me with a response, than nothing I can do, I guess. I could also point you at my second post, but hey, this exchange is enough for me. Although now I see a reason why someone would go and spend every ticket just to deny someone else every shard.

    For anyone else reading this and having similar problems. It's not the amount of fights, it's the percentage of damage done that's important. And second, even if you decided not to kick the rusher there're other ways to either use them for the better of the club or to make sure that they will get the girl asap and will stop messing with other people in club.

    1. When you have people playing a certain way, it's easier to change a game's rules rather than trying to change their behavior.

    And I have no idea why you keep thinking 3 shards, 20-40 shards or what not just because it was posted. After investing a bunch of tickets and kobans, people gets a range from 1 - (insert number here) after the champion is done. If RNG really hates them, they could have spent a whole bunch for 1 shard. And yet they still do so.

    2. I thought my 2nd post was clear enough. Moderation is key. Not too high, not too low a shard range. Just enough to satisfy the majority of players after every club champ fight. Which part of it do you need me to explain?

  6. 1 hour ago, Bomba said:

    Uhm... what? .. you know, you should've started from these numbers...
    So, let me get this straight. You want to revisit and lower the shard range, which is already quite low, that affects every player in the game because you have an [censored] in the club? The [censored] who sabotages his club and does that for a measly 3 shards, that one, right? And you want to punish him by lowering the shard range? Oh, wait, now I'm confused, you were talking about 20-40 shard range just in a previous post. So do you want to raise the shard range or something? I'm really lost at this point.

    Read my second post.

    • Thinking 1
  7. 4 hours ago, Kenrae said:

    What he's trying to say is that those players aren't even doing things efficiently. If you do it solo the maximum number of shards you can get is nowhere near 100, more like 15. The maximum depends on the number of participants, not only your own investment.

    And I'm saying that they should revise the shard range because people are rushing despite it being inefficient. 

     

    4 hours ago, Bomba said:

    How many participants? And how much of a total does that rusher does?

    Examples of rushed club champ fights. (ball park figures)

    2 participants. 1 guy 170 fights. 2nd guy the rest. (at about 10 or lower).

    8 participants. 1 guy 100 fights, other people the rest. (at about 20 or lower ea)

    5 participants. 4 guys at 20 or lower. 5th guy, everything else.

    Anyways, the club champ tend to have a challenge duration of less than 20min at times.

  8. 31 minutes ago, Bomba said:

    No, it's really not. Look around, there's quite a few posts with people basically doing this champion solo and complaining that it's not worth the investment. If you think that's not the case. Well, then please add something more concrete and we'll discuss the numbers. How many players participate in your club champion battles and how low you think the cap should be? And it would also be good to know what you think is the percentage that the rusher gets.

    But honestly, I don't think that it's the shard range that's the problem. I think it's the player, the rusher who's the problem in this case. But yeah, the overall design is quite flawed too, but not in terms of shard range. It's designed for a full club participation and for a club with players of similar levels. Which isn't great, but manageable and honestly, I think it's quite a good decision. But the fact that the third champion is so much weaker than the second confused a lot of players and they invest way more than they need and that impacts other players. Still, the communication is a key and if this situation is discussed within a club I think the solution will present itself. I'm pretty sure that everyone is facing the same problem right now with this third club champion and everyone found their own solutions. You might as well.

    While you and I may consider it not worth it, there are players in big clubs who spend the kobans to do so which means they consider it "worth" it to get the girl just a few days earlier. 

    The shard max range goes 3 to 100+ depending on participation or so I hear since I've never gotten that high. So a person could be done in the first day if they were lucky after investing a lot. As for a suggested cap, 20-40 max? (shrugs) Whatever works to cut down on rushing. Would probably piss off the guys in a club of 1 though heh (or small and/or weak clubs). It could motivate them to recruit more which can be hard to do with nonexistent messaging system or recruitment tool.

    "Communication" is hard to do with lurker players. Does chat even work with mobile phones by now? And yes, I could probably kick the rushers out but who knows, some future club event might come out where their deep pockets might actually come in handy.

  9. On 4/9/2021 at 12:21 AM, Bomba said:

    There's a cap and it is low. It's not worth it to solo the club champion if you're the only one participating. 

    Apparently not low enough when people are rushing to kill the first few iterations of the club champion. Worth is subjective. 

  10. The cap should be low enough that it would discourage bombing during the first times due to high cost of kobans and tickets used to finish the boss for the shards received but high enough that one would still get the girl if they actively participate in each club champ fight after a certain amount of times. 

    It's all about moderation. Making the cap really low would also not be helpful. 

  11. It would prevent people from bumrushing the club champ (or at least make it less likely). There's something wrong about people simply soloing the first iterations of the champ when they are still squishy. That sorts of beat the collaboration purpose eh?

  12. With all the new epic, legendary and now mythic girls coming out, anyone else unable to buy enough affection items to upgrade them all through the normal market refreshes? Unlocking the scenes was part of the fun of the game to me but now it's all being saved for mythic girls since they take a ton. The game should just change the adventure rewards to all affection items or at least the 3rd villain tier since I think people certainly don't need the cash at that point. Other options to get more affection items would be welcome.  

     

  13. 6 hours ago, windia said:

    A while ago there was one player calling in, he said he bought an offer and received rainbow equipment like with doubled value than expected. 

    They started to investigate and found out - thanks to him it got noticed, because he was not alone with supersized rainbows. Scrolled through the bug reporting pages, nothing identified until page 30.

    So I'm not sure if they found everybody with rainbow values beyond lvl 500. Maybe you just found a one? 

    I make a point of checking their equipment and harem levels to calculate their probable ego and attack (can't check if they're up to date with stats) to see if they're buffed or not. No supersized rainbows here.

  14. 14 hours ago, _shal_ said:

    I still don't see this alleged "the average players are catching up in levels to the top level players" phenomenon. Average players lose league battles, lots of them, and consequently don't come close to the XP totals that the 100% undefeated players are getting.

    I agree with this. I took a picture so I'd remember my starting point of lvl 413 and one of my highest guildmates, FallingBrick at lvl 440. After a month, I'm at 419 and he's at 445 so I only shaved off 1 level after all that time. I just took 1st place for the first time in an exceptionally easy league last week so I do know to fight people when they are unbuffed. However, depending on the competition, due to permabuffed players and ones with bugged stats, I might lose and thus lose potential xp for that week. And from what I hear, the higher levels tend to get better rankings in the weekly ToF rewards so that's more xp for them there. So yeah, I doubt I'll be able to catch up in levels no matter how hard I work for it due to the way the system works right now. At least until people start hitting the level cap which is probably a year or more from now.

    • Like 1
  15. 14 hours ago, Chthugha said:

    I believe there is actually a second script that does things that are not allowed. I think I heard something about that from some French players.

    Anyway, I am going to assume something else happened that has nothing to do with the HH++ script at all.

    It probably was but it's hard to find out when all they said was in the scope of, "You're using a 3rd party program so we're restricting you". No information whatsoever what caused it. Due to that, he can't fix anything. If it wasn't the HH++, it may or may not be any of the stuff that came with his new computer since even adblockers are suspect.  And apparently he can't even appeal it once the judgement has been made. I'm also guessing the restriction's permanent since they didn't give a duration nor a solution like uninstall so and so and we'll return access. 

    Anyways, not being in ToF due to being restricted apparently means not receiving any weekly rewards from it. I'm also guessing it may mean not getting placed in the weekly league. We'll know after this current one is done.

  16. 23 minutes ago, DHarry said:

    Asking for a friend? 

    Yep. If you're implying me, nope, since I've always been paranoid about using those kinda stuff. I also wanted to give anyone a warning about using HH++ at least in the nutaku server if you want to use it. If you're already using it, don't send a support ticket. 

  17. A guildmate of mine had 500M disappear on him after selling items. Understandably he was pissed. He sent a support ticket asking about it. Weeks passed. He sent another. He finally got a reply. Apparently it's impossible for money to just disappear but while checking they noticed he has a 3rd party software so his account is now currently restricted. He was only using HH++. So is it allowed or not?

    Anyways, what does being restricted mean anyhow? He hasn't seen any difference yet besides disappearing from ToF but it looks worrisome. It doesn't bode well for his future. If you lost a great deal of money and then got restricted for using an "allowed" userscript after sending a support ticket, what would you do?

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