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Foxinsocks

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Everything posted by Foxinsocks

  1. yea... that's not really keeping the player base in mind. Having an increase in heart limit doesn't make sense anyway, don't you want people clicking all the time? When does anyone even get to 100 unless it happens to happen overnight? Gacha seems inaccessible unless you spend real money and a lot of it.
  2. I don't think that's how it works; it's just added to the total, not the base. The base is actually static, it seems, that's why when we have 20000% increases via charms it doesn't get to a crazy amount very quickly.
  3. 1B = 1 billion, not 1B1 so far as the game describes the numbering echelon. 1, 10, 100 1000 (1K), 10000 (10K), 100000 (100K) 1000000 (1M), 10000000 (10M), 100000000 (100M) 1000000000 (1B), 10000000000 (10B), 100000000000 (100B) 1000000000000 (1A1), 10000000000000 (10A1), 100000000000000 (100A1) 1000000000000000 (1A2), 10000000000000000 (10A2), 100000000000000000 (100A2) ...A3, A4, A5, A6, A7, A8, A9 B1 (this is a long way away) You are already in the 10s of A2 echelon, so 1 billion is a paltry increase. That's why all the girl's upgrades should be percentage or multiplicative, rather than finite number increases. They're worthless with 1 day's worth of playing the game. If it was an increase of B1, that would be incredible.
  4. Here's a post I made about that very topic. For my set-up (multipliers from girls and artifacts) it seems I have a X9 for charm, so sometimes when I buy even a single level for charm (Vanessa) it multiplies my base click value by 9, however, that x9 bonus applies for all the girls in the upcoming stages until the boss. It actually even does this on it's own when I am idling after a restart of the forge. The base value is 51A5, but it jumps to 232.15A5 and stays there, until, like you said, the boss stage. What's worse if you haven't noticed, is base click value decreases sometimes after boss fights as well. Down to 15.15A5 in the case of a fresh restart as I described above. No devs have replied yet, but it looks like it's more beneficial to boost 1 trait for multipliers rather than spread across. Let me know what your set up is and if you get reductions in the base click value after a random bonus - is it as severe as above?
  5. I have over the billion mark, it looks like we're out boys. 😢
  6. Why do i need to look a the i? You haven't described what the artifact bonuses being the same or different means. Why would giving them the same value do or mean anything? "It's because of the lvl of the charms (when they are increased different)"...what is because of that? You haven't said what that means. I'm pointing out an ACTUAL bonuses in the moment, not just potential ones in the information screen. When I click i am clicking at 232.18A5 rather than 51A5 - address that in your reply. Also, the bonuses end up being the SAME: 232.18A5 across all types for a set of stages regardless of charms being the same or different. Your reply hasn't solved anything as it is right now. Let me know if you pinpoint the origin of a bonus happening in the actual game based on increasing a level of an individual girl, rather than just listing a set of values in the info screen and saying you think it isn't a bug - why do you think that if I am getting real click value changes in-game? I appreciate the look at the issue, it just isn't resolved based on what you've shown.
  7. The first shot is showing the bugged value for click 77.46C6. At this point I havent purchased any new level ups for any girl or any new artifacts/boosters/anything. This is showing no levels are purchased. Reaching the boss just 2 levels away, the value decreases significantly (bug no longer active). I intentionally lose to see if the bug activates after the loss. It does not, and the value returns to normal amounts 9.07C6 down from 77.46C6 (over 8X the value). Next i beat the previous boss normally and use neptunes touch to activate the bug (boss value for stage 3870 was 13.16C6, now is 113.90C6, again over 8X value) This is showing again, no purchases or level ups. After completing the boss, the bug reverts to normal values but also increases slightly. Stage 3868 was 9.07C6 now is 10.06C6. With further testing not shown here, the value sometimes increases or decreases slightly after completing a boss with the bug active. I fight normally through stage 3890 and 3900s boss. Next, I make the first purchase of a level up for Mizuki and the bug reactivates. 770.40C6 is the new bugged value (we don't know what a proper base value is after the purchase because the bug activated immediately.) Clicking Neptunes touch while the bug is active increases the value even further to 807.36C6, blowing past the boss at stage 3910 and 3920. At the start of the 3930 boss the bug reverts to normal values. Lastly we level up one more time to see if the bug will activate; it does not. We see that even with another level up for Mizuki, the proper base value is only 164.01C6 against regular patients. (Bugged value was 770.40C6 then 807.36C6 at the lower Mizuki levels of 3832 & 3833). After this series of screenshots i decided to restart the forge and noticed the same thing happening during the beginning levels. It's so fast it's difficult to capture a screenshot. There were jumps from 50A5 to 232.18A5 then decreases to 15.15A5. Just wondering if this is a feature that random spikes in values occur upon upgrading/randomly if stages are completed quickly, which last up to 10 or so stages, or if it's a bug. I can recreate the bug just by using idle at the beginning of restarting the forge and in higher levels. It's hard to squeeze any advantage out of such a bug, but it seems worth looking at. Let me know if you have any questions. Thanks. EDIT: Below are screenshots of a forge-restarted run where we experience spikes up in base click value for regular patients and bosses and then residual decreases across all types. No purchases were made of levels, charms, boosters, etc. after the restart. Base value is 51A5 for regular patients. Spiked value on boss of 348.51A5. Base value on boss 74.72A5. Bugged value on regular patient (charm) 232.18A5. Bugged value on regular patient (know-how) 232.18A5. Bugged value on regular patient (hardcore) 232.18A5. After beating a boss, the value is decreased below the base value of 51A5 to a meager 15.15A5 for all classes. (Know-how here) Decreased value 15.15A5 (charm). Decreased value 15.15A5 (hardcore). Worst of all, the decrease on a boss down from 74.72A5 base value to a meager 21.08A5. Only after beating this extremely difficult boss value deficit is the base value returned to normal. 51A5 for regular patients again. At this point, of course, a level up could be purchased, etc., but the issue is the flux up and down doesn't seem to have any particular trigger to prevent or stoke in the players favor. In the first series of photos I tried to pinpoint the cause as using neptunes touch or simply purchasing a level, which did trigger the bug (but only sometimes). The decreases are problematic, as there also doesn't seem to be a consistent way of resetting the base value except to beat a boss with extremely diminished stats. Once we reach the 3000+ stages, it becomes quite difficult and can result in multiple losses to a boss, when it shouldn't happen (unless you're AFK).
  8. Desires: Can we get a flushed out explanation of how mojo reset scaling works in the patch notes other than: Gameplay- Reset minimum level is 1000 from 500. In order to make this change work, the base bonuses of Mizuki and Bunny are increased.- Affection base for reset increased to 5 from 2. The multiplier is lowered to compensate for very high levels. Is it based on level reached, mojo spent, mojo earned, charms unlocked, mojo banked? At this point I'm at 3341 to reset, negligible differences before 2000s; then each level gives me .01M every 2 girls beat in the low 2000s, then .01M every 1 girl beat in the low 3000s. Once you're within 100 level of the restart value it jumps to about .02M per girl. If players understood how the scaling works it would allow for strategy to how soon a reset is worth it, especially for that very first time. I can't remember what the rewards were the first reset but it was astronomically greater than after the first reset. I was happy to see 1000 as the reset point as it seemed like a doable grinding point for charms to help autopilot that, then it jumped to 2000s, then to 3000s. It seems like this patch really tames mojo grinding through the scaling restart and the ordering of the charms (I'd prefer the first charm be click, then random after that). I was dying to see the Mojo runic wallpaper (girl restart level increase), it is gated as the 15th charm to receive and costs tens of millions. Please just post the formula used. Praise: Dirty talking subsections are great! Getting to read them after you complete the 3 levels for a girl is just what I wanted. Thank you for actually making other types of click and idle work correctly. In the last patch I put mojo into all of the charms but they had literally no effect on the click rate numbers and idle numbers. Suggestions: On reset, refund all Kobans purchased AND earned in game. 2000 hearts is fine if you add the kobans back. Make Mizuki's 2nd power be a multiplier, you did it for every other power but this one. Have random boosters be part of the rotation of daily bonuses, or if the scaling is too strong, make a weekly one that is random - that would be something to look forward to.
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