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demon__J

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Everything posted by demon__J

  1. Yeah, my frustration got out a little there... Even with the change, my point is still there. Asherandai is all over these boards expending a lot of energy to tell people something they don't like anymore is better for them. The mathematical answer here isn't relevant, empirical evidence shows that the game is less enjoyable with the changes made.
  2. This new version is pointless and not fun to play. No matter what averages and theoretical numbers you want to calculate to try and tell people the changes are good for them, they are bad. Personally, I am currently stuck in the game and not enjoying my experince any longer. I have 4 of my 13 harem girls waiting to receive the final purchase of their affection upgrade, all more than 200K. I applied affection to two of them with the stock pile of items I already had before the balancing, and buying some from the market. I have 60 action points that I can not use for the missions, because I need to purchase a document to receive the reward from the princess. The document costs 250K. With the new daily missions, I level up at least once a day. After leveling up, I have to buy books from the market to make sure I can max all girls levels. That reduces any money I have been saving down to almost nothing. Everything costs MORE and has LESS effect. Almost all MMOs need to go through a re-balancing at some point in their life cycle to get the economy correct. Normally more than one. Any game designer (speaking from experience as a designer and player) doing this for their own game should use the past experiences of other games to avoid all the massive pitfalls. When re-balancing is necessary, there are two things that can change: INCREASE things: the cost, the amount of things to spend money on... DECREASE things: the income received, number of ways to receive it, effect of items purchased... What you really want to avoid, is changing everything completely all at the same time. This is also a basic scientific principle, if you change too many variables at one time, you have no idea what part worked and what part did not. Everything is just different and you have ruined many users experience with the massive changes. You want small incremental changes to try and balance out what you deem a problem. I'm not even sure what problem they were trying to fix because SO many things changed all at the same time. The game is now just a thing that I wait forever and then click a button to get some income, fight Gruntt, wait a long time. Repeat. I used to be jumping in every hour or two, collecting money, fighting trolls, and advancing the story line. I spent time and effort upgrading the affection of the Harem girls because, generally speaking for this kind of game, spending money on the things that will earn you money faster (or more) is the right choice to get your income ahead of the curve so you aren't constantly waiting on income before you can advance the store line. Now then ENTIRE game is about waiting on income to come in. And then waiting on energy if you get to a good spot and can move forward. And then waiting on fighting to attack if that is required to collect an item to move forward. It isn't Hentai Heroes, it's just Waiting Guy.
  3. Do you think Asherandai [is someone] who DOES believe it is better or just disingenuous and really really really WANTS to believe it is better? This new version is pointless and not fun to play. No matter what averages and theoretical numbers you want to calculate to try and tell people the changes are good for them, they are bad. Personally, I am currently stuck in the game and not enjoying my experince any longer. I have 4 of my 13 harem girls waiting to receive the final purchase of their affection upgrade, all more than 200K. I applied affection to two of them with the stock pile of items I already had before the balancing, and buying some from the market. I have 60 action points that I can not use for the missions, because I need to purchase a document to receive the reward from the princess. The document costs 250K. With the new daily missions, I level up at least once a day. After leveling up, I have to buy books from the market to make sure I can max all girls levels. That reduces any money I have been saving down to almost nothing. Everything costs MORE and has LESS effect. Almost all MMOs need to go through a re-balancing at some point in their life cycle to get the economy correct. Normally more than one. Any game designer (speaking from experience as a designer and player) doing this for their own game should use the past experiences of other games to avoid all the massive pitfalls. When re-balancing is necessary, there are two things that can change: INCREASE things: the cost, the amount of things to spend money on... DECREASE things: the income received, number of ways to receive it, effect of items purchased... What you really want to avoid, is changing everything completely all at the same time. This is also a basic scientific principle, if you change too many variables at one time, you have no idea what part worked and what part did not. Everything is just different and you have ruined many users experience with the massive changes. You want small incremental changes to try and balance out what you deem a problem. I'm not even sure what problem they were trying to fix because SO many things changed all at the same time. The game is now just a thing that I wait forever and then click a button to get some income, fight Gruntt, wait a long time. Repeat. I used to be jumping in every hour or two, collecting money, fighting trolls, and advancing the story line. I spent time and effort upgrading the affection of the Harem girls because, generally speaking for this kind of game, spending money on the things that will earn you money faster (or more) is the right choice to get your income ahead of the curve so you aren't constantly waiting on income before you can advance the store line. Now then ENTIRE game is about waiting on income to come in. And then waiting on energy if you get to a good spot and can move forward. And then waiting on fighting to attack if that is required to collect an item to move forward. It isn't Hentai Heroes, it's just Waiting Guy.
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