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Mighty wander

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Posts posted by Mighty wander

  1. if they really want to make it new player friendly it should be lvl 500 withouth any gem costs. otherwise it ain't an equal playing field and the wall will be a hell lot bigger than before. 50 lvl or a hell lot more lvl difference kinda crappy.

    • Like 3
  2. if there is one change that would make this patch kinda bareable they should allow lvl 0 to 500 to be gem free.

    lvl 250 would give such an insane wall to any new or even older players below the lvl 451 mark. than at least the gems are more end game material instead of needing to keep up with players above you wich can just use it for endgame

    lvl 430 to 450 players are definitely cucked with this patch because instead of just a 20 lvl advantage your enemy will have a 50 lvl advantage now that is not fun.

    • Like 10
  3. still lvl 250 would still give a huge wall to any newer players when they reach lvl 300+ status. lvl 451 players don't need to pay any gems for lvl 500 girls.

    the gem gains are still really bad. even players above lvl 400 401 to 449 (same for any tier below that aswell) will have a rough time against anyone being lvl 451 or higher they will have a 50 lvl disadvantage from any player that is even just a few lvl's higher than them.

    to make this balanced everyone should have acces to lvl 500 girls withouth any gem costs. if the gem gains are this small make it something postgame 250 is not good enough.

     

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    even if it will take longer to use them than before

    They would still be unusable considering you'll probably spend gems on the girls that are already at your lvl cap for blessings instead of starting from scratch. the gem gains are still only enough for not allot of upgrades a month.

    • Like 4
  4. If people are interested in these gem buffs that rosso has mentioned for today, here they are

    you get 1 gem for completing season or league fights

    5 gems in the remaining 6 places of power that you can't upgrade

    and 200 to 500 gems for side quests wich you usually gain 1 a month off and wich new players usually won't get because they are to focussed with the story first. and especially the big ones take a hell lot of time to complete. even if you had all available you might only have enough for 2 - 4 upgrades for a single lvl 400 + legendary girl lvl 50 cap.

    It ain't much sadly worse case than I imagined, they didn't touch the already existing gem gains. for the patch to be barable even a 10x increase was not enough but this is quite the tiny amount sadly

    overall pitifull amounts if you'd ask me

    lvl 250 cap also will give the long time players a huge advantage over everyone else so there will be a massive wall, plus future girls will probably be worthless unless your going to spend a ton of gems wich there are way to few off.

    It's better than starting at 50 but it's rough

     

     

    gem.png

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  5. 1 hour ago, natstar said:

    Why would they listen when people threaten to quit every time a change happens they don't like but they continue to play the game so kinkoid knows people are not going to quit and if people did quit it would help out with harem load time because less people would be playing so would be less server lag.

    If they just removed the blessing system it would be a lot easier to make teams and this change would not be as bad because you would not need to deal with it when changing your girls if blessings were removed.

    Complaints about past nerfs have happened in the past, however usually people don't say they want to quit that was a rarity. This patch however is a different story. The normal way that we used to play the game won't be any more after this patch.

    This isn't just less resources or less free stuff like majority of nerfs in the past this is a game breaking system overhaul that just makes the overall game allot less fun to play.

    • Like 3
  6. 5 hours ago, sigma29 said:

    so question mostly aimed at those on the test server. If we need to use gems to uncap the girls so they can go above our player level, or to level them past any cap really, then does this not invalidate normal EXP?

    Will our player level have any use going forward if all the girls are now to be levelled independently to us? perhaps i'm missing something but does this not invalidate normal EXP? 

    your player lvl will have less value going forward but it will still have an effect

     

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    If everyone's getting stronger at the same speed, that isn't catching up... If you're 10,000th strongest player before the new system and still 10,000th strongest after it, did the gap really shrink?

    The new whales if they spend a ton that arrive might be the only group wich has this benefit over regular longer time players. however if they reach lvl 200 - 300 they might come against a wall that are the old whale players. so there are some new whales within that 10K list that might rise a bit within those ranks

    first couple hundred lvl's go by quite fast so it ain't a long benefit

  7. 21 minutes ago, Тёмный Властелин said:

    It seems to me that Kinkoid wants to "freeze" the state of the game it is currently in (PvP-wise). With this new feature and the shown amounts of gems in the test server it seems that it would be almost impossible to get to higher ranks of competition if you don't have large quantity of "experienced" girls right now.

    Even if you'll be able to get the girls, you won't be able to upgrade them properly for the blessings which change every week and require to upgrade 10-15 girls in affection and XP up to your level. 

    The main question is - will we have enough gems to upgrade our girls for the blessings every week (to our own level at least, as we can do it now). If not, than it is a fiasko.

    Oh, and by the way 😀

    mythic-books-thinking.thumb.png.6f87428dbba1eaff8a4414c79f3c479e.png

    you'd be lucky to get a single lvl 50 cap on a single legendary girl per month lol. it wouldn't be a bad change if you actually got a nice amount but your going to be drip fed.

     

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     In that sense, it gives a chance to "catch up" (Although higher level players will still have more girls, better equipements and better stats; but that's a relatively small boost compared to girls level).

    Your going to get past lvl 200 pretty fast. so new players might only see a benefit in the first month or 2. afterwards it's going to be hell for them with high costs. also against other new players including whales your advantage is not going to be big it just cancels eachother out. plus even at the beginning stage you can only upgrade very few girls. that miniscule advantage is going to dissapear really fast.

     

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    If it takes just a few months (1 year tops) for everyone to reach lvl 750 for a reasonable amount of girls, then everyone will end up on a level playing field for PvP; which would be good in general (Again, except for Player level, stats and number of girls, which would give a small-medium boost to older players). 

    I don't know what kinds of calculations you have done, but if you have checked the test server with these gem gains you might only have a few legendary girls at lvl 750 in 1 year of play. or just 1 mythic

    • Like 2
  8. 26 minutes ago, Xemnas said:

    Dude i'm sorry but you do not seem to understand my point.... 

    A whale is not an enemy for me. He/she is even welcomed to win everything he wants. After all he is paying the game and maintaining it open for me free player.

    The point is: can i (free to play) enjoy the game too ? I started playing the game years ago (2017 but i spotted it at the end of 2016) because i saw that if a "whale" could have 6 girls i, as i free to play, could achive the half if not barely the same girls of him/her and that is what we should protect (imo). I do not pretend to be the same of your "whales" i just want to not have an abyss between me and them, but just a line (as the game was in the beginning). So stop thinking about whales exclusively, please.

    Now:

    I didn't thought about this, this sounds pretty good too. And your post is exactly what i meant with "being constructive" thank you @Liliat

    I get your point but near the beginning and even years later, the seperation was mostly whales just having allot more girls wich is fine.

    PVP however was really close a decent player who saved up and played smart had a shot and that is why the game was fun even at those higher leagues.. however with this change not only will there be a huge difference. I can't even play the game normally anymore, you barely can upgrade anything with these pitifull rewards.

    also lvl 451 players will have a massive advantage against lvl 450 or below players so it's not just whales. your girls will be lvl 450 while you need to spend gems while they can upgrade them all to 500. that's a 50 lvl difference plus all the gems that you need to spend to get that same thing.

     

    BTW Seasons even in the very beginning was good, you got 2 girls and extra stuff. was just a fun implementation barely any downsides. a bit less player exp but that was massively compensated by seasons giving way more exp in solid chunks than arena ever would. with the exception for whales.

    • Like 2
  9. 8 minutes ago, Saradis said:

    My thought in general would be to add those gems for additional levels. If you just use them after level 500 lower players would get nothing out of this. 5 upgrades a 50 levels. If you´re level 200 and upgrade a girl once she can reach 250, if you´re at 220 she can reach 270 etc.

    This would put additonal challenge that´s not too hard to understand into this for everyone, doesn´t affect low level and gives them still a chance to catch up onto a certain point.

    On top of that you can start playing very specific metas through this as long as gems are limited. Do I go for a broad setup based on all blessings. Or a very specific one like "black hair" to snipe pvp whenever it´s a black hair-blessing.

    Do I upgrade a specific girl to max or broadly apply the gems for cheaper lower levels?

    This would fall under easy to learn, hard to master since it wouldn´t affect casual players or lower levels that much but could give the progame an additional spin, especially considering that as long as you don´t throw ridiculous amounts of money at the monitor you can go for a very specific setup of rarer blessings to snipe stronger players in highler leagues on occasion because you simply prepared for this very specific scenario.

    This would at least sound like fun for me, would even out the playingfield a bit, would reduce the otherwise added strain to lower levels and would still make it able to level up the constantly added girls to a certain degree to make them at least usable in pop, pvp, champions etc...

    But since I´m a noob I bet I already missed a very important part in this thoughtprocess ^^

    whales can farm an unlimited amount at villains. also there is no way in hell they are not going to make bundles with these. plus the paywalls having extra's of em

    • Like 2
  10. 2 minutes ago, Liliat said:

    I've got 1 Epic Orb and the rest is all gems (We're still allowed to have XP, though. But maybe player XP is not that important, nowadays :D ). 34 Red gems and 60 Yellow gems.

    I still haven't seen gems on Seasons or PvP (But I can't properly access PvP for some reason). Villains already provide some, as well as places of power, and daily contests. So that's 4 colors I can test so far.

    The first reward in seasons apparently gives 100 gems.

    it's going to be pitifull

  11. Just some extra coal to throw onto the fire

    If it ain't a ticket daily mission rewards are replaced by gems. only thing you get aside from gems are tickets wich veterans probably have thousands off at this point

    so bey bey equips epic orbs books and gifts

    And the gem gains are pitifull 4 - 6 - 8 or 20

     

     

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  12. 4 hours ago, Magic1986 said:

    Its pretty obvious that no a single Dev is playing this game. They just have no clue about whats going on at at all.

    Im only playing it for the Story and tryto get the grils i like. They way they handle their weekly nerfs updates just confimrs my attitude of NEVER spend a single Cent on this game. In the past six months therewasn a single usefull update. Everyhting just adds more grind and made everything harder for everyone.

    Thats not how you design a sucessful and long living game.

    such a shame though considering last year they actually had fun updates

    seasons, places of power. now this year it's all been nerfs and carnage.

     

    • Like 8
  13. 6 minutes ago, Zteev said:

    I've been involved in game playtesting and development since the 1980's. This game is finding new ways to become worse at every turn, it seems.

    The only thing that they've done lately that I'd say was a success is the Pantheon Stairway.

    Removing dating tokens was bad.

    Nerfing sales income was possibly needed, but I heard it screwed people on Comix Harem, and it would naturally hurt those without a large stash of Ymen or orbs already.

    Sometimes you have a fun game that has a loyal player base and you decide to change it in ways to make it more complex. However, that can cause the player base to abandon you, whether it's a new edition of a RPG or boardgame. Maybe it's a PC game where the new version is so terrible that nobody plays it after word of mouth trashes it, and you have to hope that another new release saves your franchise.

    Overly complicated things that are complicated for no good reason decrease the amount of players willing to play them.

     

     

     

     

     

     

    making stuff complex isn't an issue if you give plenty of said resource. however if you checked the test server even if you where to play for months you will only upgrade in the single digits. they almost give nothing.

     

    grinding doesn't mean anything. this is just going to be a how much money is in my wallet situation.

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  14. 7 hours ago, MegaStallion said:

    Honestly - I wouldn't have a problem with it IF it would affect only girls you want to have above the player level (like - you are level 220, you can upgrade all your girls only with books to 220, but if you want to get them higher than your level - you have to unlock the 200-250 bracket for gems). I checked the scarcity of those gems on the test server and I just can't see how can someone get a few thousands of those gems in a matter of weeks to upgrade a single legendary girl. 

    this is a fact, this is the biggest pay2win feature kinkoid has introduced ever. grinding is pointless you almost get nothing considering the inflated prices.

    • Like 2
  15. 22 minutes ago, SlutDragonSlayer said:

    It sounds good to me. People keep understanding it differently, but from what I understand:

    There's zero need to spend books before the new features as they can be spent later now just fine and will be able to increase girls passed player lvl, only capped at lvl 750.

    Then, for pvp only like Leagues, all girls will be considered to be lvl 50 which evens everyone out until people can collect gems and increase the cap to 100 and every 50 lvls after that. It sounds like higher lvl players will be able to be beaten easier in Leagues for a while.

    Increasing the lvl caps every 50 lvls with gems will not go that slowly as there will be many ways to receive many gems.

    Thing is gems are not easy to get.

     

    You get a miniscule amount of them rewards varying from 5 to 50. with the latter usually being first place contest or single rewards in seasons.

    not to mention this currency is split in 8 seperate pieces making it even harder to upgrade 1 single girl.

    Keep in mind that most players on here are over lvl 400 meaning that they would need to spend 1100 or 1400 for single lvl 50 cap on a legendary girl and even more on mythics. 

    This system would also mean that all future 5 star or mythic girls will be worthless since the gain rate for gems is ultra low considering these inflated prices. you might be better off sticking with just 1 team.

    lvl 750 on a single mythic girl might literally take a year and on a legendary probably around 6 months.

    • Like 6
  16. 7 hours ago, MrXY said:

    Seriously, Kinkoid should stop coding for some days and instead should read and analyse some feedback. It's possible that this is a nice new feature. But there are so many more important things to do and they are way more easier to implement than a complete new game feature like this. A bigger level cap? Where the hell do I all get these books/gifts. This makes the gap between old and new players bigger and bigger because the girl level is important for PVP. I have no understanding for this behaviour. Tell us why this is a good change. Collect feedback and react on what your player base needs.

    Of course I'm curious and happy to see new features. Don't get me wrong, but this constant ignorance makes me unhappy.

    bigger lvl cap? how about all future mythic or 5 star girls being unusable thanks to this change. you got to upgrade for every 50 lvl's with currency that is rare per individual girl

  17. 1 minute ago, lasergun said:

    We need these gems just to level girls up? We won't be able to just give them XP books anymore unless we have the gems as well?

    ...Should I be using my item stash before this feature hits?

    indeed per 50 lvl's you will need these gems per invidual girls to lvl stuff up.

    So you can't just use books anymore.

    All players have potential to get them to lvl 750 however with these pathetic gem rates you won't be getting many lvl 50 upgrades anytime soon

    • Like 1
  18. 3 minutes ago, Redbeard said:

    Too many different systems and resources needed now.  It is kind of like the developers see a game with a certain system and say let's put it our game.  With no synergy or reason for putting it in the game.

     We have increasing activities and girls.  Instead of increasing our chances to get the resources to play in these games they decrease the resources.

    I think that Kinkoid thinks  more girls, activities, systems and less resources for the players = $$$$$$$$$$$ for them and maybe they are right and the whales that spend tons on this game will continue to do so no matter what.  I however went from buying the season pass and an occasional bundle too not paying anything and refusing to spend another dime until things get better.

     

    I hold out hope that the developers have a grand strategy in mind.  Not optimistic though.

     

    it ain't just that, if you check the graphs with the costs for single girls wich especially is pricy with legendary or mythic girls you will be upgrading very few girls per month. 

    Allot of the rewards currently are 15 - 50 gems. that have either low drop rates or are hard to get such as 1st place contest.

    shortage of books won't be a problem anymore I guess

     

    • Like 1
  19. 11 minutes ago, Saradis said:

    I think we haven´t even seen the best part, I could bet my ass that these gems will switch out a lot of "generous" rewards in the season pass and other events, too.

    I mean, this is to be expected, right? You now have 8 brandnew "awesome" items you can shell out as rewards in pretty much every contest, mission, event etc. Not one but 8 at once

    And you need those on top of the already existing stuff. Neat.

    They have already replaced mythic orbs in the 2nd places of power for 50 gems. so ye we'll feel some extra pain.

    However this patch in itselves is already the worst thing that has happened in this game. These extra dents won't matter all that much, This is game quitting material.

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    WTF is this??

    Where going to need to spend gems per 50 lvl's on each individual girl to lvl them up.

    so when you get a new girl you can only lvl it up to 50 at first.

    Also each girl is one of 8 types. so they all have their seperate currency to unlock their lvl cap aswell.

     

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  20. Dating tokens being removed is definitely horrible but it pales in comparison to heavy nerfs POP the best place in the game

    First we got a heavy nerf in epic orb gain, Now the mythic orb drop rate is nerfed and finally they added tons of useless temporary places of power with useless rewards. So on top of having trash drop rates you barely get epic orbs nowadays you can say goodbey to the koban and epic orb spots to even have a shot

    Single gifts and books. These are some of the most heavy nerfs we got in a row. I've heard of allot of club members quiting the game after all these nerfs.

    Also it's laughable how even these useless rewards, epic books and gifts have 10% drop rates like WTF are they thinking.

    • Like 3
  21. The nerf for epic pachinko orbs has already put into effect for almost 1 week now

    I have never had this much bad luck with red orbs.

    3 tiles for 4 days with only 1 single drop with 9 attempts a day. old drop rates seemed to be close to 50% now it seems to be lower than 10%. zero red orbs a day seems to be the new normal now. even girl drop rates might be better than the rate in wich you gain red robs from POP

    The nerf has already been put into effect it's very noticable.

    • Like 3
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