After playing it a few days, I can say I am not a fan. The most frustrating thing about it is that it limits lower level players from having any chance to catch up to higher level players anymore. The Arena at least gave a little extra xp a day with some consistent effort. Now the possible xp is half for the month (the same as we had before if paying for the season pass) and most low level players might not even get to a high enough tier to get any xp (another side note, this is quick math from the xp I used to get off arena which I'm pretty sure scales up with level, I am not sure if the new feature does as well. From the current prize numbers I would guess that they don't, unless they increase by a hundred at a time). It is also a koban dump for the non top players, between boosters and refreshes, which is worse to have because lower level do not get as many free kobans a week from tower of fame. Just off the top of my head, the first possible relief that came to mind, if you are going to do straight pvp based on mojo/tiers, is to bare minimum offer a free refresh every 30 minutes that is not automatic and does not stack, but that is just putting a band aide on a severed artery.. You guys could go further and have each refresh "drop you mojo" (not actually drop your mojo in the tiers just pull up different players with the next highest mojo) that can repeat and keep "dropping" with each refresh till the player finally wins a battle (then resets back to current mojo level). It will at least give a chance for low level players to still have a chance to move to the top tiers if they want to spend a lot of kobans over the month, instead of spending kobans and still hitting a prize wall. If it is not going to be changed then need to add another feature that gives more xp, to have lower level players have a chance to over take higher level players with consistent playing (if the higher level players get lazy or bored with the game and aren't playing as much anymore).