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ShadowHaamu

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Everything posted by ShadowHaamu

  1. Event/170/54 girls/Dark Lord(lvl 16)/79/17 Edit: Lucky break as another event girl drop with literally next try. Event/170/55/Edwarda(lvl43/22/17 That 21 other tries had been from few here and there in last couple days
  2. Heh, just checked that one. Of course I forgot to check other language versions. But might be a good idea to have similar thread with multiple languages....will reach more people. And I thought about adding my last girl drop. Problem is that it was pre-patches and with all the changes these patches introduced, that last drop won't matter all that much. Alas, it was Salem from Finalmecia after long time cash farming.
  3. That's one variable that I'm trying to find out with this. As it's either total number of girl or already got boss girls that might affect your chances to get more. And that reminds me....
  4. Recently, developers released two patches, which introduced lots of changes to the game. Some where welcomed and some... not so much. But one of the changes, that caused discussion and even clear outcry, was changes to girls drop system. Some people have informed that it had been difficult, if not impossible to get girls from bosses after the recent patches. While some have got them at "normal" pace and rather easily. Be that as it may, this is still a topic that you see countless thread on this forum. There are topics with "Drop rate this and that", "too low chance, increase it" and then your normal" every event girl drop" threads. Yet, most of these threads are easily forgotten and delve into useless fighting without giving any sort of useful information to anyone. This is why I decided to make this thread, which will hopefully live much longer than most "girl Drop" topics. If something like this had been tried in past, then I didn't found it via search. And even if there might have been something like this in the past, it's definitely time to bring it back then. In any case, I do not want this thread to end up in posts about how unlucky or lucky someone was with their girl drops. In similar way, this thread is not meant for complaints about awful drop rates or any other complains about drops or anything related to them. There had been multiple topics about that and none of those had really been productive, other giving people an avenue for venting their frustration. No, this topics purpose is to provide simple hard data about people's girl drops. That way we can all see how, when, where and in which circumstances our fellow players have got their girl drops. What I want to be posted here, is following: Your level at the time of getting boss girl drop Number of girls in your harem before the drop (Can be checked from profile, just -1 to number you have after girl drop) Name of the boss that dropped the girl (bosses level is optional, but would help) Number of attempts you did before getting drop from said boss (either counted numbers or your assumed average number, if you didn't count.) How many boss girls you had got previously (There is 24 boss girls in total) So, posts in thread should mostly look like following then: 56/27/Silvanus/251/14 or with optional info in it 56/27/Silvanus(75)/251/14 With event girls, information needed is the same, you just add event in front off the line. Event/56/27/Dark Lord/68/14 With this, we can all see what kind of drops our fellow players get from bosses. This is also meant to be a way for us players to gather some data about drop rates through our fellow players as developers are unwilling to give as any clear numbers one way or another. But through this thread, I hope we can start seeing some numbers and tangible data, even if only just some average numbers. Yet, with information about player level, total number of girls in harem and finally fights per boss before getting a girl, it will go long way to help us all and very least give us some information about drops. EDIT: With the recent addition of affection system and shard drops, this thread had become rather irrelevant. It's best to move on shard related topic made by jelom..
  5. Then make the boosters actually useful. Instead of practically useless ~+10-1k boost per rarity, make it proscentual boost. White gives 5% boost to stat, green 10% and Brown 15%. Or if that's too much, then 1,2,3% or 3,6,10% boost. Then having or not having boosters would actually matter and possibly be worth the prices they are. So, you keep saying drops works normally. But do you guys take into account people at different point in game, when you do your numbers? As if you don't, then it's easy to say system works fine, if people below +40 girls keep getting girls relatively easy. But what about those with larger number of girls in their harem? How the drops for those people? Does the system "work" for these players? Because at the moment, I don't think it does. For example, So far I have got Silvanus from lvl 55 to 123 without any girl drops....and that boss still have all 3 girls! Anyway, if you don't give us drop chances, can you at least give us some general stats and numbers of people drops? For example: How many atts it required on average to get the event girls in last event? How many atts it had taken on average for people to get boss girl drop? Does that number stay similar, if you take into account the already owned girls per player? Do people with higher girl count require more atts in general? How many players have gotten girls drop and from which bosses after the patch? For example, 546 people have got boss girl drop from Bremen and 1204 had gotten it from Dark Lord. And what's the total boss drop number your players get daily/weekly, either total or per boss? Honestly, even giving information like this will help and give us players some implication of how drop system work. Something like this will be tangible information and would give us something. This kind of thing might even help you guys to see matters here, if you don't already have something like this recording players process.
  6. You know, I have also noticed that people have gotten girl drops from bosses. Yet, those players had been pretty much lower lvl players with barely any girls at all, so them getting boss drops is much easier. But I have yet to see anyone with +40, let alone +50 girls mentioning that they have got one. Sure, these players (like me) do need to have patience in getting more girls from bosses. But it's getting really damn irritating in putting hundreds of attempts and not getting any boss girls. Worse yet, this recent lowered money rewards are making this boss grinding even more horrible. And getting 100 extra cash after every 5 fights ain't just cutting it. However, while this is worth mentioning, it's not main point with this post. What is, is the fact that, I think and fear, that your boss girl drop system works like your affection requirement system for girls. Basically the more girls you've, the more affection is needed to level them up. And it's the same principle with boss girl drops, but reverse - the more girls you have in total, the lower the drop chance becomes. What really makes this system so diabolical, is that getting event girls (those from bosses and reward at the end of event), and even story girls and special girls from pachinko, actually works against players, when it comes to getting boss girls. Every time we get event girl (which are made out to be easier), our total girl number increase, which leads to lowered boss drops chances. Sure, getting event girl won't reset boss girl counter or anything like that. It just adds overall blanket decrease to drop %. Crude example: Say boss girl drop chance is 0.1% and you have made 100 fights without getting girl as increasing factor. This would make the system work as, 0.1,01% for first fight, then 0.1,02% .... until getting that 100 makes it from 0.1,99% to 0.2%. But when you get event, story or pachinko girls, the following happens. With certain number of added girls (probably 3-6 threshold, considering that your normal total event girl drops), there will be decrease to boss drop chances. That 0.1% becomes 0.095,xx% - This won't reset your boss fight counter and once the counter reaches to 0.095,99% and you lose another fight, chance increase to 0.096,00%... 0.097,00% after next 100 and so on. Everytime you reach next threshold in total girl numbers, % becomes something like 0,090.xx%, then 0,085,xx%, 0,080,xx% and so on. What this system is, is a sneaky way to say that event girls won't affect boss girl drops, because they don't.....directly. Your lost boss fights counter stays the same and keep increasing the more losses you get. It's just that with this system, the distance keeps increasing and you need more "steps" to reach it. The third reason, why I think you got a system like this, is the fact that it's excellent, if totally sneaky way to make people spend more and more kobans/money in their boss hunting. As people want those boss girls, preferably before spending money on Epic pachiko, lots of people are willing to spend money to boss fights. What we just don't realize is that getting those bosses keeps getting harder the more event girls we keep getting. This system gives last few boss girls impossible low chance to get, which means more money for you as people keep trying to get them. Of course, even with this system, there is always chance to get boss girls event with nearly non-existent chance with +70-80 girls. It's just part of RNG system. But overall, you probably use this kind system, because it makes it harder for players to get all boss girls, which means more more for you. While at the same time you use easier dropping event girl system to keep player happy without them knowing that they are making their boss girl hunt much harder in the future. ------ Naturally, I can be totally wrong with this idea/assumption/fear and I of course have no real proof in one way or another. All I have noticed is that as we keep getting events and girls from those, getting drops from bosses seems to become equally harder. Also, as long as you devs don't really show or tell us how your drop system works, or even give mathematic example how the system works in principle, I could also be totally right here and that you use system like this or even something worse than what I described. We just can't be sure one way or another without actual real data from you guys.
  7. Indeed. It doesn't matter at all, if you have 6 arena fight per hour, but you don't have any chance to win them. 6 times nothing means.....well nothing. That's not even mentioning the fact, if you do happen to win by some miracle, rewards are awful.
  8. @Kinkoid Lot's of people are complaining about their lessened cash income and for good reason. You simply cannot lower players income (with less boss fights per day and lower cash rewards per win), but keep expensives the same or even incresing (affection/exp items in shop and levelling up girls + buying new scenes) and not expect people to become upset and angry. Yet, you did exactly that and seemingly without proper planning or testing. As matter of fact, reading threads in here and conversation on discord/Facebook and so on, you're were close to losing many of your players. Not just free ones, but even the paying ones. However, I see there being one very simple way to fix this whole mess without actually doing any patch roll backss or complicated "fix maneuvers". Increase the money harem girls give players. I don't mean new added scenes or anything like that. I'm simply talking about doubling the amount the girls currently gives us. Very simple fix, yet this change would go long way silencing many of the complains now and even in the future, when it comes to game economy issues. Or if you want to make it more complicated, then slap extra zero to all girls cash numbers, but double or triple the time it takes to get that money from them. I'm actually surprised, how little people actually complain about this aspect of our in game income. Because the amount of cash harem gives you is utterly abysmal! I have 53 girls in total and I get about 115k in every 1.5-2h. Yet, considering the price of affection items and the amount you need for levelling girls aff lvl, not to mention ever increasing star costs for girls, my 115k (or about 1m I can get in normalish day) means literally nothing in grand scheme of things. And I'm actually lucky to have that many girls and money from them, as this part of game income is even worse for many. However, like I said, if you devs would just increase this aspect of players income, I believe lots of economy related complains (now and in the future) would go a way.
  9. About this mojo lost in arena. Do you lose mojo, when you lose fight or do you lose mojo, because someone else had beaten you in arena? This is key difference and something I would be really interested to hear the answer for. Because, if you can lose mojo, when someone else fights against you in arena and beats you, that's a huge change in this particular system. And not only it's huge, but it really isn't a welcome change either.
  10. So, feedback time. Simplest thing would be to go back to old system, which most of players seems to have been happy with. But if/when you want to keep this new one, here's more serious suggestions. - Arena fight should give quaranteed XP, mojo, cash and then chance for boost/aff item/extra cash. As of right now Arena fights doesn't necessarily give you any cash at all, but just useless white affection items for the win. That's unacceptable, especially if Arena fights are supposed to be part of replacement for reduced amount of possible boss fights. - Arena fight gives little cash for losing. It doesn't need to be much as something simple as 500 or even 250. With this, everyone would get something from fights, even if the game randomly chooses you 3 impossible opponent over and over again. - If you really want to make PvP worthwhile, then you guys need to add weekly ranking contest system. A week long event, where highest mojo collectors get the rewards at the end of the week. And if you really want to give more incentive for people to play PvP, then start adding PvP girls in these events. Also, to be sure not make it money only competition, everyone would get at least one girl after they reach certain amount of mojo during the event (something that's small enough number that huge deal of playerbase could reach relatively easy). Those player on top could then get extra girls as reward for their efforts. Also, all of these PvP should also be added to Epic Pachinko some weeks after the event, so that everyone still have a potential chance to get all at some point. - Bosses give extra reward, when they level up. Some random item/extra cash for leveling would give some replacement for lost cash. - In same light, return random item drops for bosses so that you get cash and some item. Even if you don't have any need for the item, you can sell it for extra cash. - Lower the shop items and/or Pachinko prices or increase harem girls cash rewards (not with new scenes, but their current base rewards). With the way how you simply neutered playerbase in game cash income with this new patch, something must be done to balance this lost. As otherwise people will get frustrated and leave the game. So, either make 10-15% permanent price decline for all shop items or add a something called sale system. This system would work like Arena's judge system and you have shop worker, who gives you special deal for certain type of items for few hours. For example Cloth shop owner, who then gives small sale for hat/armor type items from equipments, magazines from books and lingerie from gifts. You would have in total 4 different sale person and then 5th option of having no sale at all and then the game randomly selects one for certain periods of time. In any case, something like this would go long way for getting items a little easier.
  11. While I perfectly understand the need to have event girls on Dark Lord for new players, I can't be only one that is getting tired of fighting Dark Lord? Would be nice if events girls would be located to higher area bosses for the next time. Like at Ninja Village and Invaded Kingdom as at least these give a little more money per win.
  12. For me, it has been 3 atts at lowest and +300 tries at worst for event girls. Haven't even bothered counting fights for boss girls.
  13. I wonder, if these contests depends on were you live. As I got none of the ppl on Banana Joy's picture on my perverted mind contest.
  14. Oh, so there might be some new PvP system? Interesting. Will now have to wait and see, if it would be any good. Right now I don't particularly care my team as I can kill all bosses easy enough. Doing PvP is worthless atm.
  15. Absolutely. My level 38 Super Sexy Dragon gift set is overall more useful than this new Halloween set. Sure, couple those event reward equipment has better stats for me, when you look the whole set.....nope. Oh well, at least doing this event gave free kobans for doing event daily....not much else worth to mention.
  16. Oh, so I'm not the only one, whom nutaku version got messed up. Well, Fap Titans is still on nutaku....not sure why anyone would really want to play it there. The art option, which is key on FT's main site, isn't even available on nutaku version.
  17. I got no problem for waiting for "FpR" (free to play route). What I have issues with is that the fact boss girls seems to have much higher droprate in Epic pachinko. IF you're missing even one of them, you will get that with 1x draw before th game even things of giving you anything else. That' just plain irritating and misleading.
  18. Yeah, been thinking this for a long time. Game money was already a problem after this recent rare affection item upgrade. Our harem girls gives way too little money during their 1-2 hours timing. Same way boss fights gives way too little money, especially when you do lower lvl "boss girl hunt". Simply said, you don't get enough money to buy exp items, affection item and upgrading the girls you have got. And then they added these new 5 stars for girls, which are way too high. And we have to consider that there will be more 5 star scenes coming and if we look the difference between first two girl 5* and these new ones...... next 2 will cost even more! Really, game is now in point that something has to be done. Either lower prices of all items/girl upgrades or at minimum 50% increase to all game money we get at the moment.
  19. No item cost here...just more money than you could collects in weeks play.
  20. Hah, best answer. There really ain't a reason to check forum, except if you're really bored.
  21. Indeed. If people reason to quit is boss girls related, then it's most certainly because it's so difficult to get them at the moment. And that makes it really bad for business. It's much easier to lure bored people back than frustrated, let alone angry people.
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