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Foreros

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Everything posted by Foreros

  1. Sorry. I think I've to leave the game. Nothing against none of you. RL family health problems... Then cannot do search or something else I was wanting to do in game and forum. Bye to all nice persons. Foreros
  2. I don't need direct reply, I just need to read what they wrote in the past.
  3. I do searches by users, not by text. Anyone can tell anything, but I care only for staff answers. But thanks. Just I need time for do things and actually I need to rest and work, for pay lunch and dinner. And breakfast too...
  4. I want just tell that lovers need the longest time to unlock his first stage, then it's not too balanced. To have a best balance each champion has to give 3 different girls, then it's only matter of randomization and not of scheme order unlock. That's all. I hope you wont take it as a counter idea, but just as a fact.
  5. Foreros

    Ideas Main

    Thanks. I don't know this and I go search it right now. Happy for this chat with you. I hope we can chat again in the future.
  6. Foreros

    Ideas Main

    @Observer_X, I've no problem discussing friendly with someone. But read the last row of first answer and then tell me how can be taken this as a "friendly chat". That comment has set the conversation level to "not friendly", then don't make me the bad guy of the situation... The whole consequent conversation has been poisoned by this and then I've adapted me to the chat level. Respect call for respect, offense call for offense. Don't complain me. I only sing following another one's song. And I've tried a "peace attempt", if you check, but it has been ignored adding other insults over previous ones...
  7. But a possible solution cant be add 3 girls to each of champions so each specialist can have access, to each level, to a girl of his specialty? Less job, greater solution adding more girls for players. Even if this solution can be a solution, even if problematic dued to the time needed for unlock the next stage of each...
  8. No names, no links... Great! I have to start from nothing. Thanks for all your hard job. Feel free to take a well deserved rest, then,
  9. Wrong. Step 1: know what to do. Step 2: do it. I don't know what developers have decided and where are the report of it. Then the mr: know-it-all that answer to other players can at least tell me who are the developers or where to find the news relatives to the argument.
  10. I couldn't stick it, but if someone send me the links of the already answered questions I can do it. Better than look for it in the whole forum, because I dunno who are the developers and cannot search for specific comments. I don't think the answers are too much and that there are new answer recently, because it seems developers never post new things from a long time other than the official updates...
  11. Then a topic for "Already answered requests" is a good starting point. With it people looking for requests already posted and answered can find what they are looking for without browsing pages over pages of topics, even if useless topics because the main rule tell to not open new topic and use the dedicated topic. But the problem is the same. Over 20 pages of suggestions and answer from players not related to the topic. A post that recall all answered requests can help instead harm. What's then the problem? The point was right when I've posted it and it's right even now.
  12. Forgot to add it in previous post...
  13. If you look for something, you find it, if present. I was not looking for FAQ, but for players opinions, then I've found what I was looking for. Jizzmate was looking for "already posted requests" and for sure he will put an eye on a topic called "Already answered requests", if present. 1+1, simply 1+1. Wan't joke me? Do it better, guy. You totally miss the target with shots like this.
  14. Could I suggest to create a fixed topic that collect all the "already answered" requests? This will halve the "suggestion reading" time and help player know faster if his request is a new one or an already answered and then a useless request. My 2 cent.
  15. Foreros

    Ideas Main

    I don't complain about disagree, but only about attacking me without a single rule that allow it. This is a topic for "suggestions", not for "what has to be inserted in the game". Then other players opinion about suggestions are pointless and off topic. You want discuss about a suggestion? Open a topic and discuss about it. Here only suggestions are in place or, in case something is already implemented and who ask for it don't know where, a player that know what requester ask teach him how use it. I can ask, here, for a pink with flower cap for player avatar, but this is a SINGLE PLAYER request and then not other player interest to comment here. Here, as told before, only developers can collect a suggestion and decide about it. Other opinion are off topic, HERE. Simple, coherent with any forum rule, and adequate to the netiquette.
  16. Foreros

    Ideas Main

    First, I've never purported to have read ALL the forum, but most of the player wrote text. I've throw a look where players talk about it and seen if my objection was good enough. And, second I don't want to give a complete feedback, only an idea of what a newbie find unusual in the game. I've found many players talk about how find an easy way to go back, some from the champions page, some from the arena and so on. Nobody has criticized them for this, only answered that the loo send back to town. Then the idea of a small popup is not so spaced in the air... The A&Q usually are for info in how use the game in the first 10 hours or less and if in 10 hours you have capped mobs, then you have too much cash in your pockets. And i've been a beta tester for many programs and games, then I'm not so newbie in this observations. Actually I don't pretend to know all about the game, but I can tell honestly that I've got the general idea of the game and a bit more. Then my suggestions weren't based on endgame, but on game in progress and on this idea I have proposed them. The team of developers has 2 choices. 1) refuse suggestion and not answer. 2) accept suggestion and apply it without answer. Who are you that arrogate yourself the right to answer in the name of developers? Thanks for your clear, complete and satisfying (at least I hope) answer. Foreros p.s.: when a player answer to a question I usually thanks him, but when it answer where he don't compete, I become a bit angry... Sorry if the text seems a bit too angered, but now you know why and what I'm expecting to a honest payer. A thing is answer for tell that something is already in place, another for tell him he's wrong. Nobody has the right to decide what's better for others.
  17. Foreros

    Ideas Main

    As first, players can ask for what they want to know, because when leaving the game, usually they can not have all the time for checking useless things, then have a mark that allow you know if they have something to do is a sure help. As second, nowhere, in the forum I've explored, I've found a word that explain that mobs has a cap level. And yes, I call them mobs because a boss, in my game experience, is a hard to fight enemy, not a hit and win one. And I think that capping mobs level is a game killing choice because it discourage to invest in character once a player can kill a "boss" so easily. As third, but not as least, In my forum exploration I've found few requests on how go back in town in some screens, then that a logo act as a "go back in town" button is not so intuitive and this will mean that a hint is for sure not harmful... After the answers I add a personal thought. You refer your comment as "common point of view", but what you forgot is that you are you and not others. Your answer seems a bit heavy offensive and you forgot that this area is for "suggestions to developers" and not for "ask other players what they think about your suggestions". Then keep YOUR PERSONAL IDEA for you and let other expose HIS PERSONAL IDEA for allow developer decide how to act based on suggestions and then write an answer by themselves. After this, dear _shal_, I hope for you a good game and I hope for me never read your opinion on my suggestions where not allowed. Thanks. Foreros
  18. Foreros

    Ideas Main

    Ok, last idea, add a text popup over the HH image that show "Back to town". I've discovered it with a casual click, then it's not too intuitive... And, as seen in this forum, few get it without asking.
  19. Foreros

    Ideas Main

    And, another idea, why don't allow get combat points (the points needed for fight mobs) be purchased using champions tickets? This allow less champions fights, when champions are almost impossible to beat or you get a too low impact on them, and give you chances to get cash for improve the hero, other than allowing get mob event girls a bit easier. And this allow mobs gain levels faster and become strong quick, giving less chances to be beaten on long way if you don't focus on getting stats and boosters when needed. Without cash you cant improve hero and then mobs as cash sources is a must to have and can make more interesting the game.
  20. Foreros

    Ideas Main

    Another suggestion: Why don't add a (!) mark even on the "current quest" button in town when you have enough energy to progress at least a step with main story? Just to avoid the manual check from the town when you don't remember if energy is enough...
  21. I'm planning to use the 10x epic pachinko feature for get new girls, but a doubt has faced my mind... When I've collected all the girls available on the epic pachinko, what happen when I use the 10x feature? Sorry if I ask something so "unusual", but I want to know how plan my game in time. Thanks to all. Foreros
  22. Foreros

    Ideas Main

    I dunno if already posted before, but my 2 cent idea is a "legendary scaling levels set" that work only wen you collect and equip all the whole set. I mean a creation of a specific set, hard to gain and with low cash value, that will, if the whole set is equipped, increase its own level when equipped at level up of the player. This give a good equipment to use alone, at the level you collect your piece, but that gain value if you can collect all 6 pieces, and allow you go on collecting double pieces if you collect the whole set for replace the lower level pieces, gained when level up was not activated, and have, after a long quest series or a specific events elements series (maybe specific single pieces at specific events) for collect the whole set at your current level. After all any new equipment is given at your actual level, then if you collect them in the first year, all other years are focused on replacing the older equipment pieces. This allow player to use other pieces of equipment when going on in a level, and replace them only when very near the level up for avoid losing the scaling effect until all set is equipped. And, if the set has an equally divided stat bonus for each pieces, players that will focus on specific stats enhancing can still choose to equip different pieces for arena or champions stages, then the equipment shop will work anyway. If a legendary set is too much, an idea can be an epic set with the effect, that is a good value scaling set anyway, but not enough to surpass a full legendary equipment. Why this idea? Players that can't have enough free time for the game can focus on collecting an equipment set that allow them going on without searching too much on shop or "great pachinko". After all event sets now do almost the same, but with less effort and without too much work other that do the daily event activity...
  23. I add a question. Where can I find the ticket quantity in the game?
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