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jelom

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Posts posted by jelom

  1. Sorceress Filya entered my harem, after 681 battles and 51 drops (7,49% with 5 SP)

    image.png.a85f02695f2ca0212b4248629a901259.png

    I ask myself: Why do all girls lately have special effects surrounding them in all their poses? I can understand in the final poses for some girls, but lately the art has too many unnecessary elements apart from the girls body and dress,

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    • GG 6
  2. I would like to write a recapitulation of which relics stack and which ones do not.

    Please correct me if any of you have better information.

    - Protective bubble. All items you have reduce % damage consecutively.

    - Finish move. Adds all % you own. Edit: up to 40%

    - Rejuvenation. I don't know. Does Add it or it only heals the highest one?

    - Defeat medication. Adds all % you own.

    - Duck master. Adds all % you own.

    - Attack (all types). Adds all % you own.

    - Defense (all types). Adds all % you own.

    - Ego (all types). Adds all % you own.

    - Harmony (all types). Adds all % you own.

    - Critical hit damage %. Adds all % you own.

    - Critical chance %. Adds all % you own.

    - Double attack %. Adds all % you own.

    - Curse. ¿?

    -Protection assist. ¿?

    - Recover ego %. Adds all % you own

  3. Interesting, my last run in normal mode I played without any defensive relic, and without rejuvenation or defeat medication (I wasn't offered any of those), but with a lot of damage relics of all types, a few rare ego ones and also 3 finish ones (added 24%).

    I lost almost half of the girls (including my healer one) and lost the first battle against hard opponentes and bosses in 3rd and 4th floor.

    So that shows the importance of having defensive relics, especially protective bubble, and healing ones, especially rejuvenation, in the current bug fixing state. In previous runs I didn't lost a single battle and a very few girls.

    • Like 3
  4. Drop rates for this month

    Mythic days (march 2024) Event

    Ninja spy,  Sorceress Filya , 681 battles, 51 drops (7,49%),  100 shards

    White Day (march 2024) classic event

    Donatien,  Chocolate Expert Reina, 246 battles, 24 drops (9,76%),  105 shards
    Edwarda,  Chocolatier Amaris, 164 battles, 16 drops (9,76%), 100 shards (low but with some charges of SP)

    Legendary days (march 2024) event

    Ninja Spy,  Ara ara , 675 battles, 48 drops (7,11%),  101 shards

     

    After a few months I have completed Gross girls shards

    Gross battles

      Nocturna Shehera the champion Obssesed Nicole total
    challenges 1229 1404 1521 4154
    nº shard drops 47 54 50 151
    nº shards 101 101 101 303

    3,64% combined drop rate.

  5. This is a roller coaster, yesterday the hard mode was difficult as hell, and today the normal run is easy as a candy.

    I guess that when putting normal mode in main server they want to start easy and adjust progressively each week as they get data of the players results.

    As for the future hard mode in main server, in my opinion the ideal level of difficulty should be such that it is beatable without rejuvenation, but by a slight margin, so it depends on luck obtaining relics and also a solid strategy and having a good harem.

    • Like 1
  6. 31 minutes ago, Rylarth said:

    For me personaly when I pressed the Labyrinth Button it forced me into the pick 70 girls for easy mode screen might be because I didnt finish my previous easy run either way releasing a Normal difficulty is kinda pointless if you cant even Launch it to begin with If you cant even press play to Launch the game mode can we even actually call it a working Game mode at all?

    This is a one time issue due to you having left unfinished your labyrinth run when in easy mode. If you have a test account you know that once selected easy, normal or hard mode, you have to follow with it until the next reset.

    • Thanks 1
  7. Yes, in hard mode, the strength of all girls has gone up 1M (linear, even supereasy in first floor is now 3.6M against 2.5M before, easy is 4.4, medium is 5.7M, Hard is 6.7M ... ), making impossible finishing without rejuvenation. and the new relic bug fixing is not helping too much either.

    I reached the 5th boss two times with less than 30 healthy girls, completely insufficient to tire even one of the girls. My third run died at the start of 5th floor.

    We are now weaker and opponents are way stronger

    11 hours ago, 430i said:

    so how did you go about when selecting your lineup?

    Is there anyone that have time left for anything but autoselect?

     

    • Like 2
  8. Are you satisfied now?

    • The issues impacting the Labyrinth relics are fixed 
      • Apply Protection Assist relic only to hero’s fighters 
      • The bonuses from Finish Move relic are now stacking up to 40% 
      • Protective Bubble 
      • Berserk, Critical expectation, Critical Thinking (team and girl-specific), and Vigorous Motivation – were not giving proper bonuses, and are now giving it
      • Defeat Medication – was healing for the full amount – now heals for the correct % amount
  9. 9 hours ago, hihi1237823 said:

    What the grade and level of the 140 girls?

    All mystics and L5 max level 750 with max gear full skill upgrade?

    At test I have around 100 girls at level 750, and the rest to complete the 140 for normal mode are over 650 (so the experience in labyrinth is very similar to the main server).

    And of course I have only gear and bulbs for a handful.

    After doing a few more hard runs, I can complete my previous info about the strategy, it is usable for all difficulty modes, because the opponents in each floor in all modes are of similar strength, if you do easy mode just the 4th and 5th floor info don't apply. (changes and additions in red)

    Relic selection priority:

    1. Defeat medication (all rarities) has always priority over any other.
    2. Rejuvenation legendary and mythic, or at least epic.
    3. Finish move. leg and mythic if possible, but all other rarities too (now it stacks).
    4. Vigorous motivation (attack for girls with over 50% ego) As per @Horsting suggestion.
    5. All girls defense
    6. All girls attack
    7. All girls Critical chance %
    8. Front defense
    9. All girls ego
    11. Back attack
    12. Duck. If it is for your healing girl, or one strong KH girl, if you add two and get over 60% that girl will help you a lot.
    Try to avoid: Harmony %, or one girl relic (attack, defense, ego, harmony or critical damage), All girls Critical damage %
    Don't choose (could change in the future): Protective Bubble, Curse,  ...

    Team management:

    - For weak opponents that you are sure to win (when they are below your team strength or if buffed with boosters a bit over your strength) put int the back line a 5GS recovery girl, and some weakened girls in the back and middle line, and two full strength tanks in the front line. This way you recover girls to fight against strong foes, especially if you have medication.
    - for hard opponents in the 3rd and 4th floor, you many times have to sacrifice one full team, and in the 5th floor up to two teams. My usual team selection is 2-3 KH (back), 2-3 CH (middle) and 2-3 HC (front). In the second attack use the weak opponents strategy explained before if you see a clear victory.
    -Bosses: you can usually win directly the 1st boss, you lose one team against the 2nd boss, 2-3 teams against the 3rd boss and 4-5 teams against the 4th boss and 7-9 teams against the 5th boss. If you have good relics you can lose one less team, and if you don't (especially without medication) you can lose 1-2 more teams, so you have to reserve enough girls and heal them before if possible.

    Opponent selection:

    - As a general rule try to follow the path of least resistance, easier opponents, all bags and some wings in latter floors.
    - 1st floor: try to go for strong ones if you are seasoned and want more fists and kisses, if not just follow the path of easy ones.
    - 2nd floor: you can choose strong if you have medication and rejuvenation/finish already, if not, choose easy route avoiding hard enemies if possible.
    - 3rd floor: easy route, including all wings if you are short in girls.
    - 4th floor: easy route, including all wings if you are short in girls.
    - 5th floor: easy route, including all wings if you are short in girls.

    • Like 2
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  10. 7 hours ago, 430i said:

    Shouldnt hard mode be possible with 560 girls?

    This week I am doing tests with hard mode (280 girls), and my preliminary assesment is that difficulty is lower (*) than a week ago when it was released (that or I have improved my strategy enough to pass it without problems ... or that I got Defeat Medication in the first or second floor this time :D ) and I could finish with a safe amount of girls left.

    (*) Not in terms of opponent strength, that is the same as before.

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  11. After thoroughly (and I mean it, I spent a demential amount of time doing runs every two hours) testing the normal difficulty during the past week, I have polished my strategy to complete it with only the initial 140 girls. I didn't need to use a revujenation stone once.

    Relic selection priority:

    1. Defeat medication (all rarities) has always priority over any other.
    2. Rejuvenation legendary and mythic, or at least epic.
    3. Finish move. leg and mythic if possible, but all other rarities too (now it stacks).
    4. All girls defense
    5. All girls attack
    6. All girls Critical chance %
    7. Vigorous motivation (attack for girls with over 50% ego)
    8. Front defense
    9. All girls ego
    10. All girls Critical damage %
    11. Back attack
    12. Duck. If it is for your healing girl, or one strong KH girl, if you add two and get over 60% that girl will help you a lot.
    Try to avoid: Harmony %, or one girl relic (attack, defense, ego, harmony or critical damage)
    Don't choose (could change in the future): Protective Bubble, Curse, ...

    Team management:

    - For weak opponents that you are sure to win (when they are below your team strength or if buffed with boosters a bit over your strength) put int the back line a 5GS recovery girl, and some weakened girls in the back and middle line, and two full strength tanks in the front line. This way you recover girls to fight against strong foes, especially if you have medication.
    - for hard opponents in the 3rd and 4th floor, you many times have to sacrifice one full team. My usual team selection is 2-3 KH (back), 2-3 CH (middle) and 2-3 HC (front). In the second attack use the weak opponents strategy explained before if you see a clear victory.
    -Bosses: you can usually win directly the 1st boss, you lose one team against the 2nd boss, 2-3 teams against the 3rd boss and 4-5 teams against the 4th boss. If you have good relics you can lose one less team, and if you don't (especially without medication) you can lose 1-2 more teams, so you have to reserve enough girls and heal them if possible.

    Opponent selection:

    - As a general rule try to follow the path of least resistance, easier opponents, all bags and some wings in latter floors.
    - 1st floor: try to go for strong ones if you are seasoned and want more fists and kisses, if not just follow the path of easy ones.
    - 2nd floor: you can choose strong if you have medication and rejuvenation/finish already, if not, choose easy route avoiding hard enemies if possible.
    - 3rd floor: easy route, including all wings if you are short in girls.
    - 4th floor: easy route, including all wings if you are short in girls.

    • Like 1
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