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Delgon

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Posts posted by Delgon

  1. well, it is not entirely true.

    It is a known bug on Discord. Look at the first pic and compare the DMG in all the others. They are 1 enhancement above what they should be. 

    If you have ANY other enhancements on other Girls, other Girls get +1 on top of what they are currently enhanced to. So in reality Level 1 Enhancement (2x) is Level 2 (2.5x) and so on. So Level 10 (15x) is in reality Level 11 (x18) and getting to the max level (Level 11, 18x) does nothing as you already have that multiplier applied to the girl.

  2. No.

    Your comparison is not correct. In your case, Felicie is better ONLY because you used more money on her compared to Sa-Lee. That makes it not a fair comparison and means nothing in the end.

    What I do is: (using the program to simulate game mechanics that is 100% representative of what is done in the game)
    1) Take a budged of exactly X money
    2) Level up as far as you can.

    That way both girls are compared to what I spend on them, not the same level as starting prices are different as you said.

     

    You are saying that item that has 12 cans of beer is better than the one that has 11 cans in them. The problem is the one with 12 cans costs 50% more than the one with 11. Ye, 12 > 11 but it is less efficient => is a worse deal in the end.

     

  3. afaik there is a bug that if you have another girl with enhancement, your other girls will get +1 on the enhancements so it is better to get to x15 and just spend 1 item to enhance another girl one time.

  4. well. I wish my progress was reset. That way I would get free freaking kobans and double rewards...

    Level Moves Cost   Compensation GAIN
    1     9     3600   5400         1800
    2     9     7200   10800        3600
    3     12    12000  18000        6000
    4     12    16800  25200        8400
    5     16    23200  34800        11600
    6     16    29600  44400        14800
    7     20    37600  56400        18800
    8     20    45600  68400        22800
    9     25    55600  83400        27800
    10    25    65600  83400        DOUBLE REWARDS AND FREE KOBANS

    I'm not 100% sure if that is true but if you start now with 20 moves again, you get additional +8000 kobans on top of that. So if your progress got reset, you are lucky.

    • Like 1
  5. I take actual Girl Stats. There is nothing more to it. This is a reality even if you do not think so :P And ye, Silk gets bad quickly (like Bunny) coz her dmg exponent is the same as Bunny's. She would have been 3rd if she had the same exponent as the rest of the girls (not including Felicia and Bunny)

    Here you can look at the actual prices and dmg of girls give that you invest X amount of money. Just put kinda Early (B1, 1e39), Mid (F1, 1e147) End (K1, 1e282) Game points where you can be interested in those stats. Those are NOT sorted

    Current Budget: 1.0e+39 (B1)
    Click!
    Mizuki         :   Level: 1592     Price: 5.081207e+37     Damage: 2.481994e+33
    Spring         :   Level: 1459     Price: 5.284374e+37     Damage: 2.430637e+35
    Kimberley      :   Level: 1434     Price: 5.085719e+37     Damage: 3.020906e+35
    Abreal         :   Level: 1415     Price: 5.174505e+37     Damage: 3.535228e+35
    Santa Claudia  :   Level: 1435     Price: 5.100244e+37     Damage: 3.021471e+35
    Cupid          :   Level: 1418     Price: 5.087686e+37     Damage: 6.838092e+36
    Keira          :   Level: 1412     Price: 5.178251e+37     Damage: 7.573699e+36
    Lyka           :   Level: 1410     Price: 5.048759e+37     Damage: 1.006251e+37
    Gambina        :   Level: 1430     Price: 5.247516e+37     Damage: 3.175713e+35
    Notka          :   Level: 1421     Price: 5.197727e+37     Damage: 3.608482e+35
    Waguy-Chan     :   Level: 1427     Price: 5.061225e+37     Damage: 3.727360e+35
    Sasaki         :   Level: 1414     Price: 5.172695e+37     Damage: 3.878936e+35
    Delta          :   Level: 1406     Price: 5.133117e+37     Damage: 4.169323e+35
    
    Idle!
    Bunny          :   Level: 1561     Price: 5.124570e+37     Damage: 2.611040e+35
    Felicia        :   Level: 1445     Price: 5.128925e+37     Damage: 3.049832e+36
    Vechta         :   Level: 1429     Price: 5.050739e+37     Damage: 3.248348e+36
    Lupa           :   Level: 1441     Price: 5.214623e+37     Damage: 2.758138e+36
    Silk           :   Level: 1414     Price: 5.172695e+37     Damage: 3.118517e+36
    Lusamine       :   Level: 1421     Price: 5.197727e+37     Damage: 3.990887e+36
    Elysa          :   Level: 1371     Price: 5.052885e+37     Damage: 5.315134e+34
    Sa-Lee         :   Level: 1441     Price: 5.214623e+37     Damage: 2.878057e+36
    Hari           :   Level: 1410     Price: 5.048759e+37     Damage: 4.695839e+35
    Cookie         :   Level: 1416     Price: 5.161978e+37     Damage: 4.535254e+35
    
    Current Budget: 1.0e+147 (F1)
    Click!
    Mizuki         :   Level: 6408     Price: 5.260204e+145     Damage: 2.849298e+131
    Spring         :   Level: 6274     Price: 5.195183e+145     Damage: 2.662539e+133
    Kimberley      :   Level: 6250     Price: 5.264874e+145     Damage: 5.490874e+133
    Abreal         :   Level: 6230     Price: 5.087168e+145     Damage: 6.130826e+133
    Santa Claudia  :   Level: 6251     Price: 5.279911e+145     Damage: 5.491900e+133
    Cupid          :   Level: 6234     Price: 5.266911e+145     Damage: 1.242909e+135
    Keira          :   Level: 6227     Price: 5.090851e+145     Damage: 1.313438e+135
    Lyka           :   Level: 6226     Price: 5.226612e+145     Damage: 1.828987e+135
    Gambina        :   Level: 6245     Price: 5.158946e+145     Damage: 5.507352e+133
    Notka          :   Level: 6236     Price: 5.109998e+145     Damage: 6.257863e+133
    Waguy-Chan     :   Level: 6243     Price: 5.239518e+145     Damage: 6.774943e+133
    Sasaki         :   Level: 6229     Price: 5.085388e+145     Damage: 6.726887e+133
    Delta          :   Level: 6221     Price: 5.046478e+145     Damage: 7.230478e+133
    
    Idle!
    Bunny          :   Level: 6377     Price: 5.305094e+145     Damage: 2.997441e+133
    Felicia        :   Level: 6260     Price: 5.042357e+145     Damage: 1.325475e+135
    Vechta         :   Level: 6245     Price: 5.228662e+145     Damage: 5.904278e+134
    Lupa           :   Level: 6256     Price: 5.126608e+145     Damage: 4.783190e+134
    Silk           :   Level: 6229     Price: 5.085388e+145     Damage: 3.416048e+134
    Lusamine       :   Level: 6236     Price: 5.109998e+145     Damage: 6.921034e+134
    Elysa          :   Level: 6187     Price: 5.230883e+145     Damage: 9.660919e+132
    Sa-Lee         :   Level: 6256     Price: 5.126608e+145     Damage: 4.991154e+134
    Hari           :   Level: 6226     Price: 5.226612e+145     Damage: 8.535273e+133
    Cookie         :   Level: 6231     Price: 5.074852e+145     Damage: 7.865080e+133
    
    Current Budget: 1.0e+282 (K1)
    Click!
    Mizuki         :   Level: 12427     Price: 5.216374e+280     Damage: 1.021641e+254
    Spring         :   Level: 12293     Price: 5.151895e+280     Damage: 9.546767e+255
    Kimberley      :   Level: 12269     Price: 5.221005e+280     Damage: 3.496384e+256
    Abreal         :   Level: 12249     Price: 5.044780e+280     Damage: 3.903881e+256
    Santa Claudia  :   Level: 12270     Price: 5.235917e+280     Damage: 3.497037e+256
    Cupid          :   Level: 12253     Price: 5.223025e+280     Damage: 7.914378e+257
    Keira          :   Level: 12246     Price: 5.048432e+280     Damage: 8.363483e+257
    Lyka           :   Level: 12245     Price: 5.183062e+280     Damage: 1.164631e+258
    Gambina        :   Level: 12264     Price: 5.115961e+280     Damage: 3.506876e+256
    Notka          :   Level: 12255     Price: 5.067420e+280     Damage: 3.984774e+256
    Waguy-Chan     :   Level: 12262     Price: 5.195860e+280     Damage: 4.314031e+256
    Sasaki         :   Level: 12248     Price: 5.043015e+280     Damage: 4.283431e+256
    Delta          :   Level: 12241     Price: 5.269664e+280     Damage: 4.825556e+256
    
    Idle!
    Bunny          :   Level: 12396     Price: 5.260890e+280     Damage: 1.074759e+256
    Felicia        :   Level: 12280     Price: 5.265361e+280     Damage: 2.789960e+258
    Vechta         :   Level: 12264     Price: 5.185095e+280     Damage: 3.759624e+257
    Lupa           :   Level: 12275     Price: 5.083892e+280     Damage: 3.045757e+257
    Silk           :   Level: 12248     Price: 5.043015e+280     Damage: 1.224854e+257
    Lusamine       :   Level: 12255     Price: 5.067420e+280     Damage: 4.407056e+257
    Elysa          :   Level: 12206     Price: 5.187298e+280     Damage: 6.151713e+255
    Sa-Lee         :   Level: 12275     Price: 5.083892e+280     Damage: 3.178181e+257
    Hari           :   Level: 12245     Price: 5.183062e+280     Damage: 5.434943e+256
    Cookie         :   Level: 12251     Price: 5.299293e+280     Damage: 5.249083e+256

     

    • Like 4
  6. Ye, the current event is the hardest so far imo. Finishing it without Felicia and enhanced could even be close to or even impossible.

    Remember you can not redeem up to 10 daily quests to not have them in your pool of quests anymore. Many have all Mojo quests and I also have 3 Money Items not redeemed so I only get Kinkpoints, Affection, and Kobans quests.

  7. That is kinda true, Cost Exponents are the same so far. Base cost, Base Damage, and Damage Exponents are different from girl to girl.
    Click

    Girl           Cost   CostExp Dmg     DmgExp
    Mizuki         100    1.053   10      1.048
    Spring         100e3  1.053   500e3   1.048
    Kimberley      350e3  1.053   1.75e6  1.0481
    Abreal         1e9    1.053   5e6     1.048
    Santa Claudia  333e3  1.053   1.67e6  1.0481
    Gambina        444e4  1.053   2.22e6  1.0481
    Notka          700e3  1.053   3.85e6  1.0481
    Cupid          800e3  1.053   84e6    1.0481
    

    Idle

    Girl           Cost   CostExp Dmg     DmgExp
    Bunny          500    1.053   4500    1.048
    Felicia        200e3  1.053   8e6     1.0483
    Vechta         450e3  1.053   23.8e6  1.0481
    Lupa           250e3  1.053   11.5e6  1.0481
    Silk           1e6    1.053   52.9e6  1.048
    Sa-Lee         1e9    1.053   12e6    1.048
    Lusamine       700e3  1.053   42.58e6 1.0481
    Elysa          9e6    1.053   5.94e6  1.0481

    Here is also a little info about Mob HP and Money. Default Office and at least 2 past Events

    Type    | Base HP | HP Exp | Base Money | Money Exp | Boss HP Multi | Boss Money Multi
    Office    150       1.05     150          1.05        4               2
    Event     150       1.14     150          1.146       4               2

    You can see those Event exponents are a lot higher and are not the same. In the Office, HP = Money. Interesting that the exponent for money in Event is higher than HP Exponent.
    Boss is considered as 10th Mob with HP Multiplied by 4 but only gives amount as if it was multiplied by 2.

  8. DMG = DMG_ADDITIONS + (GIRL_1_DMG * GIRL_1_MULTIPLIER) + (GIRL_2_DMG * GIRL_2_MULTIPLIER) + ...

    DMG_ADDITIONS - Whenever there is a girl perk that adds like +Y IDLE or something. 
    GIRL_X_DMG - Base damage.
    GIRL_X_MULTIPIER - The personal multiplier you buy with candies etc. aka Enhancements.
    When you look at the girl dmg in game, it already has the GIRL_X_MULTIPIER applied afaik
    To the formula above you would also have to add the DMG_BOSS girls there too.

    DMG_OVERALL = DMG * DMG_MULTIPLIER * DMG_MULTIPLIER_TYPE * DMG_MULTIPLIER_BOSS *(DMG_PERC + DMG_PERC_TYPE + DMG_PERC_BOSS + DMG_PERC_BOSS_TYPE)

    DMG - DMG from the first formula. Depends if you do it idle or click.
    DMG_MULTIPLIER - Multiplier of idle or click
    DMG_MULTIPLIER_TYPE - Multiplier of idle or click but for the given girl type [Hardcore, Charm, Know-How]
    DMG_MULTIPLIER_BOSS - Multiplier of idle or click but for bosses
    DMG_PERC - Percentage from the Mojos and Contacts. Idle or Click
    DMG_PERC_TYPE - Percentage from the Mojos and Contacts. Hardcore, Charm, Know-How
    DMG_PERC_BOSS - Percentage on the boss from the Mojos and Contacts. Idle or Click
    DMG_PERC_BOSS_TYPE - Percentage on the boss from the Mojos and Contacts. Hardcore, Charm, Know-How
    Some perks can also be added to DMG_PERC_XXXX as some give percentages like +1000% Boss Damage. Those are going here, not as MULTIPLIER

    Boss multipliers and percentages are applied in addition. that is why Bosses are getting easier with more perks you have. That's why if you have like 4x+ multi on bosses, they are usually easier then normal mobs.

    If you use Conversion Idle to Click for example.
    DMG_CONVERTED (or DMG_FINAL) = DMG_OVERALL_IDLE * CONVERSION_PERCENTAGE + DMG_OVERALL_CLICK

    DMG_OVERALL_IDLE - This is calculated using DMG_OVERALL with Idle parts.
    DMG_OVERALL_CLICK - This is calculated using DMG_OVERALL with click parts.
    CONVERSION_PERCENTAGE - Percentage from the Mojo.
    DMG_CONVERTED - In this example, it will represent DMG_FINAL_CLICK coz we converted IDLE to CLICK and added OVERALL_CLICK

    If you add critical:
    CRITICAL_DAMAGE_CLICK = DMG_FINAL_CLICK * (1 + (10 * (1 + CRITICAL_INCREASE_PERCENTAGE)))
    CRITICAL_DAMAGE_CLICK = (DMG_FINAL_IDLE / 10) * (1 + (10 * (1 + CRITICAL_INCREASE_PERCENTAGE)))

    DMG_FINAL_XXX - What we calculated before. Idle is divided by 10 coz the damage is done 10 times per second so you canon use DMG_FINAL_IDLE as it is per second.
    CRITICAL_INCREASE_PERCENTAGE - percentage from Crit Mojo. If crit mojo was +100% you would crit for 21 instead of 11 for Clicking.

    To this everything, you could get +- estimate and convert Money Multipliers to another DMG Multiplier as it affects how much you will be able to upgrade your girl. Unfortunately, it is directly connected to specific Girl DMG Exponent and Cost Exponent.

    1 stage simulation (10 mobs. 9 non boss + 1 boss). In normal stages, HP exponent is 1.05. You earn money equal to the mob HP.
    Money Gained for 9 normal: 
    1.05^0 = 1.00
    1.05^1 = 1.05
    1.05^2 = 1.1025
    1.05^3 = 1.157625
    1.05^4 = 1.21550625
    1.05^5 = 1.2762815625
    1.05^6 = 1.340095640625
    1.05^7 = 1.40710042265625
    1.05^8 = 1.4774554437890625
    =
    NonBossProfitScale = 11.0265643195703125

    Boss (10th mob): Boss works a little bit differently. it is like 10th mob with normal exponent but his HP is increased 4 times but you get only 2 time the money. That's why it is '* 2.0', not '* 4.0'
    1.05^9 = 1.551328215978515625 * 2.0 = 3.10265643195703125
    BossProfitScale = 3.10265643195703125

    NORMALIZED_RATIO = NonBossScale / BossProfitScale = 3.5539108
    Just normalized ration to average to 1 mob.

    MONEY_BOSS = 1.0 + MONEY_PERCENTAGE + MONEY_PERCENTAGE_BOSS * (1 + TRIPPLE_MONEY_CHANCE * 2) * MONEY_MULTIPLIER * MONEY_BOSS_MULTIPLIER

    MONEY_NON = 1.0 + MONEY_PERCENTAGE + MONEY_PERCENTAGE_NON * (1 + TRIPPLE_MONEY_CHANCE * 2) * MONEY_MULTIPLIER * MONEY_NON_MULTIPLIER * NORMALIZED_RATIO
    Either MONEY_NON or MONEY_BOSS has to be multiplied by NORMALIZED_RATIO depends if you did Non/Boss or Boss/Non.

    EstimatedDmgFromMoney = GIRL_DMG_EXP ^ ((Log(MONEY_NON + MONEY_BOSS) * GIRL_PRICE_CUT) / Log(GIRL_COST_EXP))

    GIRL_DMG_EXP - The DMG exponent of the girl.
    MONEY_NON - an estimate of how much profit you will get from Non-bosses.
    MONEY_BOSS - calculated above. An estimate of how much you will get from bosses
    GIRL_PRICE_CUT - You can also include price-cut of the girl. 
    GIRL_COST_EXP - The Cost exponent of the girl.
    Felicia exponents are: Price: 1.053 Damage: 1.0483


    It can be useful if you wanna get what per is better.  3rd perk x5 Idle or 3rd perk x10 Money.
    overall to calculate what is better:
    BASELINE_DMG = DMG_OVERALL * EstimatedDmgFromMoney
    Here you would have to also calculate Boss and NonBoss ratio and calculate both Non and Boss DMG so DMG_OVERALL is a sum of both in this example.
    make one more with 5x DMG added, and another with 10x money added. Divide them with baseline and see what is giving you more increase in DMG in the end.

    • Like 4
  9. The first version of Hentai-Clicker Helper is here!

    https://docs.google.com/spreadsheets/d/16qJSkgabnVw9aetBPiPIWC967JsfZ4XA9R6y2MFZxJM/edit?usp=sharing

    Let me know if you see anything crazy. There are a few things that I plan to add in the future. Do not hesitate to ping me in #clicker-game-general in HH Discord @Delgon (Naen)#1859 or here to let me know about any bugs or questions. I would also like for Forum thread to be used for any suggestions that you think would be nice to have in the Helper/Calculator, not all of them will be implemented tho.

    This is the first release version. There can be some bugs here or there. I will try to rewrite the whole code again as I just added stuff when I needed something and now it looks like garbage...

    [26-02-2020] Note: Helper recognizes your Dmg by selected "Optimize For" and a selected girl is just used to have correct exponents. In theory, you can use Felicia as Click to Idle but in reality, you will not play that way as it is impossible, Felicia is Idle not Click. This version also includes current Event stats so I hope it will help some people that do not have Felicia or Cupid.

    • Like 1
  10. Just focus on one. In general, if you have all Crafts, Felicia with Idle to Click conversion is better than Cupid with Click to Idle. Addition of cupid made Click to Idle a viable option right now if you want to pursue that route. It will be a little bit worse as you will have generally less dmg as you will do a Tick of dmg instead of Click. You will also miss some Skills that way.

    If you have Felicia, go for her, Idle Multiplier Perks, Idle Crafts, Idle to Click Craft and Click Critical Chance/Damage.

    If you have Cupid but no Felicia, do the opposite. You might still focus on Idle Multiplier Perks for the future when you finally unlock Felicia tho.

    • Like 1
  11. This is the functionality that I want to be available in the final Calculator/Helper:

    1. Basic
      • Get bonuses from Contacts
      • Get bonuses from Girl Perks and calculate their overall stats Multipliers, Combos
      • Crafts information. Give current bonuses from Crafts + Contacts + Girl Perks
      • Show which Craft is most profitable/best to upgrade
    2. Semi Advanced
      • Show which Craft is best profitable for the selected farming method: Click, Idle, Click from Idle, Idle from Click
      • Select used Girl to further improve Crafts predictions - Yes, knowing which girl is used has an impact on what should be upgraded (Dmg/Money ratio)
      • Predict what should be upgraded with a given amount of Mojo. Gives a list of what should be upgraded, to what level and how many times with the amount of Mojo you currently have. A better way to do instead of updating the sheet with each upgrade or two.
      • Make predictions for Office (main game) and Events - Events have different exponents so it can matter.
    3. Advanced
      • Predict how fast you can kill mobs and bosses. 2 tables showing how far can you get killing the mob with a given method. Methods like 1s/1 Crit (very fast farming), 15-30s (acceptable speed), the 30s + Skills (max possible push, useful to see which boss would be your maximum push that way) and some more like Crits, Combos, etc. Tables used to determine how fast you can progress and where are you choke points.
      • Predict your Mojo farming speed. Create a graph and table of how many Mojos you get per time spend and show your +- optimal reset point for farming Mojo. I'll try to also implement Skip Stage Craft into it to make it more accurate.

    Do you have any suggestions about other functionality or you think some things that I listed should be made differently?
    All suggestions are welcome but not all of them might be implemented.

    • Like 2
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