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Delgon

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Everything posted by Delgon

  1. well, it is not entirely true. It is a known bug on Discord. Look at the first pic and compare the DMG in all the others. They are 1 enhancement above what they should be. If you have ANY other enhancements on other Girls, other Girls get +1 on top of what they are currently enhanced to. So in reality Level 1 Enhancement (2x) is Level 2 (2.5x) and so on. So Level 10 (15x) is in reality Level 11 (x18) and getting to the max level (Level 11, 18x) does nothing as you already have that multiplier applied to the girl.
  2. I told you how to properly compare the girls. If you never buy any levels, then ye, you will have to compare them that way but that is not really a realistic scenario of how ppl play but you do you, man. Have fun.
  3. No. Your comparison is not correct. In your case, Felicie is better ONLY because you used more money on her compared to Sa-Lee. That makes it not a fair comparison and means nothing in the end. What I do is: (using the program to simulate game mechanics that is 100% representative of what is done in the game) 1) Take a budged of exactly X money 2) Level up as far as you can. That way both girls are compared to what I spend on them, not the same level as starting prices are different as you said. You are saying that item that has 12 cans of beer is better than the one that has 11 cans in them. The problem is the one with 12 cans costs 50% more than the one with 11. Ye, 12 > 11 but it is less efficient => is a worse deal in the end.
  4. but you do not wanna compare them with equal levels right? If you have a budget of X money and spend all of it on Sa-Lee and Felicie, Sa-Lee is better
  5. you will click 19 times for 1 (plus your affection increase perks) 20th click will do 5 (plus you affections increase perks) 21-39 -> 1 40 -> 5 and so on, and so on.
  6. overall Felicie is pretty bad when it comes to dmg ranking. Idle Felicia Lusamine Vechta Sa-Lee Lupa Silk Felicie Hari Cookie Bunny Elysa
  7. afaik there is a bug that if you have another girl with enhancement, your other girls will get +1 on the enhancements so it is better to get to x15 and just spend 1 item to enhance another girl one time.
  8. ye, you just get nothing and if you encountered some bugs with pieces you are even more behind...
  9. well. I wish my progress was reset. That way I would get free freaking kobans and double rewards... Level Moves Cost Compensation GAIN 1 9 3600 5400 1800 2 9 7200 10800 3600 3 12 12000 18000 6000 4 12 16800 25200 8400 5 16 23200 34800 11600 6 16 29600 44400 14800 7 20 37600 56400 18800 8 20 45600 68400 22800 9 25 55600 83400 27800 10 25 65600 83400 DOUBLE REWARDS AND FREE KOBANS I'm not 100% sure if that is true but if you start now with 20 moves again, you get additional +8000 kobans on top of that. So if your progress got reset, you are lucky.
  10. I take actual Girl Stats. There is nothing more to it. This is a reality even if you do not think so And ye, Silk gets bad quickly (like Bunny) coz her dmg exponent is the same as Bunny's. She would have been 3rd if she had the same exponent as the rest of the girls (not including Felicia and Bunny) Here you can look at the actual prices and dmg of girls give that you invest X amount of money. Just put kinda Early (B1, 1e39), Mid (F1, 1e147) End (K1, 1e282) Game points where you can be interested in those stats. Those are NOT sorted Current Budget: 1.0e+39 (B1) Click! Mizuki : Level: 1592 Price: 5.081207e+37 Damage: 2.481994e+33 Spring : Level: 1459 Price: 5.284374e+37 Damage: 2.430637e+35 Kimberley : Level: 1434 Price: 5.085719e+37 Damage: 3.020906e+35 Abreal : Level: 1415 Price: 5.174505e+37 Damage: 3.535228e+35 Santa Claudia : Level: 1435 Price: 5.100244e+37 Damage: 3.021471e+35 Cupid : Level: 1418 Price: 5.087686e+37 Damage: 6.838092e+36 Keira : Level: 1412 Price: 5.178251e+37 Damage: 7.573699e+36 Lyka : Level: 1410 Price: 5.048759e+37 Damage: 1.006251e+37 Gambina : Level: 1430 Price: 5.247516e+37 Damage: 3.175713e+35 Notka : Level: 1421 Price: 5.197727e+37 Damage: 3.608482e+35 Waguy-Chan : Level: 1427 Price: 5.061225e+37 Damage: 3.727360e+35 Sasaki : Level: 1414 Price: 5.172695e+37 Damage: 3.878936e+35 Delta : Level: 1406 Price: 5.133117e+37 Damage: 4.169323e+35 Idle! Bunny : Level: 1561 Price: 5.124570e+37 Damage: 2.611040e+35 Felicia : Level: 1445 Price: 5.128925e+37 Damage: 3.049832e+36 Vechta : Level: 1429 Price: 5.050739e+37 Damage: 3.248348e+36 Lupa : Level: 1441 Price: 5.214623e+37 Damage: 2.758138e+36 Silk : Level: 1414 Price: 5.172695e+37 Damage: 3.118517e+36 Lusamine : Level: 1421 Price: 5.197727e+37 Damage: 3.990887e+36 Elysa : Level: 1371 Price: 5.052885e+37 Damage: 5.315134e+34 Sa-Lee : Level: 1441 Price: 5.214623e+37 Damage: 2.878057e+36 Hari : Level: 1410 Price: 5.048759e+37 Damage: 4.695839e+35 Cookie : Level: 1416 Price: 5.161978e+37 Damage: 4.535254e+35 Current Budget: 1.0e+147 (F1) Click! Mizuki : Level: 6408 Price: 5.260204e+145 Damage: 2.849298e+131 Spring : Level: 6274 Price: 5.195183e+145 Damage: 2.662539e+133 Kimberley : Level: 6250 Price: 5.264874e+145 Damage: 5.490874e+133 Abreal : Level: 6230 Price: 5.087168e+145 Damage: 6.130826e+133 Santa Claudia : Level: 6251 Price: 5.279911e+145 Damage: 5.491900e+133 Cupid : Level: 6234 Price: 5.266911e+145 Damage: 1.242909e+135 Keira : Level: 6227 Price: 5.090851e+145 Damage: 1.313438e+135 Lyka : Level: 6226 Price: 5.226612e+145 Damage: 1.828987e+135 Gambina : Level: 6245 Price: 5.158946e+145 Damage: 5.507352e+133 Notka : Level: 6236 Price: 5.109998e+145 Damage: 6.257863e+133 Waguy-Chan : Level: 6243 Price: 5.239518e+145 Damage: 6.774943e+133 Sasaki : Level: 6229 Price: 5.085388e+145 Damage: 6.726887e+133 Delta : Level: 6221 Price: 5.046478e+145 Damage: 7.230478e+133 Idle! Bunny : Level: 6377 Price: 5.305094e+145 Damage: 2.997441e+133 Felicia : Level: 6260 Price: 5.042357e+145 Damage: 1.325475e+135 Vechta : Level: 6245 Price: 5.228662e+145 Damage: 5.904278e+134 Lupa : Level: 6256 Price: 5.126608e+145 Damage: 4.783190e+134 Silk : Level: 6229 Price: 5.085388e+145 Damage: 3.416048e+134 Lusamine : Level: 6236 Price: 5.109998e+145 Damage: 6.921034e+134 Elysa : Level: 6187 Price: 5.230883e+145 Damage: 9.660919e+132 Sa-Lee : Level: 6256 Price: 5.126608e+145 Damage: 4.991154e+134 Hari : Level: 6226 Price: 5.226612e+145 Damage: 8.535273e+133 Cookie : Level: 6231 Price: 5.074852e+145 Damage: 7.865080e+133 Current Budget: 1.0e+282 (K1) Click! Mizuki : Level: 12427 Price: 5.216374e+280 Damage: 1.021641e+254 Spring : Level: 12293 Price: 5.151895e+280 Damage: 9.546767e+255 Kimberley : Level: 12269 Price: 5.221005e+280 Damage: 3.496384e+256 Abreal : Level: 12249 Price: 5.044780e+280 Damage: 3.903881e+256 Santa Claudia : Level: 12270 Price: 5.235917e+280 Damage: 3.497037e+256 Cupid : Level: 12253 Price: 5.223025e+280 Damage: 7.914378e+257 Keira : Level: 12246 Price: 5.048432e+280 Damage: 8.363483e+257 Lyka : Level: 12245 Price: 5.183062e+280 Damage: 1.164631e+258 Gambina : Level: 12264 Price: 5.115961e+280 Damage: 3.506876e+256 Notka : Level: 12255 Price: 5.067420e+280 Damage: 3.984774e+256 Waguy-Chan : Level: 12262 Price: 5.195860e+280 Damage: 4.314031e+256 Sasaki : Level: 12248 Price: 5.043015e+280 Damage: 4.283431e+256 Delta : Level: 12241 Price: 5.269664e+280 Damage: 4.825556e+256 Idle! Bunny : Level: 12396 Price: 5.260890e+280 Damage: 1.074759e+256 Felicia : Level: 12280 Price: 5.265361e+280 Damage: 2.789960e+258 Vechta : Level: 12264 Price: 5.185095e+280 Damage: 3.759624e+257 Lupa : Level: 12275 Price: 5.083892e+280 Damage: 3.045757e+257 Silk : Level: 12248 Price: 5.043015e+280 Damage: 1.224854e+257 Lusamine : Level: 12255 Price: 5.067420e+280 Damage: 4.407056e+257 Elysa : Level: 12206 Price: 5.187298e+280 Damage: 6.151713e+255 Sa-Lee : Level: 12275 Price: 5.083892e+280 Damage: 3.178181e+257 Hari : Level: 12245 Price: 5.183062e+280 Damage: 5.434943e+256 Cookie : Level: 12251 Price: 5.299293e+280 Damage: 5.249083e+256
  11. A little side note. Lusamine is better than Felicia up to girl level ~2800 so like C2 or C3 money.
  12. You would have to wait for many skill resets to progress either way so I just considered it good enough and just did the final run.
  13. I was finally able to finish it. My Felicia was enhanced to 15x so it was not impossible but I cannot imagine doing it with not enhanced Felicia or just Click/Idle from Click. Those are my crafts from the final run. It took some waiting for skill resets...
  14. Yes, you can have 15 quests at any given time on your list. That means you can "waste" 10 quests and still get maximum 5 dailies
  15. Ye, the current event is the hardest so far imo. Finishing it without Felicia and enhanced could even be close to or even impossible. Remember you can not redeem up to 10 daily quests to not have them in your pool of quests anymore. Many have all Mojo quests and I also have 3 Money Items not redeemed so I only get Kinkpoints, Affection, and Kobans quests.
  16. Did you just get the 3rd item with current Daily Quests reset? If so try to refresh the game.
  17. That is kinda true, Cost Exponents are the same so far. Base cost, Base Damage, and Damage Exponents are different from girl to girl. Click Girl Cost CostExp Dmg DmgExp Mizuki 100 1.053 10 1.048 Spring 100e3 1.053 500e3 1.048 Kimberley 350e3 1.053 1.75e6 1.0481 Abreal 1e9 1.053 5e6 1.048 Santa Claudia 333e3 1.053 1.67e6 1.0481 Gambina 444e4 1.053 2.22e6 1.0481 Notka 700e3 1.053 3.85e6 1.0481 Cupid 800e3 1.053 84e6 1.0481 Idle Girl Cost CostExp Dmg DmgExp Bunny 500 1.053 4500 1.048 Felicia 200e3 1.053 8e6 1.0483 Vechta 450e3 1.053 23.8e6 1.0481 Lupa 250e3 1.053 11.5e6 1.0481 Silk 1e6 1.053 52.9e6 1.048 Sa-Lee 1e9 1.053 12e6 1.048 Lusamine 700e3 1.053 42.58e6 1.0481 Elysa 9e6 1.053 5.94e6 1.0481 Here is also a little info about Mob HP and Money. Default Office and at least 2 past Events Type | Base HP | HP Exp | Base Money | Money Exp | Boss HP Multi | Boss Money Multi Office 150 1.05 150 1.05 4 2 Event 150 1.14 150 1.146 4 2 You can see those Event exponents are a lot higher and are not the same. In the Office, HP = Money. Interesting that the exponent for money in Event is higher than HP Exponent. Boss is considered as 10th Mob with HP Multiplied by 4 but only gives amount as if it was multiplied by 2.
  18. Well, he asked how it is calculated and here it is 😜
  19. DMG = DMG_ADDITIONS + (GIRL_1_DMG * GIRL_1_MULTIPLIER) + (GIRL_2_DMG * GIRL_2_MULTIPLIER) + ... DMG_ADDITIONS - Whenever there is a girl perk that adds like +Y IDLE or something. GIRL_X_DMG - Base damage. GIRL_X_MULTIPIER - The personal multiplier you buy with candies etc. aka Enhancements. When you look at the girl dmg in game, it already has the GIRL_X_MULTIPIER applied afaik To the formula above you would also have to add the DMG_BOSS girls there too. DMG_OVERALL = DMG * DMG_MULTIPLIER * DMG_MULTIPLIER_TYPE * DMG_MULTIPLIER_BOSS *(DMG_PERC + DMG_PERC_TYPE + DMG_PERC_BOSS + DMG_PERC_BOSS_TYPE) DMG - DMG from the first formula. Depends if you do it idle or click. DMG_MULTIPLIER - Multiplier of idle or click DMG_MULTIPLIER_TYPE - Multiplier of idle or click but for the given girl type [Hardcore, Charm, Know-How] DMG_MULTIPLIER_BOSS - Multiplier of idle or click but for bosses DMG_PERC - Percentage from the Mojos and Contacts. Idle or Click DMG_PERC_TYPE - Percentage from the Mojos and Contacts. Hardcore, Charm, Know-How DMG_PERC_BOSS - Percentage on the boss from the Mojos and Contacts. Idle or Click DMG_PERC_BOSS_TYPE - Percentage on the boss from the Mojos and Contacts. Hardcore, Charm, Know-How Some perks can also be added to DMG_PERC_XXXX as some give percentages like +1000% Boss Damage. Those are going here, not as MULTIPLIER Boss multipliers and percentages are applied in addition. that is why Bosses are getting easier with more perks you have. That's why if you have like 4x+ multi on bosses, they are usually easier then normal mobs. If you use Conversion Idle to Click for example. DMG_CONVERTED (or DMG_FINAL) = DMG_OVERALL_IDLE * CONVERSION_PERCENTAGE + DMG_OVERALL_CLICK DMG_OVERALL_IDLE - This is calculated using DMG_OVERALL with Idle parts. DMG_OVERALL_CLICK - This is calculated using DMG_OVERALL with click parts. CONVERSION_PERCENTAGE - Percentage from the Mojo. DMG_CONVERTED - In this example, it will represent DMG_FINAL_CLICK coz we converted IDLE to CLICK and added OVERALL_CLICK If you add critical: CRITICAL_DAMAGE_CLICK = DMG_FINAL_CLICK * (1 + (10 * (1 + CRITICAL_INCREASE_PERCENTAGE))) CRITICAL_DAMAGE_CLICK = (DMG_FINAL_IDLE / 10) * (1 + (10 * (1 + CRITICAL_INCREASE_PERCENTAGE))) DMG_FINAL_XXX - What we calculated before. Idle is divided by 10 coz the damage is done 10 times per second so you canon use DMG_FINAL_IDLE as it is per second. CRITICAL_INCREASE_PERCENTAGE - percentage from Crit Mojo. If crit mojo was +100% you would crit for 21 instead of 11 for Clicking. To this everything, you could get +- estimate and convert Money Multipliers to another DMG Multiplier as it affects how much you will be able to upgrade your girl. Unfortunately, it is directly connected to specific Girl DMG Exponent and Cost Exponent. 1 stage simulation (10 mobs. 9 non boss + 1 boss). In normal stages, HP exponent is 1.05. You earn money equal to the mob HP. Money Gained for 9 normal: 1.05^0 = 1.00 1.05^1 = 1.05 1.05^2 = 1.1025 1.05^3 = 1.157625 1.05^4 = 1.21550625 1.05^5 = 1.2762815625 1.05^6 = 1.340095640625 1.05^7 = 1.40710042265625 1.05^8 = 1.4774554437890625 = NonBossProfitScale = 11.0265643195703125 Boss (10th mob): Boss works a little bit differently. it is like 10th mob with normal exponent but his HP is increased 4 times but you get only 2 time the money. That's why it is '* 2.0', not '* 4.0' 1.05^9 = 1.551328215978515625 * 2.0 = 3.10265643195703125 BossProfitScale = 3.10265643195703125 NORMALIZED_RATIO = NonBossScale / BossProfitScale = 3.5539108 Just normalized ration to average to 1 mob. MONEY_BOSS = 1.0 + MONEY_PERCENTAGE + MONEY_PERCENTAGE_BOSS * (1 + TRIPPLE_MONEY_CHANCE * 2) * MONEY_MULTIPLIER * MONEY_BOSS_MULTIPLIER MONEY_NON = 1.0 + MONEY_PERCENTAGE + MONEY_PERCENTAGE_NON * (1 + TRIPPLE_MONEY_CHANCE * 2) * MONEY_MULTIPLIER * MONEY_NON_MULTIPLIER * NORMALIZED_RATIO Either MONEY_NON or MONEY_BOSS has to be multiplied by NORMALIZED_RATIO depends if you did Non/Boss or Boss/Non. EstimatedDmgFromMoney = GIRL_DMG_EXP ^ ((Log(MONEY_NON + MONEY_BOSS) * GIRL_PRICE_CUT) / Log(GIRL_COST_EXP)) GIRL_DMG_EXP - The DMG exponent of the girl. MONEY_NON - an estimate of how much profit you will get from Non-bosses. MONEY_BOSS - calculated above. An estimate of how much you will get from bosses GIRL_PRICE_CUT - You can also include price-cut of the girl. GIRL_COST_EXP - The Cost exponent of the girl. Felicia exponents are: Price: 1.053 Damage: 1.0483 It can be useful if you wanna get what per is better. 3rd perk x5 Idle or 3rd perk x10 Money. overall to calculate what is better: BASELINE_DMG = DMG_OVERALL * EstimatedDmgFromMoney Here you would have to also calculate Boss and NonBoss ratio and calculate both Non and Boss DMG so DMG_OVERALL is a sum of both in this example. make one more with 5x DMG added, and another with 10x money added. Divide them with baseline and see what is giving you more increase in DMG in the end.
  20. I also lost points. I upgraded Stella to level 3/4, Natalie to level 2/3 and Olivia to level 2. Overall I used Kinkpoints from 2 dailies, from Daily and Kink Points Spent Achievement. Nutaku ID: 39214928
  21. The first version of Hentai-Clicker Helper is here! https://docs.google.com/spreadsheets/d/16qJSkgabnVw9aetBPiPIWC967JsfZ4XA9R6y2MFZxJM/edit?usp=sharing Let me know if you see anything crazy. There are a few things that I plan to add in the future. Do not hesitate to ping me in #clicker-game-general in HH Discord @Delgon (Naen)#1859 or here to let me know about any bugs or questions. I would also like for Forum thread to be used for any suggestions that you think would be nice to have in the Helper/Calculator, not all of them will be implemented tho. This is the first release version. There can be some bugs here or there. I will try to rewrite the whole code again as I just added stuff when I needed something and now it looks like garbage... [26-02-2020] Note: Helper recognizes your Dmg by selected "Optimize For" and a selected girl is just used to have correct exponents. In theory, you can use Felicia as Click to Idle but in reality, you will not play that way as it is impossible, Felicia is Idle not Click. This version also includes current Event stats so I hope it will help some people that do not have Felicia or Cupid.
  22. Just focus on one. In general, if you have all Crafts, Felicia with Idle to Click conversion is better than Cupid with Click to Idle. Addition of cupid made Click to Idle a viable option right now if you want to pursue that route. It will be a little bit worse as you will have generally less dmg as you will do a Tick of dmg instead of Click. You will also miss some Skills that way. If you have Felicia, go for her, Idle Multiplier Perks, Idle Crafts, Idle to Click Craft and Click Critical Chance/Damage. If you have Cupid but no Felicia, do the opposite. You might still focus on Idle Multiplier Perks for the future when you finally unlock Felicia tho.
  23. The previous Event had a much higher HP exponent compared to the current event, that is true.
  24. This is the functionality that I want to be available in the final Calculator/Helper: Basic Get bonuses from Contacts Get bonuses from Girl Perks and calculate their overall stats Multipliers, Combos Crafts information. Give current bonuses from Crafts + Contacts + Girl Perks Show which Craft is most profitable/best to upgrade Semi Advanced Show which Craft is best profitable for the selected farming method: Click, Idle, Click from Idle, Idle from Click Select used Girl to further improve Crafts predictions - Yes, knowing which girl is used has an impact on what should be upgraded (Dmg/Money ratio) Predict what should be upgraded with a given amount of Mojo. Gives a list of what should be upgraded, to what level and how many times with the amount of Mojo you currently have. A better way to do instead of updating the sheet with each upgrade or two. Make predictions for Office (main game) and Events - Events have different exponents so it can matter. Advanced Predict how fast you can kill mobs and bosses. 2 tables showing how far can you get killing the mob with a given method. Methods like 1s/1 Crit (very fast farming), 15-30s (acceptable speed), the 30s + Skills (max possible push, useful to see which boss would be your maximum push that way) and some more like Crits, Combos, etc. Tables used to determine how fast you can progress and where are you choke points. Predict your Mojo farming speed. Create a graph and table of how many Mojos you get per time spend and show your +- optimal reset point for farming Mojo. I'll try to also implement Skip Stage Craft into it to make it more accurate. Do you have any suggestions about other functionality or you think some things that I listed should be made differently? All suggestions are welcome but not all of them might be implemented.
  25. Upgrading Reward girls is not profitable in the long run. For example, if you split money spent 50:50 with Felicia and Reward Girl, overall your Damage will be lower. Unless my calculations were wrong.
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