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Marianito

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  1. I meant there is no challange right now which provides me some sort of point to reach and without it game is slow for me. It is more about collecting and I dont have purpose to collect if Im already on top stage and I still will be if they add less than 3k stages.
  2. In stats i have 322 000 x idle multiplier plus 60 hardcore multiplier, gril multiplier on herself x8 and I haven't all perks yet. So my Hardcore idle multiplayer is 154 560 000..‬. I unlock Cookie 7x and 10x plus 15x on Hari it ill be 162 288 000 000‬ and it doesnt mean anything coz difficulty of next levels grown logarithmically. If multipler 10x allows you get 200 lv higher then 100x will allow you to 400 lvl higher and with 1000x you will go 600 lvl higher (example numbers) so the game will not crash. I was playing others clickers games and the numbers are allways absurd and this game is not even close. Case is speed of next updates, I already on max stage for few weeks and now I upgrade my multipliers to get there without sweat coz Im able. There is no challange at the top 13001 stage, no competitions only perks and gris collecting. This could actually break the game, this roof you cant go through becuase developers already have impleyed some achivments and is some kind of plan you get new girls on specific stage so you are not allow to go further for few months. In the meantime they throw out few events and event, gacha girls and thanks to those max stage is easy peasy, no challange. This is good for next topic xD BTW I wasn't complaing about specyfic idle multipleres Hari have, There are even less useless 3 perks others girls have (for me) but I want to note that gap between those gils. 2 x Hari give less than Cookie by herself. That was a point :) it was all about put devs attention. Even three 70x specific multipliers for Hari would make her 4 times worse choice. There is no need to balans perks, one girl can be better but It could be balanced a bit by affection need to unlock perks. Right now it's standard for every gril to have 300, 600, 900 affection... I just think it can be improved. Yea now when I read it I notice that I seek something more on forum coz game slow down for me.
  3. I know that Girls Perks Balance is more abstract sentence than needed thing. I have some doubts about gils like Hari. She has 3 perks which gives 15 multiplier to specific idle. In total she gives you this same amount as 15 x all idle. I just get Cookie from gacha and her all perks are for idle multiplier - 4x, 7x, 10x. After unlock first and second perks she alredy have almost twice more idle multiplayer (28) than Hari and after unlocking third Cookie perk she is almost 19 times better (4*7*10=280) than Hari and all this with the same affection needed. Hari was easyer to get so it explain something. Anyway I just want to note that there is a COLOSAL disproportion. And one more thing, girls which provides specific amount of cash are useless.
  4. It's just awful that this game is so basic in graphic and animations and it couldn't load faster than few minutes. I got 120 Mb/s internet and PC which can handle AAA games. Even after it's loaded it just lagging for next few minutes... Optimization does not exist in this game and unlocking girls and update after update is worse and worse
  5. Funny "there is replayable bonus stage after". I'm force to spend Kobans earned in this event to complete it coz run PC isn't the first thing I do after I wake up... there is no way to play bonus stage even if someone don't waste any move. Failure. Why this event is designed to schedule my day :( ? 40min to get ot work, 40min out, 8h of working. Last thing before work is I should check the game and the first after? Even then I lose 60 minutes and it is over 1 move. This someone calculated it before event starts? Do the event bonus stage looks like event itself? If yes is obvious you need to spend Kobans to done it, did someone calculate this amount Kobans to complete bonus stage isn't more than rewards are worth? When this event will be near end this topic will be spamed.
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