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Kassander

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Everything posted by Kassander

  1. Since yesterday patch, affection grade of the opponent's girl is directly given out before the battle, so this reason no longer applies.
  2. Consider yourself lucky that your school is located in a good neighborhood, rather than Nether regions.
  3. Done well, it would be awesome. Done the lazy way, with futas and strapons, it would be boring.
  4. The game does not log you off even if you are inactive for a long time, such as 12 hours. (And why should it?) Also it is strange that you expect every player to logout, no one does that unless he is playing on someone else's computer.
  5. You can only sell one item at a time, so you spend as much time selling them, as you would offering them to a girl.
  6. You sell 60 +25 white to buy 1 +250 yellow ? Sounds like a great business!
  7. Sure. The greatest change is lengthening the combativity bar to 10 hours – I can check the game less often and still do all fights. Pvp, sadly, goes into somewhat opposite direction, but allegedly this is the first of several patches expanding it, so perhaps it will be fixed. Expanding the story is always good. Leveling the bosses is a nice diversion (they may be balance problems, though, which this thread is about). We shall see the effect of daily missions changes tomorrow, there is not enough information in the patch notes to judge it, yet. Having resources that were put into leveling a girl you remove from your battle team not go into total waste is good (the effect could be increased, though, it is tiny at the moment). That would be bad.
  8. Imagine an event where girls drop from bosses. If players knew the drop rates, they could say: "XX% chance for the girl I like? Great! Let's try it!" And if he did not succeed, he would be unhappy, but at least he knew the chances and made the informed decision. Another could say: "Only XX% chance for the girl I like? It sucks! Let's fight the regular boss, she's not worth it and I need money to level up my battle team anyway." or "Let's try to get her from Epic Pachinko instead." Without the rates, players must make decisions in the dark, and if they fail to get the girl, they are frustrated not only with failure, with wasted effort, and with lost opportunity to do something else, but also with having been forced to try to get her without knowing if it made any sense.
  9. Most of today changes are great, but two of them are problematic. Pvp players already complained about one, so I write about another: The patch reduces income from Finalmecia more than 3 times (combined from less money she drops and less fights per day). This, of course, makes my life harder, but I can live with it – the income will hopefully return to normal in a few weeks as Finalmecia levels up, and other players of my level are similarly affected. It may, however, be much worse for these who are still far from reaching the plain of rituals – they earn less, but have to spend more on gear and girls to keep up with new boss levels. If they don't, they start losing against bosses, which makes them earn even less than before. And if they do, when they reach a new boss, they are punished by their income dropping again, and the whole process repeating itself. Please take a look at it. (Why should you even care about new players? Frustrated players quit, and without player influx, the game dies. It may take a long time, but it dies eventually.)
  10. I started doing arena battles today and GayHarem player was given to me as an opponent, complete with his battle team. Weren't the games supposed to be "totally independent"? I kind of understand why would you want cross-game battles, but in such a case, please change the opposing battle team pictures to pictures of girls.
  11. I had the same issue as both of you, but it fixed itself on its own after some time.
  12. Kassander

    Ideas Main

    Currently, the battle team is displayed with their last unlocked faces. Could they use the same faces that are displayed in the harem, instead? Often the later face is less interesting than the previous one, for example the Red Battler:
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