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Snarkster

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  1. This could be a nice refresher, but it's looking like a terrible conversion rate for players at the moment from arena alone. Mythic Pachinko orbs seem like they will be much less common. That don't hurt me too bad, I have enough banners, but it's seeming like it's becoming more obsolete. That said, this is kind of dissapointing. The random daily gift from the arena provides more value imo than most of the first nine tiers. I'll have to look at the amount between tiers as more data comes to me as a player, but its looking like a serious step down. Everything comes with growing pains and this game is pretty well designed. We will see what is done with this, but I am highly doubtful that this is even worth 10% of the face value monthly price, let alone 3000%. Especially considering the tradeoffs it had the base make under the premises presented. The largest addictive factor to this game is the Gaacha randomness element, and this seems to paywall it even further than what it already is. There are alot of really cool things that this game does, but this one is a real head scratching move.
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