Jump to content

Bobick

Members
  • Posts

    164
  • Joined

  • Last visited

Posts posted by Bobick

  1. 19 minutes ago, Horsting said:

    I still do not end up with the harmony value shown in marked.

    Thanks for checking. As mentioned above, I was not sure if it is the harmony / endurance or stat bonus which is applied to the primary / secondary / tertiary equipment stats. If 6.5% does not work, it must be the stat bonus and not the harmony bonus. Please try

    (1720+10320)/2*(1+0.07+0.065) + (2408+10320)/2*(1+0.07+0.065) + 24000/2*(1+0.07) + 24000/2*(1+0.07) + 30000*(1+0.065)

    That means you don't get any harmony / endurance club bonus for your equipment stats - inconsistent and non-intuitive, I agree.

    I corrected the formulas in my first post accordingly.

    • Thanks 1
  2. Legendary ginseng is applied multiplicatively to both Base Primary Stats and Equipment Primary Stats in the formula (as explained in Numbers' post which I linked). If you have multiple legendary ginsengs, they are additive to my knowledge. So the factors would be 1.06, 1.12, 1.18 or 1.24.

    Or to Secondary / Tertiary Stats, respectively, for harmony.

    • Thanks 1
  3. 9 minutes ago, Horsting said:

    Where is this coming from/how is it calculated?

    50*SQRT(Level). Level is just the sum of the levels of all girls in your harem.

      

    9 minutes ago, Horsting said:

    Basically your formula does not apply the primary stat club bonus for the primary stat from equipment.

    Yes, only one club bonus is applied to the primary stats from equipment. But as mentioned at the end of my post, I am not sure if this is the primary stat bonus or the endurance bonus, I can't check this, as they are both 10% for me.

     

     

    • Thanks 1
  4. Try

    Endurance = 4* Base Primary Stats * Combo Bonus + 4* Equipment Primary Stats * Primary Stat Club Bonus + Endurance Equipment Stats * Endurance Club Bonus + Harem Bonus * Endurance Club Bonus

    Combo Bonus is the additive combination of Primary Stat Club Bonus and Endurance Club Bonus, so in your case 14% or 1.14. Another complexity is that the club bonus is only applied once on the equipment primary stats.

    I found the answer to this question some time ago in the below post which, however, contains a small error as it is missing the endurance club bonus multiplier for the harem bonus.

    @Horsting pinging you that you notice the edit...

    Edit: I just checked and the harmony formula is analogous.

    Harmony = 0.5* Base Secondary Stats  * Combo Bonus Secondary + 0.5 * Base Tertiary Stats * Combo Bonus Tertiary + 0.5* Equipment Secondary Stats * Secondary Stat Club Bonus + 0.5 * Equipment Tertiary Stats * Tertiary Stat Club Bonus + Harmony Equipment Stats * Harmony Club Bonus

    Combo Bonus Secondary =  Secondary Stat Club Bonus + Harmony Club Bonus

    Combo Bonus Tertiary =  Tertiary Stat Club Bonus + Harmony Club Bonus

    Open Question = Is it the Harmony / Endurance Club Bonus or the Stat Club Bonus which is applied to the Equipment Primary / Secondary / Tertiary Stats? I can't test it, for me they are all 10%. Could you check, as your harmony bonus is slightly different?

    Edit2: The question was answered. It is the stat club bonus. Above formulas were corrected for reference.

    • Thanks 1
  5. 1 hour ago, Yamiray said:

    right now I'm still detecting July's Orgy days coming up

    That's great news. I have 32/40 August, but only 19/40 July girls, as July Orgy Days were missing last year (or even for the last two years?). 

    P.S.: Now I am hoping for a DD event parallel to OD, like they did in May.

    • Thinking 1
  6. On 8/8/2023 at 9:31 PM, Bobick said:

    By the way, I don't expect to win the league with this move

    Ok, I won my bracket. In my defense, it should be said:

    • It was a very weak bracket, my final average was 23.72. In the last weeks I constantly scored averages around 24.0 and only won once - the top contenders regularly scored above 24.3 or even above 24.5.
    • My average before the blessings' change and after 60% of the fights was around 23.3 (I did a lot of mistakes fighting opponents with misleading stats and booster information). If I had stayed with this average, I would have finished fourth, so at least I kicked no one out of the top 4.
    • The second place went to a frequent D3 winner (or a veteran whose victories were further back in time, none of the really big names), he should be able to get over it.

    However, I whaled out this victory without even trying hard, and it does not feel like a good victory. It was meant as an experiment with the girl skills, and this experiment has proven that the power balance was once more properly shaken up by the introduction of the skills. In the current meta it might be sooner or later necessary to always have a fully skilled team of seven girls of the same trait to win in D3, as tier 3 skills are particularly strong. This will make it very hard for f2p players to catch up again.

    This week I still have the fully skilled team for the first half of the league. I will frontload my fights and see where I will end (most likely an easy top 4). No, there won't be another unexpected win, Ol Sheriff Joe is in my bracket.

    • Like 2
    • Thanks 1
  7. 6 hours ago, 430i said:

    Do you really have a fully skilled team or is the ingame data incorrect? (Full transparency - I already fought you, so I have little to gain from your answer)

    Yes, I am not f2p, I always buy a gold or platinum card (so I can afford to get every girl except the fourth seasonal, because collecting is my main goal in the game) and the season pass. I rarely buy a bundle but this time I couldn't help myself and got the biggest light bulb bundle. After additionally spending over 2000 champion tickets I could upgrade 4 legendary and 2 mythic girls (plus Mavin gives the fully skilled team). The team is indeed very strong due to five girls of the same trait (position + nose dive). 

    This will remain a one-time experiment for now, I don't plan to use billions of ymen to undo the skills every week.

    By the way, I don't expect to win the league with this move - I'm usually not very competitive due to lack of experience, care and motivation, and my average in the first half of the week was quite low. So good luck for you if you are going for a first place.

    • Like 2
    • Thanks 2
  8. 2 hours ago, 430i said:

    And here is the script:

    Thanks a ton! All the additions are very helpful.

    Do you expect any conflicts with zoo's scripts in future, or can the scripts stay installed in parralel?

    I see only NaN values for E(X), even after entering the battle screens. Is there something I can do to avoid this? Furthermore, is there a smart way to reload the table after triggering the opponent information button? Reloading the page does close the table, so I always had to enter and leave the (or another) battle screen.

    Good to know there are even more capable coders in the community, increasing my hopes that the scripts will remain functional.

    • Thanks 1
  9. 1 hour ago, Horsting said:

    Either it is:

    stat = (base stat + flat skill bonus) * percentage skill bonus

    This is the correct formula, Ravi verified it with Mavin. But you are right of course, if there is only 1 bulb left to spent on the main stat, the synergy is theoretical. Already for epic girls, though, you have to spend 8 bulbs on tier2.

    With equipment the correct formula is

    • stat = (base stat + equipment bonus + flat skill bonus) * percentage skill bonus,

    meaning the skill bonus is actually applied on the equipped stats.

    With blessing the formula is

    • blessed_stat = (base stat + equipment bonus + flat skill bonus) * percentage skill bonus * blessing,

    multiplicative (I originally thought it would be additive to the percentage skill bonus).

    I verified this with Summer Geekette 

    Base stats level 750

    image.png.5e4af22f87a534a2c630fc763e064598.png

    Bulbs spent on tier 2

    image.png.6e35a6ee2a09e26f3c617df8c673e636.png

    Resulting stats

    image.png.ba107605d126be2a69fd26570100b838.png

    Please note 8,913.25 = (8,625 + 200) * 1.01.

    Now I was very generous and offered Geekette one level 1 common equipment piece (+20 for each stat). 

    image.png.70c627e3a86f4b06517677eefc44c29e.png

    It is a real pity that the Harem++ script is not able to show the correct stats anymore after the addition of the equipment, so I have to use a screenshot from the original harem:

    image.png.c4a78d032f3d77cfdbbe2eb1f98045f4.png

    +24 for HC and KH (24 = 20*1.2 blessing)

    10,721 CH is less obvious. As stated above it is: 10,721 = (8,625 + 200 + 20) * 1.01 * 1.2

    • Like 1
    • Thanks 4
  10. 9 minutes ago, EpicBacon said:

    Edit - Just did a quick check on the legendaries I have at level 750, 8 in total have less then 10k mainstat; Bianca, Silver Lupa, Norou, Blet, Keiko, Bellona, Amaya and Taria as shown in this screenshot.

    For Taria and other girls close to 10,000 +1% is the better option as well. Only 1 time +100 brings Taria above the threshold, so that +1% gets more valuable for the other bulbs in any case. Moreover, as part of a team Taria will most likely be equipped and have a >10,000 CH stat anyhow.

    • Like 2
    • Thanks 3
    • Thinking 1
  11. 27 minutes ago, Ravi-Sama said:

    At 10,398 ymens, it's better to have the full flat bonus.

    At 11,603 ymens and higher, it's better to have the full 10% ymen bonus.

    That's what I inferred from the tables.

    Yes, exactly. If you want to really optimize the last ymen, keep those decisive values in mind: base income >= 11,600 -> 5 bulbs on percentage increase, 11,600 > base income >= 11,200 -> 4 bulbs on percentage increase etc.

    11,600 - 11,200 - 10,800 - 10,400 are the exact solutions.

    I came to the same resuls maximizing a quadratic function (the income increase as function of the number of bulbs spent on percentage) over a very small discrete solution space (1,2,3,4 or 5). Crazy, even such supposedly simple parts of the game now require discrete optimization.

    I think, though, bolitho's rule of thumb is a good enough proxy. All those ymens are peanuts in the end.

    • Thanks 2
  12. 1 hour ago, Horsting said:

    i.e. that one must have such a 7/7 matching trait team to compete without much options to vary.

    I thought the same... at least we need some easier way to identify the "strongest trait" for each week to check. With zoopokemon's data, I started to do some calculations, but I guess I need a VBA script to automatize this. The strength of a trait is defined as the sum of the max base stats of the 7 strongest matching girls. For position only and next week's blessings I get

        Unblessed Blessed
    Position 69 167.06 209.67
    Position Bridge 147.25  
    Position Column 183.24 224.19
    Position Doggie Style 175.06 212.01
    Position Dolphin 154.06  
    Position Indian Headstand 145  
    Position Jack Hammer 145.5  
    Position Missionary 141.25  
    Position Nose Dive 175 233.03
    Position Sodomy 152.75  
    Position Splitting Bamboo 151  
    Position Suspended Congress 161.06  

     

    Position + Column might be generally a good choice to upgrade, Position + Nose Dive is superior with next week's blessings. Tbc.

    • Thanks 2
  13. Dear number aficionados,

    I have a question with regard to tier 3 skills. Let's start with Mavin who boosts trait position / nose dive as Ravi mentioned above. She can give a +0.6% attack for each girl with same position in the team.

    As explained in patch notes tier 3 boosts are cumulative. So the composition of 7 girls with the same trait / position should form a very strong team. This holds true for a lot of legendary 5-star girls next week (hh.com), most of them are even playful and therefore blessed.

    Let's assume they all are upgraded until tier 3 (a little bit theoretical, I know, but might become important in future). Mavin + six of those girls should give a (0.6% (rare) + 6 x 0.8% (legendary))* 7 (number of girls) = 5.4% x 7 = 37.8% attack boost. 

    Correct? If yes, can someone do the math if and by how much this team would be stronger compared to the usual top 7?

    image.png.6b1242980dcf4262b981144a8a8ed896.png

     

    • Like 2
    • Surprised :O 1
    • uwu 1
  14. 43 minutes ago, Ravi-Sama said:

    Now, someone can max out her HC/KH, and we can compare the max base sum differences.

    Your wish, my order.

    Mavin level 700

    image.png.224bc5d979850a970413c2ff91fd67ff.png

    Mavin level 750

    image.png.519d667dfcd52108417aad3718b14859.png

    So, indeed higher, but level dependent base stats.

    Edit: Actually I did a stupid mistake. Although knowing that +100 CH is better than +1% CH, I spent 2 bulbs on +1%. I got so upset with myself that I just spent 65m Ymen (yes, at least that was fixed, 13 x 5m) to undo. So the correct stats at level 750 are

    image.png.4598e61b5aaf363fd3cbdcb12b354336.png

    • Thanks 2
  15. 39 minutes ago, Ravi-Sama said:

    image.png

    Thanks for the details! Your increased charm stat is 8,062.5 * 1.05 + 210. +5% is correct, +210 seems to be too high by 10, or am I missing something?

    Interesting that this is shown as base stat increase. On any other level than 750 a different base stat must be shown (as the +200 increases are absolute for any level to my understanding) - this could be misleading.

×
×
  • Create New...