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45026831

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Posts posted by 45026831

  1. 23 minutes ago, Ravi-Sama said:

    @45026831 Thanks for hiding "claim all" in seasons on HH.  Could we also get that option for PoV and PoG?

    Also, it's not a big deal, since I'm casual on CxH, but I noticed that hiding "claim all" there, still leaves it visible in seasons.

    2023-02-08_10-21-36.png.9d7b4369a27bfc6d8fbcf9bda065c3be.png 2023-02-08_10-21-49.png.969aca894291538d6248c1317b15c93e.png

    Do you really need it? It's far enough away from the normal claim buttons that you won't misclick it, and it likely will actually be useful on the final day of PoV/PoG

    Will sort out why it's not working on CxH (and check the other games while I'm at it) Edit: fixed in v1.32.1

     

    • Thanks 3
  2. 16 hours ago, Kensou007 said:

    Is is possible for the script to add filter on the level equipment page so we can select based on rarity and auto select since some of us didn't want to lose green or white equipment accidentally.

    Thanks.

    Auto-select code is scoped such that it cannot be edited, and hiding things from the page does not cleanly hide things from auto-select.

    • Like 1
    • Thanks 1
  3. 4 hours ago, OmerB said:

    In the past, whenever there were PoP that were ready to be taken, it was written 'PoP ready' and it was great.

    Now, after I enter the activities, even if there's a PoP ready, it is changed to the next one timer that's not ready. It is confusing, because sometimes I don't have the time to claim and start the PoP, so I can't trust the message now and need to check if they're ready.

    I suggest to turn it back to how it was before - if there's a PoP not claimed - it should be written 'PoP ready' in the message at the top of the screen.

    The logic hasn't changed in over a year. If there's a timer, the timer is what is shown. The game already shows a chest icon on the Activities button on the home screen if there's something to collect.

    Ideally, you should be starting all your PoPs at the same time to run for 7 hours.

    • Thinking 1
  4. 5 hours ago, Ravi-Sama said:

    Hopefully, @45026831 sees this and does something similar, for sorting mythic gear, b/c I like using that script combined w/ Zoo's. 

    Not like I really need it yet.  I just have 20 total, no full elemental sets, and the 6 slots aren't filled or maxed yet.  I'm trying to upgrade 2 CH A/D gear I acquired recently, instead of maxing some gear of the wrong class, I got for slot 4.  Not a great short term strategy, but since it takes a long time to get enough fodder gear, might as well upgrade class matching gear.  Now, I have the potential for 5 CH slots.  I'll focus on the A/D gear first, before any ego gear.  Just in case I get better A/D gear later, which would replace the ego gear.

    2023-01-10_6-21-06.thumb.png.dc4f740839a2dae9531da4c8d35fcc6a.png

    Was something I planned to add, yes. Along with resonance markers on the equips themselves so you don't need to hover over them.

    • Like 3
    • Thanks 3
  5. 27 minutes ago, Tom208 said:

    Actually, removing favorite items from the DOM list on mythic equipment upgrade page seems to prevent their use.

    Okay I'll correct myself: no clean* way. Removing it from the DOM only works because it checks the element for a 'not-selected' class. If that were to change to check the inverse, removing from the DOM would no longer work.

    Regardless, I think it looks nicer seeing your favourites marked on the screen and just not being able to use them.

    • Like 2
  6. 23 hours ago, 45026831 said:

    Oh, I see what you mean now. Yep, I can do that. Don't even need to hide them from the list, just remove them from the inventory_items global and the auto-select code won't grab them.

    Turns out, I was wrong. For the first time ever, Kinkoid have correctly scoped inventory_items so it's not a global, meaning there's no way of preventing auto-select from selecting favourites as it's all managed internally. What I'll do instead is just annotate favourites and then observe the level-up button, keeping it disabled if a favourite is selected.

     

    Edit: done in v1.28.7

    • Thanks 3
    • Surprised :O 1
  7. 6 hours ago, Liliat said:

    Weirdly enough, there was "Feedback" fields on every part of the form, until the last few pages where they started mentioning the girls micro-management nightmare. After that, no more feedback; just numbers.

    They don't read the additional feedback anyway, just use the numbers to work out the general feeling.

    • Like 1
    • Sad 1
  8. 5 hours ago, OmerB said:

    An idea for the script - When hovering over an adventure place (on the map) or on side quests, show how much energy is still needed for that place to finish.

    Oh god no. To do that, I'd need to have the energy requirement of every single page of every single scroll in the script data, for each game. None of that is provided by the game itself.

    • Like 1
    • Thanks 1
    • Sad 1
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