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45026831

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Posts posted by 45026831

  1. 1 hour ago, DvDivXXX said:

    This reminds me... At some point, a "Harem database" page had been started on Kinkoid's official blog (I'm talking like at least a year ago, Lola was still around). If they still have the base (outdated and incomplete though it might be) and since they already have a server and it's on the official domain for the company... It might make sense for them to set up a new wiki there (opened to volunteers)?

    Tried pushing for that in the mods server. Didn't get particularly far.

    In other news, though, managed to get back into the wiki by rerouting the domain on my local machine. So I plan to run my scraper to take a full backup of all the page sources for HH and GH to make sure we don't lose anything.

    unknown.png

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  2. Certainly helpful in terms of deciding whether or not to use the same software if we were to host it ourselves.

    Turns out it requires 2 bits of proprietary software. vBullitin ($249) and the VaultWiki addon ($15). VaultWiki also supports xenForo, but that's not a lot cheaper at ($160).

    Think I'd rather go for something open source instead xD

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  3. Crit damage has a base value of +100% on normal damage, i.e. double damage. Physical element bonus is then additive to that. So for example a full passive 35% Eccentric/fire/red bonus is a bonus of +135% on top of normal damage, or in other words, 235% of normal damage total.

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  4. 3 hours ago, Kenrae said:

    I recall a post from @45026831  (;)) saying that now we have variables with more exact numbers (no pun intended) for opponents available from javascript code. But that's not really important because it's been a while since the simulator doesn't assume much about crits, since it's pure odds now. Specially about your own crits, it has all the information it needs, and that's what's important for this discussion. Numbers simulation calculated your average doing 10,000 battles without any assumption at all, and that's quite good already, but recently he received a new version from someone else that doesn't even make an approximation like that and it calculates the exact percentage.

    Correct, the current sim checks every possible outcome and then aggregates the percentage chances needed to reach each outcome.

    There currently is 1 problem which makes the sim conservative, though. There's a bug (regression) in the game currently where your ego isn't shown with the 10% bonus in a domination scenario on the league page stats. I could add this back again, but it's low priority and something KK really should fix.

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  5. That's my bad. Didn't check breadcrumbs when adjusting that positioning. It's unfortunate that there's no real nice place to put the profile promo message without it looking like it's an XP promo. I'll have a play around with it after I get pachinko confirmation popup override module approved.

    Edit: I've now moved it to be above instead of below in v1.15.1. Not ideal but no longer overlapping the breadcrumb

    Image

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  6. 20 hours ago, ShannonX said:

    I actually went looking for that, but couldn't find it through a search engine or Nutaku or anywhere. It must be very popular lol!

    Well yes, would be a bit self-defeating if a closed beta appeared on search engines

    • Like 1
  7. 26 minutes ago, Methos2 said:

    First, replace the white background. I run everything in dark mode. The bright white background burns my eyes. It's a shock to go from the rest of the game to this.

    Well, while you wait for KK to add a dark mode (you might be waiting a while), a dark mode has been added in HH++ v1.14.0

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  8. To be fair, different variants have different moods that fit better into different elements. Using your examples:

    Bunny

    • Normally Playful
    • Introduces MC to her family and watches -> Voyeur
    • Hides easter eggs in various orifices -> Eccentric
    • Has magical crystals change her body to require more brutal sex -> Physical

    Norou

    • Initial activation process -> Eccentric
    • Normally Submissive
    • Receives a mystery update that changes her settings -> Sensual

    Doesn't always make sense. How Anniversary Bunny is Dominatrix, for example, I couldn't tell you. But there definitely is thought being put in there.

    • Like 5
  9. It's a conflict between Content and Game Design. Content, understandably, want elements to correspond to girls' personalities, but this leads to a lack of certain elements, such as Voyeur. Game design is now making an effort to make sure the element counts are a little more equal. Girls are planned at least a month in advance, so there's a delay on such balancing efforts.

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  10. 11 hours ago, DvDivXXX said:

    They just changed the Element of Imogen after the event started, and on a Sunday no less. WTF?

    This is in response to increased pressure from the community to balance the number of combat-viable girls per element. It was meant to be changed before the event started but that clearly hadn't gone through in time, so was fixed post-hoc. Donatella was also meant to be changed from Playful to Submissive or Voyeur, but due to the nature of Boss Bang, she won't be changed (maybe she'll be changed after the event is over and locked-in teams won't be an issue)

    There's 2 upcoming 5* legendary girls that should be changed as well. Hopefully that change goes in before release this time and you'll never knew it changed :ph34r:

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  11. Only reason it's so long is to allow people to partake in it even if they're not able to play on certain days. Nothing else happens over time.

    The boss starts at your player level and increases in level each time you beat her, so it could be that you're finding it more difficult after having levelled up since last time. Alternatively, you may have weaker blessings this time around, etc.

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  12. I technically didn't do anything. A github user named rena-jp submitted a very interesting take on the sim via PR and that's now merged in.

    This new sim is a depth-first recursive exhaustive sim. In other words it goes through every possible branch in a battle and calculates the probability of those branches as it goes, while also caching turns to not repeat the calculations if you're on a turn with the same HPs on both sides as you've seen before.

    As a result, this sim is incredibly fast and has a consistent output.

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  13. On 3/29/2022 at 10:35 AM, 45026831 said:

    I know how to do it, but the problem is that it involves an extra network call every time you're on the page, so I'm reluctant to do it and hoping KK add it back themselves. I might add it as something that's off by default, though no guarantees.

    Added in v1.11.12, but off by default

    image.png.e09d4258d196145df050f5137836c9d7.png

    image.png.c2ce4e24cb93d34848d99bb52facf238.png

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