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Bob_Down

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Everything posted by Bob_Down

  1. Can someone overview whether Mythic Days is a better return than Mythic Revival, if you just want a Mythic girl for lowest Koban cost? That is, you're not too fussed about which Mythic girl you get. I see that there are details on the difference between Mythics Days versus the Mythic Revival Events here: https://blog.kinkoid.com/features/the-events/ From what I can pick up as a summary: Mythic Days is the more "cost effective" way to obtain a Mythic girl. The purpose of Mythic Revival is mostly to allow completion of a Mythic girl if you missed by a few shards previously OR to have a chance to get that girl if you want to pay extra. Is that a fair summary? I've seen numbers around allowing 10,000 Koban for the former and 15,000 Koban for the latter in Combativity tokens allowing for a safety margin (plus 4 - 5 x Sandlewood Perfume for both). Additionally, if you try and fail in Mythic Revival, you could be in for a very long wait before completing the girl, if ever. True? Thanks.
  2. I have the same issue with "game play" that I do for most of the rest of this game - it is just amplified for Boss Bang (and Mythic Days). That is, there is no game play. You're essentially clicking "next" for a hundred rotations. There is zero interaction. It would be better to reduce it from 100 to a 20 round competition, but make it so that you have to do something different each round, such as the Boss Bang girl being accompanied by a random matching three very low ranking flunkies whose sole purpose is to change the Boss Bang Team Element.
  3. I agree. The issue that I have with the left pane is NOT that it is difficult to navigate - it is fine as far as these things go. It is that it completely removes the nexus between the activities in the game that the "town layout" had. I'd like the option to slide that left menu in/out of the way, and it to revert to the town map in the background when then left menu is hidden. In fact, I think the town map should be the default, as it helps to learn the game. Then you can optionally slide the left menu out if you want "speed."
  4. RESULT So, I got the girl. However, it was a close run thing. I also question whether it was worthwhile. Recall that I started with 9,600 Kobans, 5 Sandalwood, a small bank of Combativity and a World Girl already at 20. End result: 46 Kobans left, one single charge of the Sandalwood left, a small stack of black gems, and a few tens of millions of cash. It was a very, very close result. The world girl "ate" up a lot of the Combativity, and I eventually started using the Sandalwood even though she hadn't fallen, as I was burning through the Kobans. I didn't use any "x10" or "x50" spins as I didn't have the Kobans for it - and the stack of Mythic Shards was in no danger of running out (it just kept growing and growing). All of my Kobans were spent on Combativity refills. All of my savings were gone. And finally I was at 99 Mythic Shards with NO RESULT. I got very lucky though, because the Daily Goals give you an extra Combativity, and on the VERY LAST ONE, I got a Mythic Shard. Which was, very, very lucky given the previous drop rate. So, I got the girl. However, this entirely depleted my Koban savings (I was hoping to be luckier). So not only did I miss out on the prior Season's girls, but am in no position to spend Kobans on anything else either. I could have easily got nothing though. I could have got many other non-Mythic girls for the same outlay. Another key point is both how TIME CONSUMING and INCREDIBLY BORING the game play to get the girl was. "Click, click, click, refill Sandalwood" and repeat FOREVER. I thought "Boss Bang" was a pointless clickfest, but boy, the Mythic contest so lacks any engagement. And is so time consuming. (An hour? More - I don't know - I lost track of time.) Finally, it is a "Green Gem" girl, and that eats into other Legendary girls I have, that I may prefer more in terms of design. She is going to be very expensive to level up, and eats into other girl's progress. So would I do it again? As a casual FTP player? I honestly don't know. It was (a) expensive (b) risky (c) dull (d) time-consuming (e) high opportunity cost and (f) not obviously rewarding. Your mileage may vary. Thanks for reading! And a repeat big "Thank you!" to everyone who contributed.
  5. First up, thanks to EVERYONE who replied on this thread. There is solid information here - and I really appreciate that. I suspect that other players will find these responses useful for a long time to come. I will hold off for the third day, and in the meantime wear down Donatien 2nd tier with natural regen, which is the best level for me as there is one remaining girl (Xia) on 20 shards, while the other levels are all still present. I have enough Sandlewood, and a small amount of stored Combativity (the season just re-ticked over, so not a lot, but some), to make a go of this. Thank you.
  6. Hello, Ok, I have saved up 9,600 Kobans and 5 Sandlewood Perfume, and I'm ready for my first Mythic Days. (I don't know what the girl is - hope she is an okay one.) Question - how do you perform the battles? I mean specifically, do you do battles "one at a time" or do people spend Kobans on the "multiple fights" option? (In case Shards run out). Is it safe to wait out the first flurry when everyone is grabbing shards, and start to get them at the end of the contest? Do you stop doing other activities, so that the Sandlewood Perfume is not "consumed" by "non-Mythic" things? In short, any tips or tactics for actually performing the battles. Thanks.
  7. I've read here that you need around 9,000 Kobans most of the time, and 10,000 Kobans to be sure of getting a Mythic girl. I've been saving up, and Moe Bunny is here . . . but at this point, I only have 5,784 Kobans and five Sandalwood Perfume. Is the smart play to let this one slide by, and wait for the next Mythic? I'd rather not spend everything and end up short. Thanks.
  8. Thanks everyone who suggested this!!! I dunno. It is such bad user design NOT to have a scroll there to be able to click rewards, and to need to "glitch" the system with this workaround, that it may as well be classed as a bug. If it wasn't for this forum, I would not have found the workaround. Good to hear that it may be improved though! Thanks all.
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