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Daniele

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Posts posted by Daniele

  1. On 18/4/2018 at 11:01 PM, fap.titans.gra said:

    Have you tried the combination, 3 charm girls, and all the rainbow gear for the charm player?

    the best combination is Abraël-alpha, Kalissa-beta, Lenaëlle-omega. with rainbow equipment you will defeat everyone if you are a charm player. Test it.

    Why Kalissa as beta? Lenaelle is stronger.

    EDIT: Oh, i see, Kalissa has better HC and KH stats. But for beta and omega only counts tha main stat.

    Anyway, got Kalissa's 4th star just now, i'll let you know. But with "defeat everyone" you mean even KH opponents? Because usually i don't fight them, that silly rock-paper-scissor system is almost impossible to beat, 20% more damage it's just too much.

  2. I noticed that too. If you ask me, harmony doesn't work yet properly.
    I mean, if you have 41% and your opponent 8%, that would mean you should have crits five times more than him. I know, i know, it's rng, but 5 times more...
    I have the feeling that it's still as before, 25% for both...

    • Like 1
  3. 8 minutes ago, dirty harry said:

    My point is that maximiziing everything numberwise might not be the winning option anymore. Each opponent you fight now may require it's own strategy.

    Before, when fights were mostly decided on the first girl you were forced to use a girl from your class as alpha. That has changed now that fights last longer and beta and omega girls come more into play. Why not use a well rounded HC girl like bunny as your alpha. And use the girl of your class as a beta or omega. Don't give up. you'll find out what works for you. Good luck

    Keep playing, have fun, play nice:P

    I don't think it would work. Do you know the formula for Attack? Alpha is everything, she MUST be a charm girl.

    Anyway, i don't give up at all :P. Actually i like this patch, too bad it creates those problems only for one Class.

  4. 9 minutes ago, fap.titans.gra said:

    Try  max all statistics, using the rainbow equipment and all the charm girls.
    it will help you a lot :)

    charm players need to focus on defenses and harmony( not only for power attack and ego). that is why rainbow equipment is created for them.

    I always keep all my stats at max. Still not sure about rainbow equiment, but probably you're right. Still testing for now.

    But what do you mean with "all the charm girls"? Fight with 3 charm girls is a suicide.

  5. Ok, charm crit is even worse than i thought. Almost useless.
    Charm players are forced to use a charm girl as alpha, so we are forced to waste at least 1 crit "slot".
    Sure, we can change our beta and omega to have better crits, but this also means losing some atk when all girls enter in battle. And now battles are longer than before, so this will happen every time.
    Other classes are not affected by these problems.

    So yes, this patch is very bad for charm players. Charm crit really needs to be improved.

    • Like 1
  6. 13 hours ago, natstar said:

    Now                                                                                                                                Wednesday patch

    Main stat  +7.5 Endurance                                                                                         +5 Endurance

    Strong against +0 Endurance                                                                                    +2 Endurance

    Weak against +0 Endurance                                                                                      +0 Endurance

    Main stat gives less endurance but if you max out the stat you're strong against in the shop you will have more ego/health than before but it makes the multi stat legendary items stronger plus now Crit has been replaced by Harmony and can go past 25% makes that a more useful stat to have as well on it.

    Now that i think about it, if now is +7.5 and tomorrow will be +7 (5+2) everyone will have less endurance. Why you said that "if you max out the stat you're strong against in the shop you will have more ego/health than before"?

    • Thanks 1
  7. The fight system is simply horrible, and the mojo system is even worse, i don't really know what devs have in mind. But, as someone said, it sucks for everyone... so you can't say it's "unfair".

    By the way, someone should really change the message when you lost a fight. Something like: "Too bad, your opponent had more luck than you with critical hits. There's nothing you can do, sorry" :P

  8. No luck until now, and i doubt i will get her...
    Anyway, she's "legendary" only for hardcore players, if you have a different main stat it's just a girl like the others. I won't waste kobans for her.

    And i don't understand why you waste your kobans for this, the only place to spend those is x10 epic pachinko, and imho only after you got all boss girls.

  9. Now you have 3 charm girls in your team, why? Why?
    Seriously, if you are level 233 and still don't know how it works, you should really quit playing this game.
    But before that, at least try to change your team by choosing your 3 best know-how girls and see the difference.

    • Like 1
  10. I got val abrael at the very beginning of the event after only 15 fights, but no luck with val red battler (at least until now).

    I was sure that i would be able to get both with a whole week for one girl, but man, this drop rate is really low even with event girls.

    • Like 1
  11. Ok, the only things i like from this update are: Battles within the arena won't use combativity point anymore and Introduction of the Harem level. And maybe the idea that i won't lose combativity points during sleep time.

    All other changes are bad.

    What about battle arena? Right now is almost useless. Only 9-10xp, no mojo from many battles, horrible matching. And it will be impossible to reach higher rankings in the tower of fame with this system, to make things fair the only way should be to reset the leaderboard.
    If you ask me, with these changes it would be better to remove battle arena completely. I mean, you don't have to do anything, a battle is actually just a mouse click. Why should i come here every 30 minutes to read "You lost!" most of the times and get only 9xp if i am lucky? It's not funny, only frustrating imho.

    All wins should give mojo and more xp than before, not less. And matching really needs a fix, there's no chance to beat someone with 30k ego and/or 6k attack power more than me.
    Before: sure wins, 20-25xp, mojo. Now: very hard/impossible battles, 9-10xp, no mojo most of the times. Meaningless imho.

    Moreover, you talk about 6 battles per hour, but if you lose you can't count it as a battle, it's just a waste of time.

    • Like 1
    • Thanks 1
  12. I don't understand, what's the point in having such a low drop rate? I mean, boss battles means no exp, no booster/gift rewards, a cost of 2 combativity points (instead of 1 for normal battles) and no chance to win most of the contests. Moreover, event girls can be obtained only for a limited time. All this for what? Only to see a couple of drawings that i can see here? (don't open if you don't want spoilers)

    I just don't gei it.

    If you ask me, drop rate should be at least ten times higher... but hey, i don't mind, it's just a game.

    • Like 1
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