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Dark Ness

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Everything posted by Dark Ness

  1. Countless attempts, over 4K kobans (Hentai Heroes if anyone even cares) spent on refills, all that I had saved up in game, and for what? The worst cash reward in the game Every. Single. Time. What a joke. I was able to forgive the visible flaws with this now cash grab husk of a game but this is too much. If this is the trend going forward you can count me out, and I know I'm not alone in this sentiment. I stuck with the game this long because it at least appeared that the devs were trying to improve the experience, I thought I should give it a fair go, optimistic that it would get better, not worse. Yet this event left me with nothing but needless anger, rage, frustration, depression, disappointment and disgust. The event didn't just ruin my day (not that that alone isn't reproachable enough) but my entire Easter weekend so far. Regrettably I now only recall this game with negativity. It would take a lot more than just reimbursement to make up for this horrible experience. Not that it matters but the right thing to do would not only be to refund the kobans that all players spent (fruitlessly or otherwise) on fighting the least rewarding boss but also rewarding all players that took part in this abysmal event with Levitya. Change the event from being about winners and loser in a game of chance, with the odds ludicrously stacked against players, but rather about participation, reward and enjoyment. There was no need to reduce the drop-rate, no need to constrain the event duration. Did no one on the dev team realize how such a controversial move would divide the player base? A good point made was to have a cap on the event boss so that the more unlucky players can still obtain the event girls after a set number of attempts, this could be sparingly relative to the event duration. Another pointer would be to temporarily increase the cash reward from event bosses so that they're not the worst every single time, either a large fixed amount or dependent on player level. Additional available rewards would be beneficial towards the experience also, such as the legendary affection gifts, making them available on the event bosses themselves would be an improvement, so long as their rate is taken from that of the cash reward, or even given in addition to it, as a bonus reward. If the devs hoped that this sort of event would encourage me spend real money they are sorely mistaken. I would never want to encourage this sort of business model. It only solidifies my resolve to give nothing, not a cent. Maybe some did fall for this trap, but most if not all would have learnt their lesson now, and the small sum of profit made will come at the cost of future patronage. The blatant attempt at swindling the community is both disgusting and unforgivable. absurdly low odds should never dictate the enjoyment (or lack thereof) in a game, and yet here we are. April Fools indeed.
  2. Oh I see, weird concept but whatever, it just wasn't apparent to me that it worked that way.
  3. Energy bar was not refilled upon reaching level 12. I completed an Activity mission beforehand, seemingly reaching the Experience cap and then continued the Current quest, leveling up but with 0 Energy. Sorry if this an intentional feature but considering that the Energy bar was refilled at every previous level up I have my doubts.
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