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MacDeath

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  1. Hi- What’s the frequency for the girl drops frpm the Dark Lord or Donatien? It seems worse than the odds in the battles against the school master. I’ve spent every battle possible since the Xmas event started on battles with the Dark Lord trying to get the Silver Bunny (for lack of a name). Just plain nothing...like battling Roku.
  2. So, I have several questions: Does the multi-battle/perform function using kobans for 10 provide the same number of possibilities for girl drop? I’ve been using it a lot and have seen no girls at all as a result. This may be coincidence, but some of the whining about girl drops started in the same time frame. Speaking of girl drops, I’ve battles both Finalmecchia and Roku up to 252 ans 225 respectively and seen NO girl drops at all from them.That’s just silly and a waste if time. When are we going to see a continuation of the game after x-guys, first classes? Thanks
  3. what is KH? Do girls ever drop on the new 10x perform for 12 kobans option?
  4. It seems like every update effects the various reward drops. I’m a relative newbie, but recently the girl drop during boss fights seems to have gone away entirely. Further, the game used to drop boosters all the time and I think I’ve seen 1 booster drop in the past 4-6 months. It would be nice to be able to be competitive during arena battles, but I’m at the point of maybe 1 successful battle in the arena per week. The rest, I just do the boss fights. Haven’t seen a girl from either the University or Mechanica.
  5. I’m a relative newb, but I have gotten all Edwarda’s girls. What I have seen lately is a change in the manner/frequency with which both girls, gifts and boosters are awarded during battle. Right now, it seems like only money is going out for combat rewards after “boss” battles. Also, I can’t remember the last time I received ANY boosters for any battle. Makes the arena battles pretty difficult. I might be able to be competitive about once every 3-4 days. Why the change? It was more fun being somewhat competitive!
  6. Well, I have to agree that this latest iteration of PvP battle just doesn’t work. 1. The opponent assignment seems to be inordinately difficult. 2. All the mojo risk/reward discussion here is correct...why bother? 3. If you don’t have boosters, there’s no way to compete. However, this used to be the place where we could GET boosters without spending cobans. I’m not spending cobans on boosters that run out quickly and don’t help me win against overly-powerful opponents for no reward and high risk. 4. List of needs: - Fix competition selection so that you can win 2/3 without boosters - Fix risk/reward mojo issues - Make sure boosters are part of the reward...not all the time but back to a considerable amount of time. - Maybe make boosters part of the rewards from the boss battles in the Adventure - Increase the pace of Battle and Energy recharge...the fun part is battle and current adventure - Increase coban winnings - Increase the free pachinko game availability Let’s face it: if the game is fun and not frustrating, people will play it. If it’s frustrating and expensive, people will not play it.
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