Well, I have to agree that this latest iteration of PvP battle just doesn’t work.
1. The opponent assignment seems to be inordinately difficult.
2. All the mojo risk/reward discussion here is correct...why bother?
3. If you don’t have boosters, there’s no way to compete. However, this used to be the place where we could GET boosters without spending cobans. I’m not spending cobans on boosters that run out quickly and don’t help me win against overly-powerful opponents for no reward and high risk.
4. List of needs:
- Fix competition selection so that you can win 2/3 without boosters
- Fix risk/reward mojo issues
- Make sure boosters are part of the reward...not all the time but back to a considerable amount of time.
- Maybe make boosters part of the rewards from the boss battles in the Adventure
- Increase the pace of Battle and Energy recharge...the fun part is battle and current adventure
- Increase coban winnings
- Increase the free pachinko game availability
Let’s face it: if the game is fun and not frustrating, people will play it. If it’s frustrating and expensive, people will not play it.