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Chrystoph

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Everything posted by Chrystoph

  1. Gods, but I love people like you. Go back and READ what you quoted. I want both, not one or the other. As to the additional clicks and additional loads, try thinking beyond your own perspective and the fact that those additional screens are additional load on the server that could be prevented by having a button that allows immediate spending. Next time you want to engage in insults, make certain you understand the argument first. All you did with your mockery is prove that you didn't read a simple proposal and made a fool of yourself. "Recommendation: Put the Spend Energy button back on the Fight screen while leaving the Purchase system in place."
  2. I have to disagree with this. The either/or of the implementation where it used to be one click to just spend the energy and is now four with multiple screens is not an improvement. Recommendation: Put the Spend Energy button back on the Fight screen while leaving the Purchase system in place.
  3. Performed a Save before closing the browser, 4 days of Forge/Crafts missing, but the progress for Affections remained. No idea how many times I have passed the L3000 mark, but I have the L4000 girl in my Harem. Have more or less given up on Clicker at this point, it was bad enough when it wasn't giving promised rewards, but losing accomplishments for invested time is beyond the pale.
  4. ...because not reporting that it is occurring for me will get the issue resolved how? BTW, flaming in French to an English post in an English Bug forum lacks the courage of your convictions.
  5. I clicked on the banner in Hentai Heroes, Hentai Clicker launched, I have played up to L3000 multiple times. I did not get the reward. Please note, I DID get the banner, so this is not an adblocker issue. The banner is no longer displaying in Hentai Heroes.
  6. Pretty straight forward, the Champion gets a significant, automatic, buff once every 24 hours. They should not be having access to buffs in addition to that one. It needs to be one or the other. They already have enough "hit points" to make the slog "challenging", they don't need multiple methods of erasing progress.
  7. I have gotten the theme 4 times in Morning Wood.
  8. Yes, both are taken from the money, but, since you only get one or the other, if you get one at all, getting a ticket is eliminating the chance of getting a shard in that specific instance. The idea that you get just as many shards as before is not supported since any time you get a ticket, you CANNOT get a shard.
  9. They have an impact in that you can only get one result in any given iteration, meaning that any time you get a ticket is a time that you are NOT getting something else. Regarding how many are needed at any given time, it is irrelevant to the point I am trying to make which is that putting affection in competition with tickets just makes an already brutal slog worse.
  10. My only concern with Champions is that it reduces an already anemic system for procuring girls. I have been farming Plain of Rituals for all three girls, while almost having completed Ninja Sacred Lands' storyline, and I now have tickets popping up to further reduce a rate of progress that can politely be referred to as "painful". Suggestion: Add controls to the game that allow players to specify focus for types of participation. Ex: When doing Adventures, set that you are after A: Money B: Girls C: Tickets D: Special items provided by boss
  11. Pretty simple suggestion, if you are only going to show money to 2 decimal places once it gets into the millions, round the value down instead of using whatever current method. My reasoning for this is that the game right now has a penchant for misleading you that you have met a goal when you are actually still lacking. This can be very frustrating as at first you are getting false reporting, and second, you don't actually have an indicator for when you pass the milestone.
  12. Cannot say definitively which resolved the issue, but I got the News popup about the Seduction update tonight.
  13. Having this problem on the production server, tested on two different computers and a phone using the same account (not this account, can provide email address).
  14. Update: I have added the website to the exceptions list and cleared the browser history. Unfortunately, there won't be any way to tell if this resolves the issue until another message comes in.
  15. The only thing I have that might do that is Firefox's native blocker.
  16. @GeorgeMTO - Yes, playing in English, Mailbox is there. @Kinkoid - No popups for several weeks. I see that there is a Patch note in the Mailbox for tomorrow, but I saw it because I opened the Mailbox.
  17. This problem has been going on for a while, probably since November or December. My usual method of finding out that an event is in progress right now is to notice that there is a count down timer on the Town screen or that there is a Koban event going on. That queues me to go look at that the Mailbox. I can still get the popup when I actually click on the mailbox.
  18. I would like to suggest that, if the boss hasn't dropped one of the girls by the time it is level maxed, that should be an automatic drop. My logic is that maxing the boss represents a definitive measurement of investment, and it still leaves potential because the argument ONLY applies IF you have not already gotten one of the girls.
  19. Mmm, and mocking people that have legitimate concerns because you know that you are safe from retribution makes you so superior. https://en.wikipedia.org/wiki/Online_disinhibition_effect In any case, yes, a special event that offers game play that is substandard to the normal order is in need of commenting on. If you consider my prior comments about the loss of daily revenue and how much money a legendary consumable costs, there was NO acceptable minimum for this event, or have you forgotten that the idea is to be entertained?
  20. As the respondent below you pointed out, for someone that is making 20,000 per fight, even granting they went against Gruntt (however he spells himself), who provides a maximum of 7,500 per fight, that is a loss of 13,500 per fight. For 20 fights, which any player should be able to have in a day given that there is an absolute maximum of 48 points per day if you manage it perfectly, that is 270,000 per day. It was a 5 day event. I think you get the point. And, while you are bringing up the topic of education, it is Math, not maths. @Makinen - You are of course, correct as far as you go. Unfortunately, the counter point to your argument is that the game designers are depending on the game's engagement factor to keep people involved when they make decisions like this. There should have been an established minimum reward for the sacrifice of guaranteed income and there was none. The real problem is that it is easier to engage in using a random number generator and "pretty" than to make a good game.
  21. So, for the majority of players, you had to go back to a lower payout zone, for some players to the tune of 100s of thousands of dollars over the course of the event. That not being enough, the odds of winning anything other than money are incredibly low, like I got 2 purples in roughly 200 events (what can I say, I've been home sick). Finally, after all of that, you don't even have a guarantee of winning a girl. So, to sum it all up, this "special" event was a con job to get people to make LESS money per day with a classic bait and switch. I would suggest that, in the future, the event at least have some form of payout like a free Legendary Pachinko if a girl isn't acquired during the event.
  22. For a time killer game, I have to say that the last major update was a major mistake. I want to use stronger language to describe it, but I know that I did, that would become the topic of discussion. First, I think that applying multiple nerfs to the advancement mechanics made already slow game play tedious. The fact that it takes up to two weeks to get through one chapter in a story is... depressing. When you add to that costs other than energy that are in direct competition to advancing your harem, it becomes atrocious. Second, a 40% reduction in the refill rate for what has become exclusively the currency for boss fights while concurrently reducing the effectiveness of those fights in acquiring new girls seems to be expressly designed to drive veteran players away. This is especially true when the percentages for acquiring a girl are not in proportion to the boss' level going up, which means that there will come a point where you are not only fighting the RNG, but your own progress in character development. Finally, and this was already there, but adds to the frustration, is the fact that the price of upgrading affection (not the "exp" cost, but the upgrade itself) produces radically variable results. Many of the "secondary" girls never reach the 1,000 per collection payout, yet you pay just as much to upgrade them, effectively wasting that much more cash. I have tried to put my thoughts forward without being abusive, but I really feel that I have wasted a certain portion of my life in continuing to play after the enjoyment went out the game for the reasons stated above. The individual elements might have been survivable, but the whole package left me wanting.
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