Jump to content

Tinman

Members
  • Posts

    3
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Tinman's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Tinman

    General

    I've recently changed a lot of my equipment, and with it my team formation, to maximize Know-How. This was definitely not the case when I first posted. And, from what you're telling me, a balanced build is absolutely useless. I guess there was no point in maximizing all of my stats and I'll just focus on putting up my best Know-How girls.
  2. Tinman

    General

    Most small portable mice and laptop track pads don't have that. So this game is for desktop players only? As far as you know? So you don't know for sure, and my problems are still legitimate right now. Except Bunny is the FIRST girl. Her, Princess Agate, and Jennie should not be vastly outperforming much rarer characters that most people wouldn't get until later in the game. If waiting were only half the game I probably wouldn't have said anything. I've been playing for close to a month and I've only recently begun the Mario levels. I've already pointed out how the money mechanic punishes players for being idle, and just because waiting for energy is part of the game doesn't mean it can't be done poorly.
  3. Tinman

    General

    A decent enough time killer, but poorly designed. The simplest problem, and easiest to fix, is the absurdly skinny scroll bar. Trying to quickly scroll while collecting money is virtually impossible and usually just results in clicking on one of the girls. You could easily double its size without obstructing the view of anything and it would make the UI much better. Speaking of collecting money, there's a reason idle games have means of automatic collection even if it has to be unlocked. Forcing people to log in to collect things is a mobile game mechanic designed to punish players for not constantly checking on the game. It's a bad mechanic in general and does not work with a browser game. Especially when Bunny, the first girl everyone gets, only spends half an hour building up cash while other characters spend anywhere from 1 hour to 4. It would be substantially better if the third tier affection unlock made money collection an automatic cash per minute/second collection process. Or even if there was an upgradeable item that would automatically collect but only up to a certain amount of cash or over a certain amount of time. The battle system doesn't really add anything to the game. With how often contests that provide points for beating storyline NPCs it's a waste to spend battle points increasing your rank. Add in that the NPCs provide better rewards and the fact that it's impossible for everyone to have a high rank with so many players and there isn't any point to participating at all. This seeming uselessness is compounded by how unbalanced the girls are. Even at the same level Bunny, again this is the first girl everyone gets, seems to have higher stats than any other girl I've gotten so far including a Sporty Noemy from Pachinko and Summer Red Battler from the event. Why are free storyline girls outshining specialty girls that require premium currency to acquire? Then there's the challenge of forming a party. With 3 stats the actual formation is a matter of trial and error based on an educated guess as you try to max out party stats. Not too difficult, but unnecessarily complicated. All of that is fairly minor though compared to the energy consumption. The energy needed grows rapidly while the energy pool and replenishment remains minuscule slowing the game to a crawl. There isn't even XP gain for half the times energy is used, nor any consistency in how much XP is earned for spending energy, providing no reward beyond that single step forward through the main adventure. Definitely not worth the 10 energy it costs. Since there's no practical way to get the currency needed to buy energy in game, the only solution is to wait or spend real money. This pay to play system will drive away a lot of players sooner or later. I don't plan on quitting yet, but the game can be a lot better. Mostly by eliminating the mobile/facebook mechanics that are designed to milk players of money for little to no reward. Getting new and specialty girls from Pachinko should be enough incentive on its own to get players who will pay to spend money on gold coins.
×
×
  • Create New...