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Goldberg174

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  1. I don't think they mentioned this in the patch notes... Thanks for the info.
  2. The larger numbers in the less populated levels I understand (and I expected this even before your explanation, but thanks for the confirmation); however, this does not explain why we have leagues with "only" 100 opponents, when the lowest number is supposed to be 120. At a guess, the latter number was chosen so that you can't max out your score just by using the natural regeneration (within 7 days you regenerate 287 challenge tokens, adding the 15 directly after the reset you get 302 tokens naturally, so in a league with 100 you can fight all opponents and still have some tokens left), but not my problem if they missed changing that.
  3. I know the devs will love this guy, but it still leaves me speechless. In my current league, one guy has already a score of 810, with the maximum possible from natural regeneration of challenge tokens being 345 (as of right now)... meaning he bought at least 155 challenge tokens (probably more), which amounts to about 2k kobans -- all this happens in Wanker II, where the 1st place can win only 240 kobans. Even in higher leagues this would never pay off. And the best of all: Just by using up my tokens in time, I will be passing him in the end. So I'd like to know: What do you think of this... behaviour? Sorry, can't put any adjective there, since nothing comes to mind which would not get this thread deleted immediately. And a question to the devs: When you shortened the league duration, shortened the regeneration time to 35min and increased the max capacity to 15 tokens, you also mentioned making the leagues larger (between 120 and 239). So far I have not seen a league larger than 105 players -- what happened to this announcement?
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