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Razielx

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  1. Well as the story is losely based on bleach navelize is their word for hollowification. i think the devs don´t want to use the terms from the original to not make it to obvious for lawsuit reasons and therefore switch it up. also it´s much more fun when doing a parody to switch the important words to something funny Hollowification is the act in bleach where you turn into a hollow becoming a monster and eat/turn others souls, here navels destroys peoples sex drives instead but same basic idea and concept big bleach fan myself so loved this arc! good job devs <3
  2. not a misunderstanding but 25 percent crit chanche averages out as being a 25 % damage increase doing 12500 damage every blow for 4 blows is equal to 50000 and so is one crit every 4th blow. 10000+10000+10000+20000 = 50000.
  3. for me part of the fun in the game is seeing scenes that make you go "that seems nice, wish i could do that" and "oh thats a bit much for me."
  4. and that is precisely what makes it worth discussing as they might read this and take our opinions into consideration
  5. HI so i though i would share my wiew on the crit system and suggest changes that could be made and kinda wanted to hear what other people think and ideas you might have So currently the crit chance caps at 25%. this basicly means that anyone over a certain number of stat uppgrades don´t need to care about crit anymore, also the amount of upgrades neccesary is quite small and if i remember correctly you can hit the cap at the low level of 30-40. now this basicly means the stat becomes irrelevant and with it all equipment that increrases it. while i understand the hard cap from a balancing point of view (se below). it feels bad and kinda like something is missing and that uppgrading the "sub" stats become less important. it also gives you a feeling of your character advancing more slowly than before and that the equipment that you got beacuse you thought crit was nice isn´t worth keeping anymore(beacuse well it does nothing). so why is it good for balancing? well the crit is a percentage ingreace and gives you an increase based on the attack power you already have. while the flat uppgrade of attack power is well flat. so in the begining of the game the flat rate increses your attack power more than the precentage but in late game the percentage gives more. now if i remember correctly from the first days of playing before i hit the cap, crit increases by the non main stat of your character. for balancing puposes then you would actually gain more attack fom your non main stat late game and that ends up being a bit wierd. at the same time the defence you get from increasing the "sub" stats are really low so i find it good that the crit scales on those or they would be to uninteresting. if anything i have said above/will say below is incorrect please feel free to coment on it i wont take offence so my ideas for fixing this is as follows firstly you can make the crit stat go down everytime you level = it´s harder to crit against higher levels requiring you to have a higher stat. personaly i think this is bad as it will feel like your character is regresing at moments instead of getting the feeling of your character becoming better. There would also still be a hard cap in the way and it would be something you do to just keep the stat the same so it becomes effort to not lose not effort to gain. the secound solution i can come up with is making the percentage go up slower and slower as the stat number goes up making it so it doesn´t outmatch the flatrate gain from the main stat. after a certain limit instead of gaining 0,1 percent for every point you would instead get 0,1 for every two points and so on. if the cost increases enough the percentage gain would never end upp overshadowing the flat rate and even though it would be small late game there would still be an increase all the time and there would also be some difference between characters. this would ofcourse have to be done with equipment aswell so the percentage gain of the crit from equipment corresponds with the damage increase from the flat rate. Please comment whatever you think even if it´s only a "sounds good" or "i think this is horse****".
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