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About Me

Found 2 results

  1. Hey Kinkoid staff, hey fellow mods, hey HH(/GH/etc.) community. Hey @Noacc in particular (for the ping! ^^). Hope you're all well. So. On the 8th of September 2021, a billion years ago (basically as soon as it became available), I've equipped this item: I don't mean "this item type". THIS specific item (I bought two more copies on the same day, before it really sunk in for me just how slow and barely noticeable they would be). I'm a fairly active player, I don't miss out on any XP ever if I can help it. A few regular D3 winners likely already finished their first copy of this and equipped the one for the subsequent trimester (because they seldom have any lost fights in leagues, so they earn a bit more XP than I do). Mine should finally run out in a few days, perhaps even exactly on the day we'll celebrate its introduction, matching the bitter sweet prediction we made when Mythic Boosters were announced: THREE MONTHS to gain 100k XP, aka nowhere near enough for even ONE LEVEL, and that ratio is only going to get worse as I slowly keep leveling up. I don't think this item performs well enough in its current state, to say the least. Do you? I mean, there's no reason not to have one equipped at all times until you've reached the Player Level cap. 540 kobans every three months is barely noticeable on any budget, and Player XP is so ridiculously scarce in this game that every tiny bit counts. But is that satisfactory for anyone? I don't think so. As a player, I can completely forget about it except for a few days every three months, just to make sure I equip the next one as soon as the slot finally reopens. That's not exciting, engaging or anything. It's a net positive, so I still use it, but it certainly doesn't feel like a MYTHIC BOOSTER. And its impact on my hopelessly slow grind to level up barely registers. On top of that, since it's just as likely to show up in my Market as any other item (despite only being able to use up to FOUR COPIES A YEAR)... which is depressing and those unneeded (and unusable) extra copies offered to me just take spots of items I could actually have a demand for. That's a pretty big Fail. As game developers, does a 540-koban item that any decent active player will only purchase 4 times a year really justify its existence? Wouldn't it be more interesting and better for the game's economy and overall balance to change it so that it actually has an impact, perhaps even generates revenues? Not to mention the positive vibes you could give to (and receive from) a large part of your player base with a better design for this item? I can't picture any scenario in which it would NOT be a good change for you guys to consider. The reduction from the base +20% down to a measly +5% fairly soon after the level cap at which a player's account already starts leveling up much slower seems utterly counterproductive to me. What purpose does this serve? Perhaps this item can give a big boost if you want to power-level a brand-new account? Not really. You level up every other 5 minutes from levels 1 to 150, then at least once a day until 201 or 251 (can't remember for sure and can't find the archived relevant patch notes). Then it's every other day, and it keeps slowly slowing down until somewhere around level 301 (or is it 401?) at which points the XP boosts shrinks down to an XP minus. I've heard through the grapevine (so I'll take it with a grain of salt) that Rosso mentioned something about new players taking around 6 months to reach level 200. That's either based on really old data, from before the patch that gave massive XP boosts to low levels around a year and a half ago or, if it's actualy recent data, then it simply goes to show that a vast majority of new players are extremely casual and/or don't know what they're doing yet. In practice, a good player who understands the game core mechanics well enough can easily bring a brand-new account to level 200 in a couple of weeks or so, without much effort. Level 150 in particular takes a couple days or so. That's without the +20% from an item that costs a lot of kobans for a brand-new account, especially since at that rate, you'd burn through it relatively quick, too. And then what? You've burned 2-3k in kobans to reach level 300 a few months earlier? To say this doesn't seem worth it would be a +20% understatement, to say the least. ^^ There's no legit reason left to bottleneck the XP bottleneck even further, quite the contrary imho. Any PvP balance argument anyone might have had to support such an overhanded restriction went out the window the moment you guys introduced the game-changing patch which made it possible for a low-level whale to outperform high-level veterans on a budget. That's not rhetorical or imaginary, by the way. It's already happening. A level 357 made a Top 4 in D3 riding a full team of 7 mythics at level 550 two weeks ago, and a level 434 already had a full team of 7 mythics at level 650 a few days ago, whereas a pretty hardcore level 444 who happens to be pretty tight money wise IRL, such as yours truly, is still tediously working towards unlocking level 600 at all, and is nowhere near being able to afford upgrading and leveling up the final 2 of their 7 mythics to 550 (I'm making do with 5 at this time). So yeah, you can already pay to win in this game through this alone. Besides, Rosso went on the record agreeing (two years too late, but better late than never) with the forum community's assessment that an "older account? you win!" PvP system was anything but balanced, fair or desirable. So, why would you still want to block players who'd like to gain Player Levels faster? There's an item in the game that could actually be helpful if you were to un-nerf it. 20% throughout seems fine (not great, mind you, just fine). We can only use one at a time, bear in mind, and "4 times faster than 3 months" to grab 100k XP (aka a droplet in the ocean of what you need to reach the last hundred levels or so) doesn't sound like Quicksilver and The Flash taking over the game to me. We'd each buy one copy every 3 weeks instead of every 3 months, give or take. That's still slow, but not depressingly so. You could even buff it to 50% and it would still not be a problem. If new players with deep pockets want to finance the game and that also includes purchasing tons of Alban's Travel Memories, let them. It would be a good thing for the game and community in the long run. While also offering an out to long-time dedicated players of all budgets who aren't particularly excited about grinding another year or more to finally reach Player Level 500, and get rid of one of the main handicaps they've had from Day One of their journey into this game. Win-win. Please, pretty please with cherry on top, take this under serious advisement. Preferably sooner rather than in two years. Many thanks in advance and let us (the most dedicated part of the player community and you guys, the game makers) keep communicating, interacting and helping each other out for the health and future of this game(s) we all love. Cheers.
  2. 4 of the 5 top players in the Dicktator I league are hardcore players (7 of the top 10). Does hardcore really enjoy a significant advantage in PVP or does it just seem like it? How do the other leagues break down between the types of players?
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