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  1. BUG REPORTS Feature bugs - x10 perform is not working as intended. One player has managed to get 77 shards for one girl while already having 96 shards for that same girl. - Money can be collected from girls that players have 1-99 shards for, provided they have the monthly card as this only shows on the home screen, not the harem screen. - The amount of girls displayed is not correct. Girls collected aren't appearing in the ToF and the value on player's profiles are a different kind of incorrect. - The infamous energy bug, of course. Visual bugs - The sparkles shown when gaining money are in the wrong place on mobile, too much to the left. A remnant from when the UI was updated. - When selecting either the boosters or affection shop, the icon below disappears rather than becoming clearer. - In Arena, a players's stats display as 0 after claiming the daily reward. - When selecting girls for the profile showcase, it previews the pose I selected via the Harem UI rather than the pose it is supposed to preview. - The text for the Pachinkos no longer mentions girls being able to drop, even if there are still girls in the pool. FEEDBACK REPORTS - The timing of the attraction system's release was awful. - Shard progress for event girls should be visible from the event info pop-up. - The new reward animation is nice, but the OK button should be aligned with the other buttons players click through. - The Activities treasure icon does not stick out enough to be noticeable. One option could be to turn the chest blue, like the other notification icons. - The Market icon should only appear for an unchecked market reset and the Activities icon should only appear when there is an unclaimed reward. - Sorting / filering options in the harem screen need to be expanded, such as adding ascending and descending order and having these preferences remembered between visits. (Also does, anyone actually use the Pose filter?) - The girls' art quality is sometimes quite awful. There is a noticeable difference in quality sometimes. - Patch notes should be more complete, comprehensive and on time. - The current league reward structure is really counter-productive. By flattening the reward curve there is NO incentive for the not strongest players to try to stay in high leagues because ranking better in lower leagues yields more rewards. It should be the other way round, an exponential curve (or at least polynomic) - slow rises in lower tiers, high rises in higher leagues. then every player would want to stay in the highest tier possible and not just the strongest 10-20 players! - The +15 League token refill on reset is very unfair on players unable to play during reset time. Players able to play during reset time already have an advantage, like with the weekly ToF and contests, there is no reason this should be furthered with a free 15 League tokens. - League tokens could be aligned with combativity (30 minute timer, 20 cap), resizing Leagues slightly to compensate. - There should be systematic resets of players' progress on the test server. Just looking at the Mojo stats as an example, people are obviously actually playing the game on the test server. If their actual purpose were testing, that of course wouldn't be a problem. But seeing how the Arena hasn't changed in quite a while, that's obviously not the case. With the free kobans, money, and monthly card that the test server offers, the test server in its current state simply allows players to play the game with perks that would've costed quite a bit of money on a "live" server. And if their progress is maintained just like in the "live" game, then what's the difference? If we're talking stress-testing, I can understand. And we also need high level players with varying levels of power to test certain features, that I understand. But in current conditions, the test server simply allows people to experience and see the game's contents for free in a way that would've otherwise costed them money or a lot more time, which is the business model for the game. Don't cheat yourself out of money, don't give away paid features for free if it isn't for the explicit purpose of testing. The game is worth more than that. :) ALTHOUGH There are a lot more reports on the Discord server that go more in-depth on some of these issues. Please refer there for more complete reports.
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