Foxinsocks Posted August 20, 2019 Share Posted August 20, 2019 (edited) The first shot is showing the bugged value for click 77.46C6. At this point I havent purchased any new level ups for any girl or any new artifacts/boosters/anything. This is showing no levels are purchased. Reaching the boss just 2 levels away, the value decreases significantly (bug no longer active). I intentionally lose to see if the bug activates after the loss. It does not, and the value returns to normal amounts 9.07C6 down from 77.46C6 (over 8X the value). Next i beat the previous boss normally and use neptunes touch to activate the bug (boss value for stage 3870 was 13.16C6, now is 113.90C6, again over 8X value) This is showing again, no purchases or level ups. After completing the boss, the bug reverts to normal values but also increases slightly. Stage 3868 was 9.07C6 now is 10.06C6. With further testing not shown here, the value sometimes increases or decreases slightly after completing a boss with the bug active. I fight normally through stage 3890 and 3900s boss. Next, I make the first purchase of a level up for Mizuki and the bug reactivates. 770.40C6 is the new bugged value (we don't know what a proper base value is after the purchase because the bug activated immediately.) Clicking Neptunes touch while the bug is active increases the value even further to 807.36C6, blowing past the boss at stage 3910 and 3920. At the start of the 3930 boss the bug reverts to normal values. Lastly we level up one more time to see if the bug will activate; it does not. We see that even with another level up for Mizuki, the proper base value is only 164.01C6 against regular patients. (Bugged value was 770.40C6 then 807.36C6 at the lower Mizuki levels of 3832 & 3833). After this series of screenshots i decided to restart the forge and noticed the same thing happening during the beginning levels. It's so fast it's difficult to capture a screenshot. There were jumps from 50A5 to 232.18A5 then decreases to 15.15A5. Just wondering if this is a feature that random spikes in values occur upon upgrading/randomly if stages are completed quickly, which last up to 10 or so stages, or if it's a bug. I can recreate the bug just by using idle at the beginning of restarting the forge and in higher levels. It's hard to squeeze any advantage out of such a bug, but it seems worth looking at. Let me know if you have any questions. Thanks. EDIT: Below are screenshots of a forge-restarted run where we experience spikes up in base click value for regular patients and bosses and then residual decreases across all types. No purchases were made of levels, charms, boosters, etc. after the restart. Base value is 51A5 for regular patients. Spiked value on boss of 348.51A5. Base value on boss 74.72A5. Bugged value on regular patient (charm) 232.18A5. Bugged value on regular patient (know-how) 232.18A5. Bugged value on regular patient (hardcore) 232.18A5. After beating a boss, the value is decreased below the base value of 51A5 to a meager 15.15A5 for all classes. (Know-how here) Decreased value 15.15A5 (charm). Decreased value 15.15A5 (hardcore). Worst of all, the decrease on a boss down from 74.72A5 base value to a meager 21.08A5. Only after beating this extremely difficult boss value deficit is the base value returned to normal. 51A5 for regular patients again. At this point, of course, a level up could be purchased, etc., but the issue is the flux up and down doesn't seem to have any particular trigger to prevent or stoke in the players favor. In the first series of photos I tried to pinpoint the cause as using neptunes touch or simply purchasing a level, which did trigger the bug (but only sometimes). The decreases are problematic, as there also doesn't seem to be a consistent way of resetting the base value except to beat a boss with extremely diminished stats. Once we reach the 3000+ stages, it becomes quite difficult and can result in multiple losses to a boss, when it shouldn't happen (unless you're AFK). Edited August 20, 2019 by Foxinsocks Edited for additional info Link to comment Share on other sites More sharing options...
Luizifer Posted August 20, 2019 Share Posted August 20, 2019 (edited) you need to look at the i next to the options if ALL 3 (hardcore/charm/know-how) have the same bonus. When i look at mine they have all different bonus and when you add the boss bonus they have even more difference. thats why i think thats not a bug. it just shows you the difference in all 3 types + all 3 boss types as you can see i trying to give them the same value but they still have different bonus. its because of the lvl of the charms (when they are increased different) and of course the level of the girls and the bonus that they give. Edited August 20, 2019 by Luizifer Link to comment Share on other sites More sharing options...
Foxinsocks Posted August 21, 2019 Author Share Posted August 21, 2019 Why do i need to look a the i? You haven't described what the artifact bonuses being the same or different means. Why would giving them the same value do or mean anything? "It's because of the lvl of the charms (when they are increased different)"...what is because of that? You haven't said what that means. I'm pointing out an ACTUAL bonuses in the moment, not just potential ones in the information screen. When I click i am clicking at 232.18A5 rather than 51A5 - address that in your reply. Also, the bonuses end up being the SAME: 232.18A5 across all types for a set of stages regardless of charms being the same or different. Your reply hasn't solved anything as it is right now. Let me know if you pinpoint the origin of a bonus happening in the actual game based on increasing a level of an individual girl, rather than just listing a set of values in the info screen and saying you think it isn't a bug - why do you think that if I am getting real click value changes in-game? I appreciate the look at the issue, it just isn't resolved based on what you've shown. Link to comment Share on other sites More sharing options...
Luizifer Posted August 21, 2019 Share Posted August 21, 2019 lol sry but just lol That means that every type has a different "dmg" per click and per sek. something like: base dmg + x% from overall + x number from overall + x multipler from overall = main number Main number + x% from charm + x number from charm + x multipler from charm = charm "dmg" Main number + x% from knowhow + x number from knowhow + x multipler from knowhow = knowhow "dmg" main number + x% from knowledge + x number from knowledge + x multipler from knowledge = knowledge "dmg" the same goes with boss bonus: Charm "dmg" + x% from boss bonus + x number of boss bonus + x multipler boss bonus = charm boss "dmg" ... ... ... and when you add your numbers in x you get another number for EVERY type of girls there is. 3 types of normal girls + every 3 of them 3 boss girls thats total of 9 different numbers for your "Bug" The numbers ARENT potential. they are just the BONUS you get from the BASE number. when you still dont get it i can give you a calculation with every number. The only problem is that i dont have the real formula and wich is the base number that they use but this is a easy sample of how it could be calculated. Link to comment Share on other sites More sharing options...
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