Dudely Pippin Posted May 12, 2020 Share Posted May 12, 2020 I'm trying to understand what to level up next, and even how to think about leveling up things. It seems like there are a lot of variables (craft bonuses, harem girl perks, harem girl level bonuses, harem girl enhancements, harem contact bonuses, and the multipliers)... I'm thinking it must be something like: Overall Idle/s = base idle * (100% + [sum of all idle percent bonuses]) * (idle multipler) but there is also "+x idle" from a harem girl's level & the "x multiplier on self" if a harem girl has an enhancement and then also the the "+% click to idle" and "+% idle to click", and the critical & critical boost. Mostly, it's a question of what factors do and do not receive different boosts. (the same calculation likely applies for click). Thanks for the help. (If already answered elsewhere, please point me to the right link). Link to comment Share on other sites More sharing options...
Delgon Posted May 12, 2020 Share Posted May 12, 2020 (edited) DMG = DMG_ADDITIONS + (GIRL_1_DMG * GIRL_1_MULTIPLIER) + (GIRL_2_DMG * GIRL_2_MULTIPLIER) + ... DMG_ADDITIONS - Whenever there is a girl perk that adds like +Y IDLE or something. GIRL_X_DMG - Base damage.GIRL_X_MULTIPIER - The personal multiplier you buy with candies etc. aka Enhancements. When you look at the girl dmg in game, it already has the GIRL_X_MULTIPIER applied afaik To the formula above you would also have to add the DMG_BOSS girls there too. DMG_OVERALL = DMG * DMG_MULTIPLIER * DMG_MULTIPLIER_TYPE * DMG_MULTIPLIER_BOSS *(DMG_PERC + DMG_PERC_TYPE + DMG_PERC_BOSS + DMG_PERC_BOSS_TYPE) DMG - DMG from the first formula. Depends if you do it idle or click.DMG_MULTIPLIER - Multiplier of idle or clickDMG_MULTIPLIER_TYPE - Multiplier of idle or click but for the given girl type [Hardcore, Charm, Know-How]DMG_MULTIPLIER_BOSS - Multiplier of idle or click but for bossesDMG_PERC - Percentage from the Mojos and Contacts. Idle or ClickDMG_PERC_TYPE - Percentage from the Mojos and Contacts. Hardcore, Charm, Know-HowDMG_PERC_BOSS - Percentage on the boss from the Mojos and Contacts. Idle or ClickDMG_PERC_BOSS_TYPE - Percentage on the boss from the Mojos and Contacts. Hardcore, Charm, Know-How Some perks can also be added to DMG_PERC_XXXX as some give percentages like +1000% Boss Damage. Those are going here, not as MULTIPLIER Boss multipliers and percentages are applied in addition. that is why Bosses are getting easier with more perks you have. That's why if you have like 4x+ multi on bosses, they are usually easier then normal mobs. If you use Conversion Idle to Click for example. DMG_CONVERTED (or DMG_FINAL) = DMG_OVERALL_IDLE * CONVERSION_PERCENTAGE + DMG_OVERALL_CLICKDMG_OVERALL_IDLE - This is calculated using DMG_OVERALL with Idle parts.DMG_OVERALL_CLICK - This is calculated using DMG_OVERALL with click parts.CONVERSION_PERCENTAGE - Percentage from the Mojo.DMG_CONVERTED - In this example, it will represent DMG_FINAL_CLICK coz we converted IDLE to CLICK and added OVERALL_CLICK If you add critical: CRITICAL_DAMAGE_CLICK = DMG_FINAL_CLICK * (1 + (10 * (1 + CRITICAL_INCREASE_PERCENTAGE))) CRITICAL_DAMAGE_CLICK = (DMG_FINAL_IDLE / 10) * (1 + (10 * (1 + CRITICAL_INCREASE_PERCENTAGE)))DMG_FINAL_XXX - What we calculated before. Idle is divided by 10 coz the damage is done 10 times per second so you canon use DMG_FINAL_IDLE as it is per second.CRITICAL_INCREASE_PERCENTAGE - percentage from Crit Mojo. If crit mojo was +100% you would crit for 21 instead of 11 for Clicking. To this everything, you could get +- estimate and convert Money Multipliers to another DMG Multiplier as it affects how much you will be able to upgrade your girl. Unfortunately, it is directly connected to specific Girl DMG Exponent and Cost Exponent. 1 stage simulation (10 mobs. 9 non boss + 1 boss). In normal stages, HP exponent is 1.05. You earn money equal to the mob HP. Money Gained for 9 normal: 1.05^0 = 1.00 1.05^1 = 1.05 1.05^2 = 1.1025 1.05^3 = 1.157625 1.05^4 = 1.21550625 1.05^5 = 1.2762815625 1.05^6 = 1.340095640625 1.05^7 = 1.40710042265625 1.05^8 = 1.4774554437890625 = NonBossProfitScale = 11.0265643195703125 Boss (10th mob): Boss works a little bit differently. it is like 10th mob with normal exponent but his HP is increased 4 times but you get only 2 time the money. That's why it is '* 2.0', not '* 4.0' 1.05^9 = 1.551328215978515625 * 2.0 = 3.10265643195703125 BossProfitScale = 3.10265643195703125 NORMALIZED_RATIO = NonBossScale / BossProfitScale = 3.5539108 Just normalized ration to average to 1 mob. MONEY_BOSS = 1.0 + MONEY_PERCENTAGE + MONEY_PERCENTAGE_BOSS * (1 + TRIPPLE_MONEY_CHANCE * 2) * MONEY_MULTIPLIER * MONEY_BOSS_MULTIPLIER MONEY_NON = 1.0 + MONEY_PERCENTAGE + MONEY_PERCENTAGE_NON * (1 + TRIPPLE_MONEY_CHANCE * 2) * MONEY_MULTIPLIER * MONEY_NON_MULTIPLIER * NORMALIZED_RATIO Either MONEY_NON or MONEY_BOSS has to be multiplied by NORMALIZED_RATIO depends if you did Non/Boss or Boss/Non. EstimatedDmgFromMoney = GIRL_DMG_EXP ^ ((Log(MONEY_NON + MONEY_BOSS) * GIRL_PRICE_CUT) / Log(GIRL_COST_EXP))GIRL_DMG_EXP - The DMG exponent of the girl.MONEY_NON - an estimate of how much profit you will get from Non-bosses.MONEY_BOSS - calculated above. An estimate of how much you will get from bossesGIRL_PRICE_CUT - You can also include price-cut of the girl. GIRL_COST_EXP - The Cost exponent of the girl. Felicia exponents are: Price: 1.053 Damage: 1.0483 It can be useful if you wanna get what per is better. 3rd perk x5 Idle or 3rd perk x10 Money. overall to calculate what is better: BASELINE_DMG = DMG_OVERALL * EstimatedDmgFromMoney Here you would have to also calculate Boss and NonBoss ratio and calculate both Non and Boss DMG so DMG_OVERALL is a sum of both in this example. make one more with 5x DMG added, and another with 10x money added. Divide them with baseline and see what is giving you more increase in DMG in the end. Edited May 12, 2020 by Delgon Include Contacts percentages 4 Link to comment Share on other sites More sharing options...
maxafax Posted May 13, 2020 Share Posted May 13, 2020 On 5/12/2020 at 12:11 PM, Delgon said: D Looks like you have a lot of spare time on you hands dude Link to comment Share on other sites More sharing options...
Delgon Posted May 13, 2020 Share Posted May 13, 2020 Well, he asked how it is calculated and here it is 😜 1 Link to comment Share on other sites More sharing options...
Sev Posted May 14, 2020 Share Posted May 14, 2020 @Delgon This is great! Useful stuff, I like it! 😀 Besides the obvious value of the information, I like how it's written, very descriptive! 👍 ...About cost exponent -- I always believed its value is equal for all the girls, isn't that true? Until now I could say I was almost sure of that, I checked it for most of the girls -- stopped checking further only because the value seemed constant... Link to comment Share on other sites More sharing options...
Delgon Posted May 14, 2020 Share Posted May 14, 2020 (edited) That is kinda true, Cost Exponents are the same so far. Base cost, Base Damage, and Damage Exponents are different from girl to girl.Click Girl Cost CostExp Dmg DmgExp Mizuki 100 1.053 10 1.048 Spring 100e3 1.053 500e3 1.048 Kimberley 350e3 1.053 1.75e6 1.0481 Abreal 1e9 1.053 5e6 1.048 Santa Claudia 333e3 1.053 1.67e6 1.0481 Gambina 444e4 1.053 2.22e6 1.0481 Notka 700e3 1.053 3.85e6 1.0481 Cupid 800e3 1.053 84e6 1.0481 Idle Girl Cost CostExp Dmg DmgExp Bunny 500 1.053 4500 1.048 Felicia 200e3 1.053 8e6 1.0483 Vechta 450e3 1.053 23.8e6 1.0481 Lupa 250e3 1.053 11.5e6 1.0481 Silk 1e6 1.053 52.9e6 1.048 Sa-Lee 1e9 1.053 12e6 1.048 Lusamine 700e3 1.053 42.58e6 1.0481 Elysa 9e6 1.053 5.94e6 1.0481 Here is also a little info about Mob HP and Money. Default Office and at least 2 past Events Type | Base HP | HP Exp | Base Money | Money Exp | Boss HP Multi | Boss Money Multi Office 150 1.05 150 1.05 4 2 Event 150 1.14 150 1.146 4 2 You can see those Event exponents are a lot higher and are not the same. In the Office, HP = Money. Interesting that the exponent for money in Event is higher than HP Exponent. Boss is considered as 10th Mob with HP Multiplied by 4 but only gives amount as if it was multiplied by 2. Edited May 14, 2020 by Delgon Add more info Link to comment Share on other sites More sharing options...
LanceHardwood Posted May 15, 2020 Share Posted May 15, 2020 Well that certainly explains why Felicia is still the OP powerhouse Link to comment Share on other sites More sharing options...
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